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Forums - Nintendo - Infinity Ward:"Wii can’t deliver on our goals."

blunty51 said:
"We like to be very equal across all platforms, and if it’s not equal then we won’t do it.”

So why bother with COD4 for Wii then? Oh right, it's named "Reflex", a totally different game.

I guess that's why COD:4 is on the DS.  What a bunch of d-bags.



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blunty51 said:
"We like to be very equal across all platforms, and if it’s not equal then we won’t do it.”

So why bother with COD4 for Wii then? Oh right, it's named "Reflex", a totally different game.

IW isn't doing the port, treyarch are, and their only doing it cuz Activision wants it....read your facts before making silly comments, otherwise others will tear you a new one...friendly advice.



SnowFlow said:
blunty51 said:
"We like to be very equal across all platforms, and if it’s not equal then we won’t do it.”

So why bother with COD4 for Wii then? Oh right, it's named "Reflex", a totally different game.

I guess that's why COD:4 is on the DS.  What a bunch of d-bags.

IW isn't doing the port, treyarch are, and their only doing it cuz Activision wants it....read your facts before making silly comments, otherwise others will tear you a new one...friendly advice...lol just finished posting the same thing not 1 minute ago and here you go and say something similar to the 1st guy I corrected, people need to read and know their stuff before they can make an informed post...just saying.



^^ Ahh, that's quite true

I confused an article when I thought IW said if we want MW2 on wii, buy MW:R. But that was an Activision article.



bardicverse said:
@scoobes - fpscreator.com ... If an entire development tool to make modern day clones can be made for $50 that lets you design an entire FPS in a few hours, I'd say the process is simply streamlined. Also, as a game developer myself, our FPS is coming along nicely, we'll hit beta in late Spring. We started our company with an adventure game, but it required a lot more resources than our 7 member team could handle. With 7 people, our FPS has been moving along a smooth pace.

RPGS take a lot more to design, especially when constructing an arsenal of weapons that directly enhance existing character abilities (agility boosts, magic points, etc) As for GT, yes, the same could be said, that they are a one trick pony, for only making racing games.

Critical acclaim is in the eye of the beholder. Yes, the COD games are good, that's not the point I'm trying to contest. I'm saying that they seem to admit that they refuse to do anything but HD FPS games, where other studios will venture out and expand their IP base. Eventually, people get tired of rehashing the same type of game every 2 years, which endangers the developer's ability to survive without expanding and adapting.

Let's look into the future, when MW3 is made - what will make it stand out? New skins? Shinier graphics? What will make it stand out that MW1 or MW2 was unable to provide to it's customers? At least in sequels of an action/adventure game (God of War, Zelda, etc), the story changes somewhat, new characters and themes are introduced, and the abilities of the character are enhanced.

@ Nabraham - See the above for most of the answers to your questions. As for games that enjoyed similar success, both financially and popularity wise? Sure.... Half Life, Half Life 2, Quake 3 Arena, Quake 4, Doom 2, Doom 3, Bioshock, Unreal, Unreal Tournament.... I can go on for a while. As far as 3D game development is concerned, FPS games require the least effort and fewest resources.

Can you tell us what FPS are you guys working on?



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jake_the_fake1 said:
SnowFlow said:
blunty51 said:
"We like to be very equal across all platforms, and if it’s not equal then we won’t do it.”

So why bother with COD4 for Wii then? Oh right, it's named "Reflex", a totally different game.

I guess that's why COD:4 is on the DS.  What a bunch of d-bags.

IW isn't doing the port, treyarch are, and their only doing it cuz Activision wants it....read your facts before making silly comments, otherwise others will tear you a new one...friendly advice...lol just finished posting the same thing not 1 minute ago and here you go and say something similar to the 1st guy I corrected, people need to read and know their stuff before they can make an informed post...just saying.

Sorry I just think it's completely stupid for MWF:2 not to be on Wii.  If they don't half azz a Wii version it will probably turn out great and sell.



Geez, people, get off of IWs back. At least they're being up front about it. I just said this in the other thread about this, with special concern to them saying "IW can't do it, yet Treyarch is?":

They care about making their game experiences equal across all platforms. Treyarch obviously does not. Or do you believe that CoD:WaW is the same on the Wii as it is on the HD consoles?

Where are those Wii Nazi Zombies?

Treyarch are definitely NOT "doing it". They put games on the Wii. Not equal games. IW believes that if they produce a game, the experience should be the same for all who purchase it. There should be NO discrepancies between any of the versions. With that said, obviously the Wii faulters. Unless you want them to cater to the lowest denominator, which would result in MW2 not being all it's supposed to be

There are technical requirements for these games. Would you Wii owners be mad if Crytek said "We aren't going to develop Crysis for the Wii because it wouldn't be an equal experience"?

NO! You realize that what's under the hood for the Wii doesn't match what's needed to make a Crysis Wii the same as the PC version. Same thing with Modern Warfare. Only reason the Wii even gets Call of Duty games is because Treyarch doesn't care that the experiences aren't equal. IW does, and that's why the Wii doesn't get Modern Warfare...or at least they don't get it with the vision that IW has behind it



Scoobes - Lazy, click on my profile I'm the Team Lead for Broken Attitude Studios. We're working on a PC FPS using the Leadwerks engine. It's an arena style FPS (no story mode), inspired by the Time Splitters series. 10 levels, 8 chars, 40 weapons, all based on different time settings. Full online support, can play with just other players, add bots in, or play only against bots. Game is called Transient Shift. No screens at this time, as we're outsourcing most of the level design/environments to an outside art company.



LordTheNightKnight said:
So many cinematic games in the PS2 years, but those magically are forgotten nowadays.

Cenematic was already possible with the 5h gen. There was a certain Kojima game that showed it off.

So claiming the Wii can't do cinematic games is BS.

They've gotten acclaim, so apparently they have the talent. But they apparently don't have faith enough in that talent to try something that would focus on that more.

In case it isn't clear, it's not that they don't want to work on the Wii. It's the dubious excuse.

You can't compare the previous two gens to this one in terms of multiplatform development though, this gen you have two consoles and PC that are leaps and bounds ahead in technology and that complicates things. I know people are pissed off that developers keep short sticking the Wii but Nintendo need to man up and accept some of the responsibility, they're the ones who opted for building a cheap, simple machine to gain new audiences.

You're right, however, that older consoles have delivered cinematic experiences, so that's kind of a lame excuse for them to make. But, again, from a multiplat standpoint there's a vast difference in hardware and the more tech savvy developers seem to have made up their mind (Epic, Valve, Crytek etc) on the subject.



as long as Treyarch keeps giving high quality FPS's on the Wii Im fine IW's desicision