ctalkeb said:
To clarify: My position is that games can't be "hardcore", only gamers can, depending on the amount of time and passion they devote. Dan Brown writes clichéd and slightly clumsy sentences with too many adjectives. He constantly tells instead of showing and even the proofreading is pretty bad. Even I, and I'm not a native speaker, could pick out at least one pretty bad spelling/grammatical mistake per page. I can acceed that he writes according to the rules of the "thriller" and that he wouldn't have had success without doing that. I'm not sure what you mean by "niche". Do you mean genre novels or high-brow literature?
Anyway: my original point wasn't about being a hit, or selling well, it was about becoming a "phenomenon". Something that is read by people who never read books, watched by people who never go to the cinema, listened to by people who never buy CDs and played by people who never play video games. |
Such a position isn't really meaningful in this conversation... since the point is. It's a lot harder to capture a non hardcore audience then a hardcore one. So classificatiosn of specific games are pointless.
As for Bad grammatical and spelling mistakes. That would be the editors fault no?
Bad spelling and grammer are really more problems for the editor. I mean if we fault the writer much about grammer that makes E.E. Cummings the worst Poet who has ever lived.
As for "Telling" instead of Showing. It's once again something that's going to depend on your audience. If your audience would perfer to be told... then it's better to right that way.
To become a phenomenon you need to be both great and know what the wider audience likes. This gets you the media that gets people to buy it.
If you didn't have A and B, you either wouldn't get the press... or your book would get the press and it would flop.








