IllegalPaladin said:
JaggedSac said:
Just so people know, Valve implements their L4D "matchmaking"(I use the term loosely) using dedicated servers.
http://www.1up.com/do/newsStory?cId=3169669
"After spending a day at Valve's offices playing Left 4 Dead for the premier episode of the next season of the 1UP Show, the 1UP crew came away with a truckload of new info on the Xbox 360 version of the game. Without a doubt the biggest news is that Valve will be running dedicated servers on Microsoft's Live online service. And while they didn't indicate how many exactly they'd have going, they did imply that they'd have everyone covered, as in when you played online, you'd be on a dedicated server, period. That alone should go a long way toward making the game a great online experience, but they haven't stopped there. Splitscreen play will also allow you and a friend to play together on Live from one 360, and you'll be able to slice the screen whichever way you like -- horizontally or vertically."
This is in response to the person above griping about L4D not having dedicated servers.
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Your point? I was playing the PC version.
Regardless, my general issue in my post was that I'm not a fan of having little control over what matches I'm placed into when they've generally ended up being very high ping games (200-300+). I've been placed into what looks like dedicated servers (assuming that's why there's a MOTD) and everybody there has had a high ping or in games where one guy has a ping of 50 and the rest have 400-700 ping. Hell, I've even had a high ping as a lobby host...
Going to a different game such as Team Fortress 2 for example, I'll do a server refresh and sort by the lowest ping servers (and other filters such as map and such) and I'll usually end up in servers where my ping is under 75-80 and I'm usually joining full 24 or 32 player servers.
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That would be a problem with their matchmaking algorithms, not matchmaking in general. In fact that would be quite easy to rectify. Latency would be the highest priority in a good matchmaking system. Perhaps Valve did not do this.