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Forums - PC - MW2 BestBuy Dev chat: "PC has custom stuff like mouse control..."

Kasz216 said:
Staude said:
Kasz216 said:
Staude said:
huaxiong90 said:
jefforange89 said:
JaggedSac said:

http://www.vg247.com/2009/10/28/brink-boss-pc-only-projects-cannot-justify-triple-a-budgets/

Brink boss – PC-only sales cannot “justify” triple-A budgets

Splash Damage boss Paul Wedgwood has said that PC-only projects simply cannot attract enough money from publishers to create triple-A results.

“About two or three years ago we realised that we really wouldn’t survive if we only made PC games, since purely making PC games was incompatible with our goal of making triple-A games,” said the developer, demoing current project Brink yesterday at the EG Expo in Leeds.

“You just can’t get the publisher budget to ever [use] an orchestra in London, and then go and record at Abbey Road and get the best voice actors if you’re only going to release on the PC, where there isn’t the sales to justify that kind of work.”

Wedgwood added: “Because we needed to make that transition, I started playing console games,” and that he now plays “a lot more time playing console stuff” than PC games.

Wedgwood’s background is from the PC mod scene. He told the Expo audience that he originally resisted console gaming because he considered himself to be “hardcore PC guy,” but “loved it” and got “more and more into it”.

For the record, Brink looks properly, properly awesome. Hopefully we’ll be able to show it to you soon. It’s out for PC, 360 and PS3 next spring.

Okay, and how many "AAA" titles stay exclusive on either PS3 or 360 that are both not published by m$ or Sony?

MGS4 is perhaps the only example I can I think of.

Valkyria Chronicles. Yakuza 3.

Really?  What's your definition of Triple A game.

If Valkyria Chronicles cost what a game he's talking about costs... it must of lost a lot of money.  Same for Yakuza 3 actually.

I'd guess CoD4 PC sold more the 500K.

Additionally, I don't see how this is going to stop piracy at all.  If anything they'll just have pirates using THEIR matchmaker servers costing THEM money rather then it being some third party clan that pays money for a server.

A Awesome game.

I haven't played the full valkyria though and my last yakuza was yakuza 2. So I can't comment fully on them.

If Tekken 6 was still exclusive I would also put it in this category... Cause it's awesome.

That isn't the context it was used here.  So, such a comment is pointless.

oh no ! A pointless post on a forum !

Regardless, I initially thought VC was above 90. But since you asked how I define it, I just answered that.

 



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OMG they gave us graphics settings!!!!!! *cries ters of joy*



I LOVE ICELAND!

Just so people know, Valve implements their L4D "matchmaking"(I use the term loosely) using dedicated servers.

http://www.1up.com/do/newsStory?cId=3169669

"After spending a day at Valve's offices playing Left 4 Dead for the premier episode of the next season of the 1UP Show, the 1UP crew came away with a truckload of new info on the Xbox 360 version of the game. Without a doubt the biggest news is that Valve will be running dedicated servers on Microsoft's Live online service. And while they didn't indicate how many exactly they'd have going, they did imply that they'd have everyone covered, as in when you played online, you'd be on a dedicated server, period. That alone should go a long way toward making the game a great online experience, but they haven't stopped there. Splitscreen play will also allow you and a friend to play together on Live from one 360, and you'll be able to slice the screen whichever way you like -- horizontally or vertically."

 

This is in response to the person above griping about L4D not having dedicated servers.



noname2200 said:
welshbloke said:

9 v 9

They are aving a larf. Infinity killed the PC Star, come back Treyarch all is forgiven.

You know they're bullshitting when they claim that the PC can't handle as many online players as an EA Wii game can. If MoHH2 can do 32 players...

JaggedSac said:

http://www.vg247.com/2009/10/28/brink-boss-pc-only-projects-cannot-justify-triple-a-budgets/

Brink boss – PC-only sales cannot “justify” triple-A budgets

Splash Damage boss Paul Wedgwood has said that PC-only projects simply cannot attract enough money from publishers to create triple-A results.

