By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming - If consoles go motion control standard next-gen, why are you going PC?

I don't understand the attitude against motion controls. If anything, this generation should teach us a good deal about what works and what doesn't with motion controls, and how they should be done in the next generation.

Right now all the solutions have inherent problems, though some of them are basic and will be fixed as the hardware grows more advanced for the next generation.

All solutions needs buttons though, which is why I see Natal as the one to be the least popular for a gamer of my kind. The optimal solution is to be found somewhere between Sony and Nintendo's solutions.

But Natal is still the most intriguing solution I think, though it may end up being nothing more than what the Sixaxis is today, unless Microsoft decides to do something very different from what the solution will be once Natal is released for the 360.

I'm excited to see what this will bring to games, but if it means sacrificing depth in gameplay, then it cannot be the definitive solution. I just hope that won't be the case when all is said and done.



Around the Network
Munkeh111 said:
kowenicki said:
@onyxmeth

it isnt going to happen.

we have learned two things from the wii.

one... motion controls work really well with some games

two... motion controls dont work really well with some games

simples.

some games will use mtion controls...some wont, some may have the option of either.

Are you doing what I think you are doing?

Compare The Meerkat .Com?



(Former) Lead Moderator and (Eternal) VGC Detective

KylieDog said:
IR pointing is not motion control.

How do you figure? It's sure not controlled by pressing buttons. It takes the same manipulation of a device that swipes and slashes take, just to get a different function. It requires you to move the controller.



Tag: Became a freaking mod and a complete douche, coincidentally, at the same time.



PC games are already being influenced by the console market. Why would that stop once motion controls are out?



Kantor said:
Munkeh111 said:
kowenicki said:
@onyxmeth

it isnt going to happen.

we have learned two things from the wii.

one... motion controls work really well with some games

two... motion controls dont work really well with some games

simples.

some games will use mtion controls...some wont, some may have the option of either.

Are you doing what I think you are doing?

Compare The Meerkat .Com?

I am so sick of those adverts!!!



Around the Network
Rainbird said:
I don't understand the attitude against motion controls. If anything, this generation should teach us a good deal about what works and what doesn't with motion controls, and how they should be done in the next generation.

Right now all the solutions have inherent problems, though some of them are basic and will be fixed as the hardware grows more advanced for the next generation.

All solutions needs buttons though, which is why I see Natal as the one to be the least popular for a gamer of my kind. The optimal solution is to be found somewhere between Sony and Nintendo's solutions.

But Natal is still the most intriguing solution I think, though it may end up being nothing more than what the Sixaxis is today, unless Microsoft decides to do something very different from what the solution will be once Natal is released for the 360.

I'm excited to see what this will bring to games, but if it means sacrificing depth in gameplay, then it cannot be the definitive solution. I just hope that won't be the case when all is said and done.

Forgive me for being ignorant, but what sets the Wand apart from the Wiimote precisely? From what I can tell it is more a step back than a good aim for the middle ground. Nintendo's solution is close, but not quite there yet. Multiple controllers is a good, but inelegant solution.



Starcraft 2 ID: Gnizmo 229

im not worried about the motion control im worried about natal



I won't mind good motion controls. Thing is, so far I haven't seen it...



Barozi said:
What nordlead said.
I'm playing games on my PC monitor and thus I'm sitting on a chair in front of it.
Furthermore I don't play games in short intervals and I don't see how I could play games with motion controls for a longer period of time.

I seriously hope you're not actually saying you couldn't physically do it, because that would mean you're extremely unfit.

Also, games like Super Mario Galaxy, that use small motion controls can be played for a long period of time and don't tire you out anymore than playing with a standard controller. Grand Slam Tennis is another story though, I can easily see someone having to take a break after a few games.



Signature goes here!

Mummelmann said:
I won't mind good motion controls. Thing is, so far I haven't seen it...

I can name a good number of examples where it is implemented very well. These exist almost exclusively in new genres of games though. Older games it is just kind of tacked on.



Starcraft 2 ID: Gnizmo 229