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noname2200 said:
welshbloke said:

9 v 9

They are aving a larf. Infinity killed the PC Star, come back Treyarch all is forgiven.

You know they're bullshitting when they claim that the PC can't handle as many online players as an EA Wii game can. If MoHH2 can do 32 players...

JaggedSac said:

http://www.vg247.com/2009/10/28/brink-boss-pc-only-projects-cannot-justify-triple-a-budgets/

Brink boss – PC-only sales cannot “justify” triple-A budgets

Splash Damage boss Paul Wedgwood has said that PC-only projects simply cannot attract enough money from publishers to create triple-A results.

“About two or three years ago we realised that we really wouldn’t survive if we only made PC games, since purely making PC games was incompatible with our goal of making triple-A games,” said the developer, demoing current project Brink yesterday at the EG Expo in Leeds.

“You just can’t get the publisher budget to ever [use] an orchestra in London, and then go and record at Abbey Road and get the best voice actors if you’re only going to release on the PC, where there isn’t the sales to justify that kind of work.”

Wedgwood added: “Because we needed to make that transition, I started playing console games,” and that he now plays “a lot more time playing console stuff” than PC games.

Wedgwood’s background is from the PC mod scene. He told the Expo audience that he originally resisted console gaming because he considered himself to be “hardcore PC guy,” but “loved it” and got “more and more into it”.

For the record, Brink looks properly, properly awesome. Hopefully we’ll be able to show it to you soon. It’s out for PC, 360 and PS3 next spring.

 He should share this pearl of wisdom with Blizzard. I'm sure they'd appreciate it.

Perhaps Blizzard should share some of their money, since they do not need to ask anyone for any when they make their games :)  Unlike Splash Damage here.