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Forums - Nintendo - Good riddance to everyone who does "core game tests."

Kenology said:
grapeape said:
Dead Space failed on HD? It sold over 1.5 million copies between the 360 and PS3, thats more than No More Heroes, Tales of Symphonia, Madworld, The Conduit and Okami combined...its the bigger question here why very few wii owners buy good 3rd party exclusives or perhaps why 3rd parties even bother??

1.5 across both platforms isn't exactly steller.  And it didn't meet EA's expectations, that's what people are basing that off of.  But the BIGGEST question is why people who have no interest in Wii care so much about 3rd party game sales on that console.  Not to mention that the term "good game" is subjective.  But I think Eric Alston's answered you question in the OP: remember everybody, nobody cares what you think various games "deserve" to sell! People buy games based on their tastes, not yours. So if you want to go "OH BOO HOO CARNIVAL GAMES OUTSOLD DEADLY CREATURES," you can find plenty of hardcore sob fest threads on other websites!

Ok so lets base it on your "tastes" with the exception of Metroid Prime...the combined sales of every single Wii game mentioned in your sig totals less than 900,000 sales.  Thats over half a million less than a game the OP called a failure....and that doesnt bother you?  The issue isnt that carnival games outsold deadly creatures its that there has not been a single 3rd party game that would be concidered a "hardcore" or traditional game that has been successful.  For what its worth I do own a Wii and happen to be one of the 14,000 that bothered with Valhalla Knights and one of the 52,000 that bothered with Cursed Mountain.  It really doesnt concern you that games like Pimp My Ride and Bullet Witch outsell things like Klonoa?  I would like to see 3rd parties continue to support the console but im starting to think its pointless since going to the wii is almost like ensuring that the developer will loose money.



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gansito said:
casual gamers buy games based on the franchise name, because they don't read reviews. Quality does not transfer into sales.

But if they keep buying these games based on the franchise name, then there must be something that keeps drawing them back to said games, right?

Like, say, the fact that they're having fun with these franchise games?

Why else would they keep buying them?



"'Casual games' are something the 'Game Industry' invented to explain away the Wii success instead of actually listening or looking at what Nintendo did. There is no 'casual strategy' from Nintendo. 'Accessible strategy', yes, but ‘casual gamers’ is just the 'Game Industry''s polite way of saying what they feel: 'retarded gamers'."

 -Sean Malstrom

 

 

Carl2291 said:
Kasz216 said:
Carl2291 said:
Even so, reviews are there to speak for whatever quality the game has.

If it can get an 83 despite having some large bugs... It definately has quality.

That would be true if videogame critics had any sort of critical standard.

They don't however... reviews don't count for anything.

Videogame reviews have no credibility unlike reviewers of movies, cars, literature etc.

Additionally, videogame reviewers get their income from one source more or less.  Videogame advertising.  Which makes it even less credibile.

If you look at other critics, they are usually paid via advertising from things that are NOT movie advertisements primarly.

Videogame reveiwing is a sham.

I disagree.

The only reviews i count as not credible are reviews from "Official" sites. Or ones based solely on hype for many of the big name titles (GTA4 says hello).

If it was such a sham there wouldn't be so much hype for reviews or so much hate if a game doesnt get a AAA review score.

At least, that's what i think anyway.

Nah, there will always be hype for high reviews and hate for low reviews because there are lots of people who are fanboys.

Fanboys will use any flimsy justification to hype up games they like and downplay games they hate.

Afterall even the most biased and blatant websites and magazines still get a LOT of play, like Play Magazine for example.

 

I mean, ask yourself why 7 is like... "Good"... and that's moving up even higher now?



KylieDog said:
Also wil people stop this test game nonsense. This is what the Wii gets, they are not tests, these are IT. If you don't like them buy a new console and stop whining about them.

Problem is, not many wanted this game. There are to many good/interesting games out or coming for Wii that you just can't make a game and expect every Wii owner to act like starved wolves finally getting some meat.

 

There are a bunch of Wii games I want that I haven't bought yet, plus a couple of PS3/DS games. In november we will get Muramasa, ToS2 and NSMBWii in Europe. I'm not rich, nor do I have time to finish more than 2-3 games a month. I have no room for yet another on-rails shooter, especially when the devs are such whiny kids...

 

Edit:

Wait, are the devs actually the whiny ones or is it EA? If the devs are innocent, and just wanted to make a good game, then I apologize and feel sorry for them.



grapeape said:
Kenology said:
grapeape said:
Dead Space failed on HD? It sold over 1.5 million copies between the 360 and PS3, thats more than No More Heroes, Tales of Symphonia, Madworld, The Conduit and Okami combined...its the bigger question here why very few wii owners buy good 3rd party exclusives or perhaps why 3rd parties even bother??

