ctalkeb said:
Are we misunderstaning each other here? I'm just saying that I find labeling games "hardcore" or casual" is useless. You're saying that isn't meaningful, then you take the same position? Bringing modern poetry into a discussion about grammar or spelling would be pretty useless, and you're right, it should be his editors problem, in the same way the flow of the content is. When it isn't caught, it's a problem with the technical quality of the end product, no matter who's fault it is. You're still confusing "hits" and "phenomenons". Which is where my original question was trying to head; I think there's an unanswered question of whether the Wii is a "hit" or a "phenomenon". |
Not really. Your definition of "phenomenon" is largely nonexitant from what i can tell of you definition of it.
Hype largely doesn't sell stuff to people who don't want it. Hype sells stuff to people who do want it. Stuff gets hyped because it's something the general audience would want.
The Wii got hyped because the Wii was something more then one small niche of the population wanted. Had you taken... say the PS3 and given it Wii hype... it wouldn't of moved that many more consoles then it already has. The hype train would of started... the general population would of given the PS3 a look... and would of said "Who cares. I don't want that."
All hype does is get peoples attention looking somewhere they wouldn't normally look. After that it's the products own merits that depend on whether it's successful or not.
All phenomenon's are hits.








