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Also, in regard to the topic in general;

Do you guys actually REMEMBER playing some of the games of these "oppressed" developers?

Games like Persona 3 are literally designed to NOT have multimillion sales from the ground up.  

1. Datingsim elements that make your average western FPSARETHEBESTRAWR! gamer go "lolwut?" -1 million sales

2. Said elements that require either extensive trial and error or guides to really succeed in.  Alienating the casuals - 1 million sales

3. Extremely heavy emphasis on modern Japanese culture that makes the guys from #1 say "lol emo" - 1 million sales.

4. Huge learning curve just for normal combat (uncontrollable teammates, hundreds of persona choices requiring extensive planning and foresight for real effectiveness) again alienating the casuals. - 1 million sales.