1.5 across both platforms isn't exactly steller.  And it didn't meet EA's expectations, that's what people are basing that off of.  But the BIGGEST question is why people who have no interest in Wii care so much about 3rd party game sales on that console.  Not to mention that the term "good game" is subjective.  But I think Eric Alston's answered you question in the OP: remember everybody, nobody cares what you think various games "deserve" to sell! People buy games based on their tastes, not yours. So if you want to go "OH BOO HOO CARNIVAL GAMES OUTSOLD DEADLY CREATURES," you can find plenty of hardcore sob fest threads on other websites!

Ok so lets base it on your "tastes" with the exception of Metroid Prime...the combined sales of every single Wii game mentioned in your sig totals less than 900,000 sales.  Thats over half a million less than a game the OP called a failure....1). and that doesnt bother you?  2). The issue isnt that carnival games outsold deadly creatures its that there has not been a single 3rd party game that would be concidered a "hardcore" or traditional game that has been successful.  For what its worth I do own a Wii and happen to be one of the 14,000 that bothered with Valhalla Knights and one of the 52,000 that bothered with Cursed Mountain.  It really doesnt concern you that games like Pimp My Ride and Bullet Witch outsell things like Klonoa?  I would like to see 3rd parties continue to support the console but im starting to think its pointless since going to the wii is almost like ensuring that the developer will loose money.

1).  Not at all!  I like the games I like and I play and enjoy them.  If others don't like those games, that's fine.  Doesn't upset me one bit and why should it?

2).  Wow.  I'd really like to know what games you consider to be "hardcore".  Because by what I perceive to be the standard definition, I can think of quite a few...

3).  Dude, you're gonna get that in every industry.  More people watch Fox News than Democracy Now!, more people buy GamePro than Play Magazine, more people buy 50 cent and Lil' Wayne albums than Talib Kweli, Mos Def, Little Brother, or Immortal Technique.  Some products cater to niche markets and/or like-minded individuals while others are more mainstream and can reach more people. 

4). But these 3rd parties are continuing their support.  Let's take the games you mentioned earlier:

             A.  No More Heroes - Getting a sequel and Suda 51's best selling game to date

             B.  Tales of Symphona - Getting Tales of Graces, a mothership Tales title (unlike the DotNW spinoff), in just a few short months

             C.  MadWorld - Sega's John Clark says that MadWorld sold well enough that Sega is ready to "invest in high quality, new IP."

             D.  The Conduit - as we speak, Gladiator and The Grinder, are deep in development...

             E.  Okami - This game exceeded Capcoms expectations and they're pleased with sales - pretty decent for a game that flopped on       PS2.     Just released in Japan and sold 25k first week.  Nice numbers for a 3 year old port. 

 

 



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Topic of the year. I love my Wii, but seriously screw EA.



It's just that simple.

Kenology said:
grapeape said:
Kenology said:
grapeape said:
Dead Space failed on HD? It sold over 1.5 million copies between the 360 and PS3, thats more than No More Heroes, Tales of Symphonia, Madworld, The Conduit and Okami combined...its the bigger question here why very few wii owners buy good 3rd party exclusives or perhaps why 3rd parties even bother??

1.5 across both platforms isn't exactly steller.  And it didn't meet EA's expectations, that's what people are basing that off of.  But the BIGGEST question is why people who have no interest in Wii care so much about 3rd party game sales on that console.  Not to mention that the term "good game" is subjective.  But I think Eric Alston's answered you question in the OP: remember everybody, nobody cares what you think various games "deserve" to sell! People buy games based on their tastes, not yours. So if you want to go "OH BOO HOO CARNIVAL GAMES OUTSOLD DEADLY CREATURES," you can find plenty of hardcore sob fest threads on other websites!

Ok so lets base it on your "tastes" with the exception of Metroid Prime...the combined sales of every single Wii game mentioned in your sig totals less than 900,000 sales.  Thats over half a million less than a game the OP called a failure....1). and that doesnt bother you?  2). The issue isnt that carnival games outsold deadly creatures its that there has not been a single 3rd party game that would be concidered a "hardcore" or traditional game that has been successful.  For what its worth I do own a Wii and happen to be one of the 14,000 that bothered with Valhalla Knights and one of the 52,000 that bothered with Cursed Mountain.  It really doesnt concern you that games like Pimp My Ride and Bullet Witch outsell things like Klonoa?  I would like to see 3rd parties continue to support the console but im starting to think its pointless since going to the wii is almost like ensuring that the developer will loose money.

