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MaxwellGT2000 said:
KingArthur said:
MaxwellGT2000 said:

Indeed Dead Space did not sell to EAs expectations, there is no confirmed profit or loss from what I've recently researched but EA has come out to say the average HD game costs around 20 million and takes about 1.1 million copies to break even, now average states there are games that don't cost as much and some that cost more, a sports game where they're reusing a lot of assets from previous games that would likely be the lower end, a new series with its own engine and high graphical presentation would likely be the higher end.  And Dead Space without a doubt would belong in the higher end, so the argument would likely be is that .4 million enough to cover the extra costs.

I would like to see where they said that 1.1 million part. Then again, talking about avereges is pointless.

 If the development costs would be let's say 20 million. Let's count 10 million for marketing and another 10 million for platform royalties. Add 5 million for random costs. The total cost of the game would be 35 million.

 

Lawlz 20 + 10 + 10 + 5 =/= 35

 

My bad. I was writing a high budget estimate first and forgot to reduce the platform royalties and marketing for a smaller budget game. I will edit my post.