I'm still not exactly sure how much more powerful a 360 is then a Wii but it wouldn't be a stretch to say it's somewhere between 2-4 times as powerful. Can you really blame them for not wanting to work with that kind of a handicap?
I'm still not exactly sure how much more powerful a 360 is then a Wii but it wouldn't be a stretch to say it's somewhere between 2-4 times as powerful. Can you really blame them for not wanting to work with that kind of a handicap?
Observing IW's track record, its starting to seem that they are a "one trick pony" that just doesn't have the talent to do much else. Seems they are stuck in this rut of HD FPS games, and little else. While the games look good, it seems rather unflattering of them to not expand, as FPS games are the easiest of the genres to design/develop.
Who cares about infinity ward, they seem not to understand that videogames are beyond graphics and HD images... Besides, they always make FPS, there are too many FPS in this gen, I'm tired of them...
| bardicverse said: Observing IW's track record, its starting to seem that they are a "one trick pony" that just doesn't have the talent to do much else. Seems they are stuck in this rut of HD FPS games, and little else. While the games look good, it seems rather unflattering of them to not expand, as FPS games are the easiest of the genres to design/develop. |
Are you kidding me? A one trick pony? There extremely good at that one game as well. Why should they change the games they make? They sell a ton of copies and get a ton of good reviews/awards from them. Plus they said they still enjoy making the Call of Duty games? How can you know them for that?
You say FPS's are the easiest to design/develop but can you show me another FPS aside from Halo that has had the same success?
Had to change my sig to get some moderator to quit bitching about it......
| bardicverse said: Observing IW's track record, its starting to seem that they are a "one trick pony" that just doesn't have the talent to do much else. Seems they are stuck in this rut of HD FPS games, and little else. While the games look good, it seems rather unflattering of them to not expand, as FPS games are the easiest of the genres to design/develop. |
Bolded: You know this how exactly? All the games IW have released so far have been quality and have received critical acclaim. Most other developers can only dream of the sucess IW have had with the CoD series, and rarely do developers come close to matching the quality IW produce. Maybe we should say Bioware don't have much talent because they only produce RPGs? Or Bethesda? or Polyphony Digital for only making Gran Turismo games?
Scoobes said:
Bolded: You know this how exactly?
|
He's a developer. Working on an original FPS. I'd say that gives him some leeway.
As for the topic, all I gotta say is "meh." Considering how Modern Warfare 2 opens, I wasn't planning on playing it anyways.
@scoobes - fpscreator.com ... If an entire development tool to make modern day clones can be made for $50 that lets you design an entire FPS in a few hours, I'd say the process is simply streamlined. Also, as a game developer myself, our FPS is coming along nicely, we'll hit beta in late Spring. We started our company with an adventure game, but it required a lot more resources than our 7 member team could handle. With 7 people, our FPS has been moving along a smooth pace.
RPGS take a lot more to design, especially when constructing an arsenal of weapons that directly enhance existing character abilities (agility boosts, magic points, etc) As for GT, yes, the same could be said, that they are a one trick pony, for only making racing games.
Critical acclaim is in the eye of the beholder. Yes, the COD games are good, that's not the point I'm trying to contest. I'm saying that they seem to admit that they refuse to do anything but HD FPS games, where other studios will venture out and expand their IP base. Eventually, people get tired of rehashing the same type of game every 2 years, which endangers the developer's ability to survive without expanding and adapting.
Let's look into the future, when MW3 is made - what will make it stand out? New skins? Shinier graphics? What will make it stand out that MW1 or MW2 was unable to provide to it's customers? At least in sequels of an action/adventure game (God of War, Zelda, etc), the story changes somewhat, new characters and themes are introduced, and the abilities of the character are enhanced.
