| Kasz216 said: For some people it's FPS. I'd consider it more "traditional" safe games. The majority of games we get that are just like every other game. Once again though... I'd say your point is wrong. Dan Brown only gets attention because his writing is in fact... good. It's expecting his writing will sell. His writing isn't technically bad... nor is it's production level bad... only on an artistic scale is it bad. It's level is actually GOOD since what he does is hard. Name any popular "niche" author you want and I'd be they couldn't right a Dan Brown book andymore then Dan Brown could write a book like theirs. There are TONS of people who want to be Dan Brown and have a good levels of what you would consider technical writing... but can't succeeed. By the way. Emphasis on technical writing lately has been a general downfall of modern classical literature. People didn't used to feel so tied to the "laws" of storytelling. Lots of classics are told by putting "technical writing" on it's ass. Like the Importance of Being Earnest. A Classic play written COMPLETLY with flat characters. |
To clarify: My position is that games can't be "hardcore", only gamers can, depending on the amount of time and passion they devote.
Dan Brown writes clichéd and slightly clumsy sentences with too many adjectives. He constantly tells instead of showing and even the proofreading is pretty bad. Even I, and I'm not a native speaker, could pick out at least one pretty bad spelling/grammatical mistake per page.
I can acceed that he writes according to the rules of the "thriller" and that he wouldn't have had success without doing that.
I'm not sure what you mean by "niche". Do you mean genre novels or high-brow literature?
Anyway: my original point wasn't about being a hit, or selling well, it was about becoming a "phenomenon". Something that is read by people who never read books, watched by people who never go to the cinema, listened to by people who never buy CDs and played by people who never play video games.







