Heavy Rain will be a great game. I'm so happy that it is still an exclusive
Heavy Rain will be a great game. I'm so happy that it is still an exclusive
| PullusPardus said: This thread is like the "Valve not liking PS3" all over again the fanboys are here. but the difference here is that David Cage never said "the Xbox 360 is a piece of crap hardware" |
haha, true
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CGI-Quality said:
Um, their brand is accepting of such a game? Look at who puts their games on PlayStation platforms...Team Ico for instance... I think for them, it's more about demographics rather than sales. Sony goes the artistic route, rather than a sales route. I like that, because we've seen AMAZING games from that. Just read Rainbird's post, he gets it. |
Amazing games, yes. Saying that it works on you is obvious but its inefficient compared to other avenues they can be taking overall. I think this generation may prove that artistry in games simply doesn't compell a general audience towards your platform. The best system sellers are pretty much artistically null.
Tease.
Squilliam said:
Amazing games, yes. Saying that it works on you is obvious but its inefficient compared to other avenues they can be taking overall. I think this generation may prove that artistry in games simply doesn't compell a general audience towards your platform. The best system sellers are pretty much artistically null. |
I don't understand why we are having this argument again. We all know that quality doesn't guarantee sales, so while I agree with CGI that Sony are "diversifying" the Playstation brand, it only really benefits those of us who take notice. Squilliam is right that these new, more artistic IPs are not the best sellers we see out there. Having Team ICO, Quantic Dream, thatgamecompany and what not develop for the PS3 is all great for those of us who appreciate such games, but I doubt that many people associate the PS3 with artistic games. If Sony wanted more greatly selling franchises, they should have taken their money elsewhere.
All in all, yes Sony are differentiating the brand, but it hasn't really been an economically sound decision (which is what Squilliam is arguing).
Personally, I love Sony's style, and I love the games I get to play because of it. I think it's wonderful that Sony are trying to make games as an art form more evolved and more appreciated, by going out of their way to support those who wants to make these games. But it is not something that has really been pulling in customers, because it is a niche.
Rainbird said:
I don't understand why we are having this argument again. We all know that quality doesn't guarantee sales, so while I agree with CGI that Sony are "diversifying" the Playstation brand, it only really benefits those of us who take notice. Squilliam is right that these new, more artistic IPs are not the best sellers we see out there. Having Team ICO, Quantic Dream, thatgamedeveloper and what not develop for the PS3 is all great for those of us who appreciate such games, but I doubt that many people associate the PS3 with artistic games. If Sony wanted more greatly selling franchises, they should have taken their money elsewhere. All in all, yes Sony are differentiating the brand, but it hasn't really been an economically sound decision (which is what Squilliam is arguing). Personally, I love Sony's style, and I love the games I get to play because of it. I think it's wonderful that Sony are trying to make games as an art form more evolved and more appreciated, by going out of their way to support those who wants to make these games. But it is not something that has really been pulling in customers, because it is a niche. |
Actually all we know is that noone can agree on a metric to measure quality. Therefore you can't say that quality != sales as noone can agree about what 'quality' actually is. Alternatively you could say that people value different aspects and there are some qualities which directly influence sales and some which have no bearing.
But yes theres no need to go any further into this here.
Good response btw.
Tease.
| Squilliam said: The real reason? The only publisher who would realistically bankroll such an expensive and niche project is Sony. They are the biggest spenders on average (median) per project than any other publisher out there and they spend their money on less 'mainstream' games. Some people love them for it, but it does make them produce a wide spectrum of games artistically which may or may not make them money. |
Interesting way of putting a less than positive light on one of Sony's best qualities and contributions to the gaming world.
It's akin to an euphemism in reverse.
|
Rainbird said: But it is not something that has really been pulling in customers, because it is a niche. |
What reason do you then attribute to Sony's (and Playstation's) brand and staying power, even after insulting us with the "2 jobs" argument, the blunder of PS3's initial price and the arrogant stance?
To me, at least, it is their commitment to the forwarding of the gaming industry, the flirting with the artful games, the balls to drop successful IP's to create new ones and the ability to differentiate.
You think that they ever would say this?
Quantic dream: Xbox 360 would have been an better platform but because Sony funds it we make it on PS3.
Squilliam said:
Actually all we know is that noone can agree on a metric to measure quality. Therefore you can't say that quality != sales as noone can agree about what 'quality' actually is. Alternatively you could say that people value different aspects and there are some qualities which directly influence sales and some which have no bearing. But yes theres no need to go any further into this here. Good response btw. |
Very true. I was pondering how best to say it, but I figured that the good old phrase of "Quality != Sales" would get the message across the best 
And thank you ^^
Spedfrom said:
What reason do you then attribute to Sony's (and Playstation's) brand and staying power, even after insulting us with the "2 jobs" argument, the blunder of PS3's initial price and the arrogant stance? To me, at least, it is their commitment to the forwarding of the gaming industry, the flirting with the artful games, the balls to drop successful IP's to create new ones and the ability to differentiate. |
To be fair, the PS3 is the console that has sold the least this generation, and it's not like the PS3 only has artsy games. There are in fact games that are generally good, both in a mainstream and an artsy sense. The "staying power" and the brand of the PS3 is still alive today because Sony have been making good games for the platform, but if artsy games where what drove the industry forward, then Sony would already have been in a much better position then they are in now.
Trust me, I love many of the games that Sony have supported for the PS3, but if Sony wanted more sales then they have now, they should have stuck with some of their big guns from last generation, instead of starting from scratch.
@ rainbird: Unless Sony are complete nitwits, I'm quite sure they realize this for the next console they ever release. Get your big guns out of the gate early and then build up even more new IP's. They have a huge array of Ip's now to dig into when it's needed.