1).  Not at all!  I like the games I like and I play and enjoy them.  If others don't like those games, that's fine.  Doesn't upset me one bit and why should it?

2).  Wow.  I'd really like to know what games you consider to be "hardcore".  Because by what I perceive to be the standard definition, I can think of quite a few...

3).  Dude, you're gonna get that in every industry.  More people watch Fox News than Democracy Now!, more people buy GamePro than Play Magazine, more people buy 50 cent and Lil' Wayne albums than Talib Kweli, Mos Def, Little Brother, or Immortal Technique.  Some products cater to niche markets and/or like-minded individuals while others are more mainstream and can reach more people. 

4). But these 3rd parties are continuing their support.  Let's take the games you mentioned earlier:

             A.  No More Heroes - Getting a sequel and Suda 51's best selling game to date

             B.  Tales of Symphona - Getting Tales of Graces, a mothership Tales title (unlike the DotNW spinoff), in just a few short months

             C.  MadWorld - Sega's John Clark says that MadWorld sold well enough that Sega is ready to "invest in high quality, new IP."

             D.  The Conduit - as we speak, Gladiator and The Grinder, are deep in development...

             E.  Okami - This game exceeded Capcoms expectations and they're pleased with sales - pretty decent for a game that flopped on       PS2.     Just released in Japan and sold 25k first week.  Nice numbers for a 3 year old port. 

 

 

Indeed.  Important lesson.  Sales success or failure doesn't depend on total numbers sold but instead money invested and company expectations.

If FF13 sells under 3 million for example... it will be a HUGE bomb.



I don't think EA can blame the lack of a core audience on the failure of Dead Space Extraction. For all I know it might be a fun game (it did score 83 on metacritic) but when games like NMH, Madworld and The Conduit sold a ton more than this game can you really blame the core audience numbers?

EA must have screwed up with the marketing. I think the game had a spot on True Blood (or am I thinking of another Wii game?) but that's not proper marketing. I didn't even know what the game was when I saw it. How does that benefit the game's exposure unless you name drop it?



Kasz216 said:
Carl2291 said:
Even so, reviews are there to speak for whatever quality the game has.

If it can get an 83 despite having some large bugs... It definately has quality.

That would be true if videogame critics had any sort of critical standard.

They don't however... reviews don't count for anything.

Videogame reviews have no credibility unlike reviewers of movies, cars, literature etc.

 

Additionally, videogame reviewers get their income from one source more or less.  Videogame advertising.  Which makes it even less credibile.

If you look at other critics, they are usually paid via advertising from things that are NOT movie advertisements primarly.

Videogame reveiwing is a sham.


  EA bribed reviewers to give it an 83? Wow, they must have had a BAD quarter...



(Former) Lead Moderator and (Eternal) VGC Detective

Kenology said:

1).  Not at all!  I like the games I like and I play and enjoy them.  If others don't like those games, that's fine.  Doesn't upset me one bit and why should it?

2).  Wow.  I'd really like to know what games you consider to be "hardcore".  Because by what I perceive to be the standard definition, I can think of quite a few...

3).  Dude, you're gonna get that in every industry.  More people watch Fox News than Democracy Now!, more people buy GamePro than Play Magazine, more people buy 50 cent and Lil' Wayne albums than Talib Kweli, Mos Def, Little Brother, or Immortal Technique.  Some products cater to niche markets and/or like-minded individuals while others are more mainstream and can reach more people. 

4). But these 3rd parties are continuing their support.  Let's take the games you mentioned earlier:

             A.  No More Heroes - Getting a sequel and Suda 51's best selling game to date

             B.  Tales of Symphona - Getting Tales of Graces, a mothership Tales title (unlike the DotNW spinoff), in just a few short months

             C.  MadWorld - Sega's John Clark says that MadWorld sold well enough that Sega is ready to "invest in high quality, new IP."

             D.  The Conduit - as we speak, Gladiator and The Grinder, are deep in development...

             E.  Okami - This game exceeded Capcoms expectations and they're pleased with sales - pretty decent for a game that flopped on       PS2.     Just released in Japan and sold 25k first week.  Nice numbers for a 3 year old port. 

 

 

Cool...I didnt know about the sequels I guess either Wii development is even cheaper than iphone development or some studios are willing to continue to loose money until they are bankrupt...but your right as long as they continue to pump them out why should I care if they are still around next generation.  Still even though I will be buying most of them I would be willing to bet that the combined sales of all those sequels you mentioned wont top 1m either and its just sad.