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Forums - Nintendo - Was Wii's price ever a problem?

bdbdbd said:
@Buzzi: A petition? Haha. I believe Nintendo is aware of what people talk on message boards, so i doubt it will change anything.
Besides, seriously, who needs hype? No matter how a game is hyped, it's still not coming out before its release date. I'm personally more annoyed about hype than the lack of it. Maybe someone should make a petition for Nintendo to announce games a day prior to their release.

What we need is more material: screens, infos, dates, videos...it seems that every year they hide themself more...



CURRENTLY PLAYING: Xenoblade (Wii), Super mario 3D land (3DS), Guild Wars (PC)

 

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trestres said:
@bdbdbd: What are you talking about? The Wii has had a price drop, it won't ever go back to 250$

It's obviously not about their manufactured units anymore. Could have been if they have had any HW moving game throughout the year and those ended up not moving units, but now their projections were in risk of being off by so much that they had to do this, since the interest for the console has died and the console was seeing its worst weeks ever since launch, mainly because of the lack of games.

Poitential owners see no incentive in buying the console other than older games from 1 - 2 years ago. There has been nothing big this year. WSR didn't have an effect because the Wii itself comes bundled with the original Wii Sports. Wii Fit has been on shelves for 1 and half years and WF+ is the same game with a few added activities, so it obviously won't appeal to a whole new group of buyers.

NSMBWii is debatable, since there are already a lot of Mario fans who own the console, so the boost might not be as huge as everybody implies. Price cut was the only way out, but it won't last too long, unless they start bringing good SW to the console. If they have to moneyhat 3rd parties they have to. They are no longer in that dominant position they were last year. Even in Japan, according to the preview, Wii has been outsold by the PS3 this week.


I am a fan of the 3D mario's but I like the sidescrollers even more. I believe old gamers like me(50) can not wait for this NSMB WII. And the last faction of older gamers will purchase a Wii for this game



the problem is that nintendo said something like "we will drop price if WSR doesn't boost sales".

It didn't boost sales, so they dropped the price.



trestres said:
Nintendo made the same mistake that they did last year. They expected that with only a couple of games, sales would be sustained once again for a whole year. It failed last year with AC:City Folk and Wii Music. It's failing now with WSR and Wii Fit+, so they had to resort to a price cut or sales would have been abysmal in comparison to what they projected, since NSMBWii doesn't come until the end of the year.

for the lack of SW, which killed the momentum by creating disinterest in potential buyers towards the console.

That's not really fair, tres:

Neither WF+ or WSR is the big holiday title like AC:CF and Wii Music were.  NSMBW is.  So it's not the same situation.

I agree that Nintendo totally blew it with software release scheduling; and that all stemmed from AC:CD and Wii music not having the desired effect on hardware sales that Nintendo expected.  But let's wait and see how things play out.  Japan looks like it'll be where Wii needs the most help, but WF+ just launched - wait and see what it does.  Although I don't expect it have a huge impact on hardware, it will help.



Kenology said:
trestres said:
Nintendo made the same mistake that they did last year. They expected that with only a couple of games, sales would be sustained once again for a whole year. It failed last year with AC:City Folk and Wii Music. It's failing now with WSR and Wii Fit+, so they had to resort to a price cut or sales would have been abysmal in comparison to what they projected, since NSMBWii doesn't come until the end of the year.

for the lack of SW, which killed the momentum by creating disinterest in potential buyers towards the console.

That's not really fair, tres:

Neither WF+ or WSR is the big holiday title like AC:CF and Wii Music were.  NSMBW is.  So it's not the same situation.

I agree that Nintendo totally blew it with software release scheduling; and that all stemmed from AC:CD and Wii music not having the desired effect on hardware sales that Nintendo expected.  But let's wait and see how things play out.  Japan looks like it'll be where Wii needs the most help, but WF+ just launched - wait and see what it does.  Although I don't expect it have a huge impact on hardware, it will help.

With something like 300k WF+ and the price cut i can't beleave to the Japan preview, which says Wii could end at 25k...more than 30k surely on my mind (I know 90% or more of WF+ sales are to current owners) .



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@trestres: Did you notice your contradiction?

The predicted amount of hardware sold relates to the issue so, that the production rate is made accordingly. Nintendo could lower the forecast easilly - belive me, it's no bigger deal than that. Their forecast is made based on their actions, not the opposite.
If you think that "missing the target" is a big deal, what would you think about, besides not having the profit from sold units, losing the money from manufactured not-sold units is? If Wii costs 50 to manufacture, a million not sold units stress the bottom line with 50 million. At the moment, Nintendo has approximately half a billion invested in the not sold Wiis in their warehouses and that is what they want to get rid of before the FY ends, since it's all doing nothing but pulling the income down.

