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Forums - Nintendo - Good riddance to everyone who does "core game tests."

Kasz216 said:
KingArthur said:
The Ghost of RubangB said:
KingArthur said:
The Ghost of RubangB said:
Who here, who has a Wii, can name a game that they really really enjoyed, but lost money?

The No More Heroes fans are getting a sequel. The Okami fans are getting a sequel. Where are all the diehard Deadly Creatures fans moaning about not getting a sequel?

Making a sequel does not mean that the game has made profits. It could also be that the devs are trying to recoup some of their losses by using the stuff they have already created to make a cheaper game.

Judging by your previous post I am pretty sure you would accept that if we were talking about those other consoles.

That's exactly what happened with Dead Space: Extraction.  The game had tons of advertising and didn't make money, so it got a cheap guided first-person prequel with no advertising to try to recoup its losses.  Consumers saw through that scheme and didn't buy it.  If there's never another Dead Space game, I don't think anybody's going to complain.

Suda51 poured his personality into No More Heroes, it got a cult following, and was his most successful game ever, and is getting a sequel.  When somebody pours their personality into a game on any console, everybody wins.

As I figured. HD game got a sequel because it flopped and wii game got a sequel because it was a succes.

Too bad that in dead space's case the developers could not use the stuff like engine and models they already created on original game, they had to make a new game. Which would indicate that they did not make the game because original game did not make money. Do you have any evidence suggesting that dead space did not make any profits with more than 1.5m sales?

NMH is another case. I don't know about it but I am pretty sure that game is using the same engine, models, rehashed art and so on. Which one of these games sound like a game made to recoup losses?

Funny, original dead space was an excellent game. I think a lot of people will be disappointed if there won't be a sequel. Just because you don't happen to like it does not mean everyone else agrees with you.

New Models, New art... additionally the no more hero guys said they made money, and threw a big party.

 

Deadspace may or may not have made money, it did underperform though, which is problematic since those funds were likely expected to recoup expenses or losses elsewhere.

HD games are like the movie industry.  Hits driven.  You need one megablockbuster so you can make back all the money you blew on the last 10.

Wii,DS and PSP games are like the indie movie industry.  Cheap, so cheap that you aren't going to break the bank, and any success is going to be big.  You can even end up with a giant blockbuster like success, like a big CGI laced movie but with much less costs.

I wonder if it was with all that Suda 51 toilet paper that they had left over from the Japan release.

And yeah NMH2 while using some of the same characters all of them are getting visual overhauls, the animations are bit slicker, the side quests taken out for new minigame side quests, and Travis even has dual beam katanas now.  The first game while not visually impressive was amazing, great gameplay, and style, the second game is shaping up where the visuals will match the style this time around.

Edit: added your edits back in there cause you make interesting points I want to discuss.

Indeed Dead Space did not sell to EAs expectations, there is no confirmed profit or loss from what I've recently researched but EA has come out to say the average HD game costs around 20 million and takes about 1.1 million copies to break even, now average states there are games that don't cost as much and some that cost more, a sports game where they're reusing a lot of assets from previous games that would likely be the lower end, a new series with its own engine and high graphical presentation would likely be the higher end.  And Dead Space without a doubt would belong in the higher end, so the argument would likely be is that .4 million enough to cover the extra costs.

And I wouldn't say Wii, DS and PSP are like the indie movie industry it still takes bank make those with the exception probably being the DS so more like they're the romantic comedies that come out to middle of the road openings stay in the theaters for a while and fade away, but I'd say XBLA, WW, DSiW, and PSN titles would fit that indie title well.



MaxwellGT2000 - "Does the amount of times you beat it count towards how hardcore you are?"

Wii Friend Code - 5882 9717 7391 0918 (PM me if you add me), PSN - MaxwellGT2000, XBL - BlkKniteCecil, MaxwellGT2000

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something tells me wii fans dont have to worry about getting any more hardcore games lol. if anything i'd expect the few major publishers left to leave, with the exception of perhaps madden wii, which is contractually bound to happen (nfl wants madden on all systems part of exclusie license deal)



Kasz216 said:
The Ghost of RubangB said:
Who here, who has a Wii, can name a game that they really really enjoyed, but lost money?

The No More Heroes fans are getting a sequel. The Okami fans are getting a sequel. Where are all the diehard Deadly Creatures fans moaning about not getting a sequel?

My two favorite Wii games may of cost someone money.

MLB Power Pros and MLB Power Pros 2008.  It made the original company money, but 2009 didn't release in the US "Because of the economic climate."

So either they didn't make 2K sports money or the profit margins were really thin.

It's a shame too since someone told me that the 09 version has 5 RPG modes instead of 1.  Power Pros is by far the best baseball series created.  I'm actually playing it on my Wii again right now. 

Ouch.  I keep hearing good things about those games, and would love to czech it out.  But I just don't like baseball at all.  I haven't really liked a baseball game since Base Wars.



newbie3 said:

something tells me wii fans dont have to worry about getting any more hardcore games lol. if anything i'd expect the few major publishers left to leave, with the exception of perhaps madden wii, which is contractually bound to happen (nfl wants madden on all systems part of exclusie license deal)

That doesn't make much sense when EA and Activision have some of their best sellers on Wii... and those guys are the biggest of the big... then you have SEGA saying they're going to crack into the Wii's "core" demographic, they're fairly large... then you have plenty of small guys making excellent games on Wii, DS, and PSP cause if they ventured into making HD titles and don't sell well they're out of business, its happened time and time again this gen already.



MaxwellGT2000 - "Does the amount of times you beat it count towards how hardcore you are?"

