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Kasz216 said:
KingArthur said:
The Ghost of RubangB said:
KingArthur said:
The Ghost of RubangB said:
Who here, who has a Wii, can name a game that they really really enjoyed, but lost money?

The No More Heroes fans are getting a sequel. The Okami fans are getting a sequel. Where are all the diehard Deadly Creatures fans moaning about not getting a sequel?

Making a sequel does not mean that the game has made profits. It could also be that the devs are trying to recoup some of their losses by using the stuff they have already created to make a cheaper game.

Judging by your previous post I am pretty sure you would accept that if we were talking about those other consoles.

That's exactly what happened with Dead Space: Extraction.  The game had tons of advertising and didn't make money, so it got a cheap guided first-person prequel with no advertising to try to recoup its losses.  Consumers saw through that scheme and didn't buy it.  If there's never another Dead Space game, I don't think anybody's going to complain.

Suda51 poured his personality into No More Heroes, it got a cult following, and was his most successful game ever, and is getting a sequel.  When somebody pours their personality into a game on any console, everybody wins.

As I figured. HD game got a sequel because it flopped and wii game got a sequel because it was a succes.

Too bad that in dead space's case the developers could not use the stuff like engine and models they already created on original game, they had to make a new game. Which would indicate that they did not make the game because original game did not make money. Do you have any evidence suggesting that dead space did not make any profits with more than 1.5m sales?

NMH is another case. I don't know about it but I am pretty sure that game is using the same engine, models, rehashed art and so on. Which one of these games sound like a game made to recoup losses?

Funny, original dead space was an excellent game. I think a lot of people will be disappointed if there won't be a sequel. Just because you don't happen to like it does not mean everyone else agrees with you.

New Models, New art... additionally the no more hero guys said they made money, and threw a big party.

 

Deadspace may or may not have made money, it did underperform though, which is problematic since those funds were likely expected to recoup expenses or losses elsewhere.

HD games are like the movie industry.  Hits driven.  You need one megablockbuster so you can make back all the money you blew on the last 10.

Wii,DS and PSP games are like the indie movie industry.  Cheap, so cheap that you aren't going to break the bank, and any success is going to be big.  You can even end up with a giant blockbuster like success, like a big CGI laced movie but with much less costs.

I wonder if it was with all that Suda 51 toilet paper that they had left over from the Japan release.

And yeah NMH2 while using some of the same characters all of them are getting visual overhauls, the animations are bit slicker, the side quests taken out for new minigame side quests, and Travis even has dual beam katanas now.  The first game while not visually impressive was amazing, great gameplay, and style, the second game is shaping up where the visuals will match the style this time around.

Edit: added your edits back in there cause you make interesting points I want to discuss.

Indeed Dead Space did not sell to EAs expectations, there is no confirmed profit or loss from what I've recently researched but EA has come out to say the average HD game costs around 20 million and takes about 1.1 million copies to break even, now average states there are games that don't cost as much and some that cost more, a sports game where they're reusing a lot of assets from previous games that would likely be the lower end, a new series with its own engine and high graphical presentation would likely be the higher end.  And Dead Space without a doubt would belong in the higher end, so the argument would likely be is that .4 million enough to cover the extra costs.

And I wouldn't say Wii, DS and PSP are like the indie movie industry it still takes bank make those with the exception probably being the DS so more like they're the romantic comedies that come out to middle of the road openings stay in the theaters for a while and fade away, but I'd say XBLA, WW, DSiW, and PSN titles would fit that indie title well.



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