Since sales forecast isn't the problem, it has to be somewhere else. You gave the lack of appealing software as a reason. If the lack of appealing software is the reason, shouldn't it be corrected by putting out appealing software? NSMBW is a no-brainer, the first entry of a 2D Mario on Wii, a sequel to a game that is closing 20 million sold units on DS. The point here is, that there haven't been single, platforms first entry, game released on any current gen home console that would be as big as NSMBW (judging by the sales of their predecessor). Keep in mind, 2D and 3D Mario platformers are two totally different things. Even if all Mario fans who own a Wii would've bought SMG, there would still be system sales potential worth of Halo 3 left, judging by NSMB sales.

Without the huge amount of money invested in their inventory, Nintendo would have nothing to worry about, all they had to do is build the momentum back by making new appealing software.



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bdbdbd said:
@trestres: Did you notice your contradiction?

The predicted amount of hardware sold relates to the issue so, that the production rate is made accordingly. Nintendo could lower the forecast easilly - belive me, it's no bigger deal than that. Their forecast is made based on their actions, not the opposite.
If you think that "missing the target" is a big deal, what would you think about, besides not having the profit from sold units, losing the money from manufactured not-sold units is? If Wii costs 50 to manufacture, a million not sold units stress the bottom line with 50 million. At the moment, Nintendo has approximately half a billion invested in the not sold Wiis in their warehouses and that is what they want to get rid of before the FY ends, since it's all doing nothing but pulling the income down.

Since sales forecast isn't the problem, it has to be somewhere else. You gave the lack of appealing software as a reason. If the lack of appealing software is the reason, shouldn't it be corrected by putting out appealing software? NSMBW is a no-brainer, the first entry of a 2D Mario on Wii, a sequel to a game that is closing 20 million sold units on DS. The point here is, that there haven't been single, platforms first entry, game released on any current gen home console that would be as big as NSMBW (judging by the sales of their predecessor). Keep in mind, 2D and 3D Mario platformers are two totally different things. Even if all Mario fans who own a Wii would've bought SMG, there would still be system sales potential worth of Halo 3 left, judging by NSMB sales.

Without the huge amount of money invested in their inventory, Nintendo would have nothing to worry about, all they had to do is build the momentum back by making new appealing software.


Well put



@Buzzi: Where the info is needed? Shouldn't it better to play the actual game than watch a video about what it might become? And delays?
"Hi guys. Here we have this video about about a game that might look like this and may be out after two years. Enjoy".

It's completely understandable if a project that lack funding or a publisher is made to public in order to get funding or a publisher, but for green-lit projects it's unneccessary. All you get is bored with it.



Ei Kiinasti.

Eikä Japanisti.

Vaan pannaan jalalla koreasti.

 

Nintendo games sell only on Nintendo system.

@bdbdbd: And your point is? You still believe there's no reason for the dying Wii sales? It's just magic?

If you believe Nintendo dropped the price to raise it up once again after all the current stock is sold, then I shall stop arguing with you.

Projections matter a lot to investors and shareholders, even more so after they sticked with them for 2 consecutive quarters. If they miss their targets by a lot or lower them drastically all of a sudden, confidence will drop, share prices will plummet and overall value of the company would go down, and their image will be severly hurt in the business world.

So what created this downwards trend? Lack of software. Could have Nintendo prevented it? Of course. Did they do it? No, they thought that with 2 big games/year everything was going to be fine, even when that strategy failed last year. So hence resorting to a price cut as an emergency tactic.

If you think that what I say is nonsense, then come up with a reason rather than telling me "That's not the reason lolz!". Your reason is laughable and irrational. I mean come on, you really think Nintendo dropped the price to raise it again after the Holidays? I hope you were being sarcastic, but I doubt it since you are defending that idea.



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@trestres: I wasn't joking. The new sales package with WSR and WM+ is already out with the old price. There's not much sense for Nintendo to sell two kinds of packages, especially when they intend to create installbase for Wii Motion Plus.

If you think missing the sales targets is an issue in the eyes of a shareholder, what do you think missing the income target by billions then is? A shareholder is going to ask: "Mr. Iwata, you have millions of units unsold in the warehouse, why didn't you try to sell them?" and "I just decided not to" is a very bad answer if you intend to keep your job.

Last years strategy worked really well. It's the strategy this year that have been a problem. There wouldn't be any problems if Animal Crossing and Wii Music had been system sellers. First half of 2009 was bad with games releases for Nintendo and it's surprising we didn't have any kind of bigger name game before summer (unlike 2007 and 2008), which makes me suspect something have been delayed (possibly because of WM+), because i don't think Nintendo was counting on the New Play Control games.

So yes, the main reason that lead into dragging Wii sales, is the lack of appealing software. But the lack, or the sales target, isn't the reason that's forcing Nintendo cut the price, especially when WSR, Wii Fit Plus and New Super Mario Bros Wii have just/are coming out.



Ei Kiinasti.

Eikä Japanisti.

Vaan pannaan jalalla koreasti.

 

Nintendo games sell only on Nintendo system.