Wii Friend Code - 5882 9717 7391 0918 (PM me if you add me), PSN - MaxwellGT2000, XBL - BlkKniteCecil, MaxwellGT2000

newbie3 said:

something tells me wii fans dont have to worry about getting any more hardcore games lol. if anything i'd expect the few major publishers left to leave, with the exception of perhaps madden wii, which is contractually bound to happen (nfl wants madden on all systems part of exclusie license deal)

The Wii has the most exclusives and is getting the most exclusives every year.

It has the biggest install base and the lowest software development costs.

This is all suddenly going to stop because one on-rails shooter (apparently the quintessential "hardcore" genre) with no marketing didn't sell well and the developer insulted their target market?



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The Ghost of RubangB said:
newbie3 said:

something tells me wii fans dont have to worry about getting any more hardcore games lol. if anything i'd expect the few major publishers left to leave, with the exception of perhaps madden wii, which is contractually bound to happen (nfl wants madden on all systems part of exclusie license deal)

The Wii has the most exclusives and is getting the most exclusives every year.

It has the biggest install base and the lowest software development costs.

This is all suddenly going to stop because one on-rails shooter (apparently the quintessential "hardcore" genre) with no marketing didn't sell well and the developer insulted their target market?

What's funny is.  I don't believe the 360 has one on rails shooter.

Like I think the only HD lightgun shooter is Time Crisis 4(5?) the arcade port.



Kasz216 said:
The Ghost of RubangB said:
newbie3 said:

something tells me wii fans dont have to worry about getting any more hardcore games lol. if anything i'd expect the few major publishers left to leave, with the exception of perhaps madden wii, which is contractually bound to happen (nfl wants madden on all systems part of exclusie license deal)

The Wii has the most exclusives and is getting the most exclusives every year.

It has the biggest install base and the lowest software development costs.

This is all suddenly going to stop because one on-rails shooter (apparently the quintessential "hardcore" genre) with no marketing didn't sell well and the developer insulted their target market?

What's funny is.  I don't believe the 360 has one on rails shooter.

Like I think the only HD lightgun shooter is Time Crisis 4(5?) the arcade port.

thats cool and all, but i don't really care those facts. It still has shitty third party support, and the HD consoles gets the best games.



MaxwellGT2000 said:

Indeed Dead Space did not sell to EAs expectations, there is no confirmed profit or loss from what I've recently researched but EA has come out to say the average HD game costs around 20 million and takes about 1.1 million copies to break even, now average states there are games that don't cost as much and some that cost more, a sports game where they're reusing a lot of assets from previous games that would likely be the lower end, a new series with its own engine and high graphical presentation would likely be the higher end.  And Dead Space without a doubt would belong in the higher end, so the argument would likely be is that .4 million enough to cover the extra costs.

I would like to see where they said that 1.1 million part. Then again, talking about avereges is pointless.

 If the development costs would be let's say 20 million. Let's count 5 million for marketing and another 7 million for platform royalties. Add 3 million for random costs. The total cost of the game would be 35 million.

A game sells with let's say 50$ pricetag, remove a reasonable retailer markup (20%) and you will get 40$ revenue per game. 1,1 million sales would make a total revenue of 44 million.

44-35=9?!

1.53 million sales assuming that the total cost of Dead Space would be something in range of 50 million (30m dev cost+bigger marketing budget) :

61-50=11?!

Or when a game costs let's say 8 million to develop, 2 million for marketing, 5 million for platform royalties and 2 million for random costs. It sells 300k.

12-17= -5?!

 

 

 

 



KingArthur said:
MaxwellGT2000 said:

Indeed Dead Space did not sell to EAs expectations, there is no confirmed profit or loss from what I've recently researched but EA has come out to say the average HD game costs around 20 million and takes about 1.1 million copies to break even, now average states there are games that don't cost as much and some that cost more, a sports game where they're reusing a lot of assets from previous games that would likely be the lower end, a new series with its own engine and high graphical presentation would likely be the higher end.  And Dead Space without a doubt would belong in the higher end, so the argument would likely be is that .4 million enough to cover the extra costs.

I would like to see where they said that 1.1 million part. Then again, talking about avereges is pointless.

 If the development costs would be let's say 20 million. Let's count 10 million for marketing and another 10 million for platform royalties. Add 5 million for random costs. The total cost of the game would be 35 million.

 

Lawlz 20 + 10 + 10 + 5 =/= 35

 



MaxwellGT2000 - "Does the amount of times you beat it count towards how hardcore you are?"

Wii Friend Code - 5882 9717 7391 0918 (PM me if you add me), PSN - MaxwellGT2000, XBL - BlkKniteCecil, MaxwellGT2000

MaxwellGT2000 said:
KingArthur said:
MaxwellGT2000 said:

Indeed Dead Space did not sell to EAs expectations, there is no confirmed profit or loss from what I've recently researched but EA has come out to say the average HD game costs around 20 million and takes about 1.1 million copies to break even, now average states there are games that don't cost as much and some that cost more, a sports game where they're reusing a lot of assets from previous games that would likely be the lower end, a new series with its own engine and high graphical presentation would likely be the higher end.  And Dead Space without a doubt would belong in the higher end, so the argument would likely be is that .4 million enough to cover the extra costs.

I would like to see where they said that 1.1 million part. Then again, talking about avereges is pointless.

 If the development costs would be let's say 20 million. Let's count 10 million for marketing and another 10 million for platform royalties. Add 5 million for random costs. The total cost of the game would be 35 million.

 

Lawlz 20 + 10 + 10 + 5 =/= 35

 

My bad. I was writing a high budget estimate first and forgot to reduce the platform royalties and marketing for a smaller budget game. I will edit my post.