LordTheNightKnight said: Try looking at the full sized screens. The first page shows character designs that have almost no visible polygons save for the robots doing it deliberately (okay polygons aren't really visible, but the breaks between them can be), very smooth texturing, and lighting more commonly seen on HD games. Compare those to Kingdom Hearts models. The levels don't look much better than in Kingdom Hearts, but that's not "bad". |
You're right. Anyone who thinks this looks bad must not have clicked on the screens and viewed them full size.
They also must not have read the article. Or they must not even own a Wii. They are probably also mentally handicapped.
And funny how I'm supposed to focus on the mechanics, but when I do, writing just one line about the graphics, that's the line which is responded to and quoted.
"[Our former customers] are unable to find software which they WANT to play."
"The way to solve this problem lies in how to communicate what kind of games [they CAN play]."
Satoru Iwata, Nintendo President. Only slightly paraphrased.