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MaxwellGT2000 said:

Indeed Dead Space did not sell to EAs expectations, there is no confirmed profit or loss from what I've recently researched but EA has come out to say the average HD game costs around 20 million and takes about 1.1 million copies to break even, now average states there are games that don't cost as much and some that cost more, a sports game where they're reusing a lot of assets from previous games that would likely be the lower end, a new series with its own engine and high graphical presentation would likely be the higher end.  And Dead Space without a doubt would belong in the higher end, so the argument would likely be is that .4 million enough to cover the extra costs.

I would like to see where they said that 1.1 million part. Then again, talking about avereges is pointless.

 If the development costs would be let's say 20 million. Let's count 5 million for marketing and another 7 million for platform royalties. Add 3 million for random costs. The total cost of the game would be 35 million.

A game sells with let's say 50$ pricetag, remove a reasonable retailer markup (20%) and you will get 40$ revenue per game. 1,1 million sales would make a total revenue of 44 million.

44-35=9?!

1.53 million sales assuming that the total cost of Dead Space would be something in range of 50 million (30m dev cost+bigger marketing budget) :

61-50=11?!

Or when a game costs let's say 8 million to develop, 2 million for marketing, 5 million for platform royalties and 2 million for random costs. It sells 300k.

12-17= -5?!