“About two or three years ago we realised that we really wouldn’t survive if we only made PC games, since purely making PC games was incompatible with our goal of making triple-A games,” said the developer, demoing current project Brink yesterday at the EG Expo in Leeds.

“You just can’t get the publisher budget to ever [use] an orchestra in London, and then go and record at Abbey Road and get the best voice actors if you’re only going to release on the PC, where there isn’t the sales to justify that kind of work.”

Wedgwood added: “Because we needed to make that transition, I started playing console games,” and that he now plays “a lot more time playing console stuff” than PC games.

Wedgwood’s background is from the PC mod scene. He told the Expo audience that he originally resisted console gaming because he considered himself to be “hardcore PC guy,” but “loved it” and got “more and more into it”.

For the record, Brink looks properly, properly awesome. Hopefully we’ll be able to show it to you soon. It’s out for PC, 360 and PS3 next spring.

 He should share this pearl of wisdom with Blizzard. I'm sure they'd appreciate it.

Perhaps Blizzard should share some of their money, since they do not need to ask anyone for any when they make their games :)  Unlike Splash Damage here.



^Blizzard should share their money with who?



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JaggedSac said:

Just so people know, Valve implements their L4D "matchmaking"(I use the term loosely) using dedicated servers.

http://www.1up.com/do/newsStory?cId=3169669

"After spending a day at Valve's offices playing Left 4 Dead for the premier episode of the next season of the 1UP Show, the 1UP crew came away with a truckload of new info on the Xbox 360 version of the game. Without a doubt the biggest news is that Valve will be running dedicated servers on Microsoft's Live online service. And while they didn't indicate how many exactly they'd have going, they did imply that they'd have everyone covered, as in when you played online, you'd be on a dedicated server, period. That alone should go a long way toward making the game a great online experience, but they haven't stopped there. Splitscreen play will also allow you and a friend to play together on Live from one 360, and you'll be able to slice the screen whichever way you like -- horizontally or vertically."

 

This is in response to the person above griping about L4D not having dedicated servers.

Your point? I was playing the PC version.

Regardless, my general issue in my post was that I'm not a fan of having little control over what matches I'm placed into when they've generally ended up being very high ping games (200-300+) which there's like a second of delay between your actions registering and the enemies are extremely difficult to hit. I've been placed into what looks like dedicated servers (assuming that's why there's a MOTD) and everybody there has had a high ping or in games where one guy has a ping of 50 and the rest have 400-700 ping. Hell, I've even had a high ping as a lobby host...

Going to a different game such as Team Fortress 2 for example, I'll do a server refresh and sort by the lowest ping servers (and other filters such as map and such) and I'll usually end up in servers where my ping is under 75-80 and I'm usually joining full 24 or 32 player servers.



KungKras said:
^Blizzard should share their money with who?

The person was implying that Blizzard does not have any problems making PC only AAA games.  And I was stating that it is because they have the financial chops to pay for them themselves and have the pedigree to do so, unlike Splash Damage.  Which is the development studio that made the comment I linked to.  No one will give Splash Damage enough money to make the types of games that they want because publishers think that PC only sales would not cover it and also because Splash Damage does not have the brand power to do so.  Since the biggest thing they have done is Enemy Territory:Quake Wars.



IllegalPaladin said:
JaggedSac said:

Just so people know, Valve implements their L4D "matchmaking"(I use the term loosely) using dedicated servers.

http://www.1up.com/do/newsStory?cId=3169669

"After spending a day at Valve's offices playing Left 4 Dead for the premier episode of the next season of the 1UP Show, the 1UP crew came away with a truckload of new info on the Xbox 360 version of the game. Without a doubt the biggest news is that Valve will be running dedicated servers on Microsoft's Live online service. And while they didn't indicate how many exactly they'd have going, they did imply that they'd have everyone covered, as in when you played online, you'd be on a dedicated server, period. That alone should go a long way toward making the game a great online experience, but they haven't stopped there. Splitscreen play will also allow you and a friend to play together on Live from one 360, and you'll be able to slice the screen whichever way you like -- horizontally or vertically."

