Kenology said:
1). Not at all! I like the games I like and I play and enjoy them. If others don't like those games, that's fine. Doesn't upset me one bit and why should it? 2). Wow. I'd really like to know what games you consider to be "hardcore". Because by what I perceive to be the standard definition, I can think of quite a few... 3). Dude, you're gonna get that in every industry. More people watch Fox News than Democracy Now!, more people buy GamePro than Play Magazine, more people buy 50 cent and Lil' Wayne albums than Talib Kweli, Mos Def, Little Brother, or Immortal Technique. Some products cater to niche markets and/or like-minded individuals while others are more mainstream and can reach more people. 4). But these 3rd parties are continuing their support. Let's take the games you mentioned earlier: A. No More Heroes - Getting a sequel and Suda 51's best selling game to date B. Tales of Symphona - Getting Tales of Graces, a mothership Tales title (unlike the DotNW spinoff), in just a few short months C. MadWorld - Sega's John Clark says that MadWorld sold well enough that Sega is ready to "invest in high quality, new IP." D. The Conduit - as we speak, Gladiator and The Grinder, are deep in development... E. Okami - This game exceeded Capcoms expectations and they're pleased with sales - pretty decent for a game that flopped on PS2. Just released in Japan and sold 25k first week. Nice numbers for a 3 year old port.
|
This is the thing, Wii games don't need to sell a huge number to be profitable because the costs of making the game is about 50% of an HD game. HD games require far more units sold but are spread across 2-3 platforms with a userbase far more likely to buy more traditional games.
The problem is that most publishers look at the Wii and can see that with minimal investment, they can make a profit. They can release any piece of shovelware with minimal dev costs and minimal advertising. The new breed of gamers who see it in the shops may just buy it, leading to a few sales, but that's all it takes for that crap game to be profitable. This has lead to the lack of traditional 3rd-party games compared to the HD consoles (that and developers wanting to work on newer tech and not wanting to have their skills become outdated by not learning the latest tech)