@ Nabraham - See the above for most of the answers to your questions. As for games that enjoyed similar success, both financially and popularity wise? Sure.... Half Life, Half Life 2, Quake 3 Arena, Quake 4, Doom 2, Doom 3, Bioshock, Unreal, Unreal Tournament.... I can go on for a while. As far as 3D game development is concerned, FPS games require the least effort and fewest resources.
| bardicverse said: @ Nabraham - See the above for most of the answers to your questions. As for games that enjoyed similar success, both financially and popularity wise? Sure.... Half Life, Half Life 2, Quake 3 Arena, Quake 4, Doom 2, Doom 3, Bioshock, Unreal, Unreal Tournament.... I can go on for a while. As far as 3D game development is concerned, FPS games require the least effort and fewest resources. |
I'm talking success on their level....Call of Duty 4 sold over 10 million copies alone....most FPS series don't even sell that much. They have absolutely 0 reason to branch out and try other genres when their current one is making them a ton of money. Its a company man, why would they take risks and branch out when the cash cow is staring them in the face?
Had to change my sig to get some moderator to quit bitching about it......
| bardicverse said: @scoobes - fpscreator.com ... If an entire development tool to make modern day clones can be made for $50 that lets you design an entire FPS in a few hours, I'd say the process is simply streamlined. Also, as a game developer myself, our FPS is coming along nicely, we'll hit beta in late Spring. We started our company with an adventure game, but it required a lot more resources than our 7 member team could handle. With 7 people, our FPS has been moving along a smooth pace. RPGS take a lot more to design, especially when constructing an arsenal of weapons that directly enhance existing character abilities (agility boosts, magic points, etc) As for GT, yes, the same could be said, that they are a one trick pony, for only making racing games. Critical acclaim is in the eye of the beholder. Yes, the COD games are good, that's not the point I'm trying to contest. I'm saying that they seem to admit that they refuse to do anything but HD FPS games, where other studios will venture out and expand their IP base. Eventually, people get tired of rehashing the same type of game every 2 years, which endangers the developer's ability to survive without expanding and adapting. Let's look into the future, when MW3 is made - what will make it stand out? New skins? Shinier graphics? What will make it stand out that MW1 or MW2 was unable to provide to it's customers? At least in sequels of an action/adventure game (God of War, Zelda, etc), the story changes somewhat, new characters and themes are introduced, and the abilities of the character are enhanced. @ Nabraham - See the above for most of the answers to your questions. As for games that enjoyed similar success, both financially and popularity wise? Sure.... Half Life, Half Life 2, Quake 3 Arena, Quake 4, Doom 2, Doom 3, Bioshock, Unreal, Unreal Tournament.... I can go on for a while. As far as 3D game development is concerned, FPS games require the least effort and fewest resources. |
But the fps field is one of the most crowded at the same time so it requires special skills to make your fps stand out in the crowd because so many are released every year and the competition is quite fierce.
This gen Halo3, Gears 1, Gears 2, KZ2 among others were released. Yet most of the fanatics will only swear on CoD4 and at the time that game released the CoD franchise wasn't doing that great anymore...
Scoobes said:
Not entirely a talent thing (although important). It depends on what the developer is trying to acheive. SotC is immersive for totally different reasons than why CoD is immersive. CoD is immersive due to intense battles and amazing set-pieces (the latter which could probably be done on Wii). SoTC is immersive due to the emotions (not normally associated with games) evoked in the game. Loneliness, intrigue, loss and wonder. Then their is Agro who actually acts like a real and loyal horse. They are different types of games. I have yet to find a pure FPS that's as immersive on Wii as it is on the HD consoles or PC (much to my suprise as I always assumed the controls would immerse me more on the Wii). Often this is due to the fact that FPS games on Wii are too static compared to the HD versions. Less things move as they should, too many repeated animations, less bodies remaining and basically not enough physics. Its not solely about visuals. That's not to say devs can't create a great cinematic game on the Wii, its just that it would have to work to and be designed around the contraints and advantages of the Wii. As IW are making a multi-plat, they take advantage of the extra power the PC and (to a lesser extent) the HD consoles have. |
Ahem both of which can be and has been done already :\ CoD W@W might not have had the fluid 60 frames but it did have intense fights with some "Wii can do that?" moments especially on the Germany levels.
There's a lot I would debate here cause it all seems kinda dumb to me as CoD this gen is the same experience as last gen there's no more immersion but no less either IW is just great at making their FPS games.
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