 

This is in response to the person above griping about L4D not having dedicated servers.

Your point? I was playing the PC version.

Regardless, my general issue in my post was that I'm not a fan of having little control over what matches I'm placed into when they've generally ended up being very high ping games (200-300+). I've been placed into what looks like dedicated servers (assuming that's why there's a MOTD) and everybody there has had a high ping or in games where one guy has a ping of 50 and the rest have 400-700 ping. Hell, I've even had a high ping as a lobby host...

Going to a different game such as Team Fortress 2 for example, I'll do a server refresh and sort by the lowest ping servers (and other filters such as map and such) and I'll usually end up in servers where my ping is under 75-80 and I'm usually joining full 24 or 32 player servers.

That would be a problem with their matchmaking algorithms, not matchmaking in general.  In fact that would be quite easy to rectify.  Latency would be the highest priority in a good matchmaking system.  Perhaps Valve did not do this.



JaggedSac said:
noname2200 said:

 

JaggedSac said:

http://www.vg247.com/2009/10/28/brink-boss-pc-only-projects-cannot-justify-triple-a-budgets/

Brink boss – PC-only sales cannot “justify” triple-A budgets

Splash Damage boss Paul Wedgwood has said that PC-only projects simply cannot attract enough money from publishers to create triple-A results.

“About two or three years ago we realised that we really wouldn’t survive if we only made PC games, since purely making PC games was incompatible with our goal of making triple-A games,” said the developer, demoing current project Brink yesterday at the EG Expo in Leeds.

“You just can’t get the publisher budget to ever [use] an orchestra in London, and then go and record at Abbey Road and get the best voice actors if you’re only going to release on the PC, where there isn’t the sales to justify that kind of work.”

Wedgwood added: “Because we needed to make that transition, I started playing console games,” and that he now plays “a lot more time playing console stuff” than PC games.

Wedgwood’s background is from the PC mod scene. He told the Expo audience that he originally resisted console gaming because he considered himself to be “hardcore PC guy,” but “loved it” and got “more and more into it”.

For the record, Brink looks properly, properly awesome. Hopefully we’ll be able to show it to you soon. It’s out for PC, 360 and PS3 next spring.

 He should share this pearl of wisdom with Blizzard. I'm sure they'd appreciate it.

Perhaps Blizzard should share some of their money, since they do not need to ask anyone for any when they make their games :)  Unlike Splash Damage here.

Blizzard isn't its own publisher dude. They haven't been for years. Some publisher has to give them money.

In a separate post you pointed out that no one will give Splash Damage such funding because they (Splash Damage) "do not have the brand power to do so." That is correct. It's also personal to Splash Damage, rather than indicative of the market as a whole. Since I assume you posted that article as proof that the PC-only market is not viable, it seems you've defeated your own point now.



noname2200 said:
JaggedSac said:
noname2200 said:

 

 He should share this pearl of wisdom with Blizzard. I'm sure they'd appreciate it.

Perhaps Blizzard should share some of their money, since they do not need to ask anyone for any when they make their games :)  Unlike Splash Damage here.

Blizzard isn't its own publisher dude. They haven't been for years. Some publisher has to give them money.

In a separate post you pointed out that no one will give Splash Damage such funding because they (Splash Damage) "do not have the brand power to do so." That is correct. It's also personal to Splash Damage, rather than indicative of the market as a whole. Since I assume you posted that article as proof that the PC-only market is not viable, it seems you've defeated your own point now.

Name me a Blizzard developed game that Blizzard did not publish(at least not in some form, because Blizzard usually handles their own North American ditributions, and gets others to do international).

 

Name me the companies making PC only AAA games(budget wise, not score).  I am actually interested in this, as I do not particularly know.  Which somewhat leads credence to my point.