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ctalkeb said:
Kasz216 said:

Such a position isn't really meaningful in this conversation... since the point is.  It's a lot harder to capture a non hardcore audience then a hardcore one.  So classificatiosn of specific games are pointless.

As for Bad grammatical and spelling mistakes.  That would be the editors fault no? 

Bad spelling and grammer are really more problems for the editor.  I mean if we fault the writer much about grammer that makes E.E. Cummings the worst Poet who has ever lived.

As for "Telling" instead of Showing.  It's once again something that's going to depend on your audience.  If your audience would perfer to be told... then it's better to right that way.

 

To become a phenomenon you need to be both great and know what the wider audience likes.  This gets you the media that gets people to buy it.

If you didn't have A and B, you either wouldn't get the press... or your book would get the press and it would flop.

 

Are we misunderstaning each other here? I'm just saying that I find labeling games "hardcore" or casual" is useless. You're saying that isn't meaningful, then you take the same position?

Bringing modern poetry into a discussion about grammar or spelling would be pretty useless, and you're right, it should be his editors problem, in the same way the flow of the content is. When it isn't caught, it's a problem with the technical quality of the end product, no matter who's fault it is.

You're still confusing "hits" and "phenomenons".

Which is where my original question was trying to head; I think there's an unanswered question of whether the Wii is a "hit" or a "phenomenon".


Not really.  Your definition of "phenomenon" is largely nonexitant from what i can tell of you definition of it.

Hype largely doesn't sell stuff to people who don't want it.  Hype sells stuff to people who do want it.  Stuff gets hyped because it's something the general audience would want.

The Wii got hyped because the Wii was something more then one small niche of the population wanted.  Had you taken... say the PS3 and given it Wii hype... it wouldn't of moved that many more consoles then it already has.  The hype train would of started... the general population would of given the PS3 a look... and would of said "Who cares.  I don't want that."

All hype does is get peoples attention looking somewhere they wouldn't normally look.  After that it's the products own merits that depend on whether it's successful or not.

All phenomenon's are hits.