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Squilliam said:
CGI-Quality said:
Squilliam said:
CGI-Quality said:

Sony spends their money where they deem it can differentiate their brand. It works.

Relative to what exactly?

Um, their brand is accepting of such a game? Look at who puts their games on PlayStation platforms...Team Ico for instance... I think for them, it's more about demographics rather than sales. Sony goes the artistic route, rather than a sales route. I like that, because we've seen AMAZING games from that.

Just read Rainbird's post, he gets it.

Amazing games, yes. Saying that it works on you is obvious but its inefficient compared to other avenues they can be taking overall. I think this generation may prove that artistry in games simply doesn't compell a general audience towards your platform. The best system sellers are pretty much artistically null.

I don't understand why we are having this argument again. We all know that quality doesn't guarantee sales, so while I agree with CGI that Sony are "diversifying" the Playstation brand, it only really benefits those of us who take notice. Squilliam is right that these new, more artistic IPs are not the best sellers we see out there. Having Team ICO, Quantic Dream, thatgamecompany and what not develop for the PS3 is all great for those of us who appreciate such games, but I doubt that many people associate the PS3 with artistic games. If Sony wanted more greatly selling franchises, they should have taken their money elsewhere.

All in all, yes Sony are differentiating the brand, but it hasn't really been an economically sound decision (which is what Squilliam is arguing).

Personally, I love Sony's style, and I love the games I get to play because of it. I think it's wonderful that Sony are trying to make games as an art form more evolved and more appreciated, by going out of their way to support those who wants to make these games. But it is not something that has really been pulling in customers, because it is a niche.