Also, in regard to the topic in general;
Do you guys actually REMEMBER playing some of the games of these "oppressed" developers?
Games like Persona 3 are literally designed to NOT have multimillion sales from the ground up.
1. Datingsim elements that make your average western FPSARETHEBESTRAWR! gamer go "lolwut?" -1 million sales
2. Said elements that require either extensive trial and error or guides to really succeed in. Alienating the casuals - 1 million sales
3. Extremely heavy emphasis on modern Japanese culture that makes the guys from #1 say "lol emo" - 1 million sales.
4. Huge learning curve just for normal combat (uncontrollable teammates, hundreds of persona choices requiring extensive planning and foresight for real effectiveness) again alienating the casuals. - 1 million sales.