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Kenology said:

1).  Not at all!  I like the games I like and I play and enjoy them.  If others don't like those games, that's fine.  Doesn't upset me one bit and why should it?

2).  Wow.  I'd really like to know what games you consider to be "hardcore".  Because by what I perceive to be the standard definition, I can think of quite a few...

3).  Dude, you're gonna get that in every industry.  More people watch Fox News than Democracy Now!, more people buy GamePro than Play Magazine, more people buy 50 cent and Lil' Wayne albums than Talib Kweli, Mos Def, Little Brother, or Immortal Technique.  Some products cater to niche markets and/or like-minded individuals while others are more mainstream and can reach more people. 

4). But these 3rd parties are continuing their support.  Let's take the games you mentioned earlier:

             A.  No More Heroes - Getting a sequel and Suda 51's best selling game to date

             B.  Tales of Symphona - Getting Tales of Graces, a mothership Tales title (unlike the DotNW spinoff), in just a few short months

             C.  MadWorld - Sega's John Clark says that MadWorld sold well enough that Sega is ready to "invest in high quality, new IP."

             D.  The Conduit - as we speak, Gladiator and The Grinder, are deep in development...

             E.  Okami - This game exceeded Capcoms expectations and they're pleased with sales - pretty decent for a game that flopped on       PS2.     Just released in Japan and sold 25k first week.  Nice numbers for a 3 year old port. 

 

 

Cool...I didnt know about the sequels I guess either Wii development is even cheaper than iphone development or some studios are willing to continue to loose money until they are bankrupt...but your right as long as they continue to pump them out why should I care if they are still around next generation.  Still even though I will be buying most of them I would be willing to bet that the combined sales of all those sequels you mentioned wont top 1m either and its just sad.