richardhutnik said:
yushire said: Anyway I predict this I even make threads about it but comes from Iwata/Nintendo themselves seems it just shocks and depressed me. I still like the Wii and still enjoyed playing it. Seem mocking Nintendo and the Wii at this time was like having fun of someone that have a bad experience lately.
And because my prediction was true about the pricecut didnt help Ninty that much straight from the horse's mouth itself:
"With the price drop, sales returned to a certain level, but they just did not reach the level of last year around this time. We decided that it would be difficult to sell enough to recover from the poor performance of the first half of the year. "
I wont saying much or posts threads and topics about this. Its too sad to be true. I DONT WANT THE GAMING CRASH TO HAPPEN! |
We have multiple things in place that weren't in place during the crash of the 1980s, but we are missing arcades this time. Anyhow, here is what we have:
1. Videogame rental market. This is akin to movie theaters, and provides a way for people to not get burnt by bad games.
2. Videogames as a part of the culture on part with books, movies and music. Back then, they were a fridge bubble hobby that wasn't as entrenched. Games are now becoming made into movies also.
3. Nintendo's business model of licensing games. Really BAD BAD BAD games don't have a chance to flood the market. Games may be old and derivative, and boring, but they aren't broken. I am talking worse than NES Color Dreams level here. There is some quality control.
4. We have Gamestops and other stores like them, dedicated to videogames only. We didn't have this in the 1980s. You start to worry if Gamestop ends up folding up.
5. We have a cable network dedicated to videogames.
We have gone through an economic meltdown and videogames still are relevant, and selling. They are not fads, or believed they may be fads, they way they were in the 1980s. Contraction and retrenchment may be possible, but not a crash.
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A few clarifications need to be made to your list:
1. I remember renting videogames back in the 80's for my Atari and, later, my NES. Rentals have been around for a long time and renting was widespread back in the 80's.
2. Videogames were part of the culture before the crash-- everyone knew about Pac-man and Donkey Kong and most people had played them. My father and mother both played Pac-Man, in fact my father bought an Atari for himself (the only videogame system he has ever owned). The NES also become a cultural icon (and still is, I see t-shirts about the nes and its games, I don't see T-shirts for any other videogame system)-- and I believe you are forgetting the movies Super Mario Bros. and The Wizard (the first based on a videogame and the second about videogames, though I will forgive you for forgetting Super Mario Bros., I wish I could forget that movie).
3. Nintendo lets just about anything on their systems. The licensing is just a royalty fee for using Nintendo's hardware and the Seal of Quality means the software won't kill your system. I have to bring up games like Ninja Bread Man-- those are utter crap.
4. Gamestop was founded in 1984 (The NES would be released one year later in 1985). So, technically you are correct on this point (the crash occured around 1983). But I don't see what this has to do with preventing a crash. If a crash occurs then Gamestop could very well be out of business. I do find it intersting that Gamestop was founded when videogames were supposedly dead, however. I actually believe that having dedicated stores will actually hurt the industry-- I remember Atari games being sold in supermarkets (my local IGA sold Atari games) and this helped keep videogames on the mind of the public.
5. I don't see how this has any relevance on preventing a crash.