ctalkeb said:
So you think "quality" only refers to production level, not artistic level? I disagree, but I don't really have a problem with it. Certainly makes it easier to understand where you're coming from. "Hardcore" is marketing speak for "FPS" this generation, right? I don't really care about labels like that. You would be right in saying that they're not artistic, but there are plenty of games on all consoles that are, while still remaining fun. If there's a prize for having the most, it would probably go the PC, in all fairness. I completely disagree that something needs (technical) quality to succeed though. Dan Brown or someone lie Paulo Coelho would be case-in-point, because their writing is, from a purely technical standpoint, bad. They are however both very simple to read, which, together with hype, helps for expanding your market. |
For some people it's FPS. I'd consider it more "traditional" safe games. The majority of games we get that are just like every other game.
Once again though... I'd say your point is wrong. Dan Brown only gets attention because his writing is in fact... good. It's expecting his writing will sell.
His writing isn't technically bad... nor is it's production level bad... only on an artistic scale is it bad. It's level is actually GOOD since what he does is hard. Name any popular "niche" author you want and I'd be they couldn't right a Dan Brown book andymore then Dan Brown could write a book like theirs.
There are TONS of people who want to be Dan Brown and have a good levels of what you would consider technical writing... but can't succeeed.
By the way. Emphasis on technical writing lately has been a general downfall of modern classical literature. People didn't used to feel so tied to the "laws" of storytelling. Lots of classics are told by putting "technical writing" on it's ass.
Like the Importance of Being Earnest. A Classic play written COMPLETLY with flat characters.








