vlad321 said:
I did the math for you, with piracy the devs get 50 bucks and with tradeins they see 60, the initial buyers. Anything afterwards they don't see. Please, stick to the math. How is it any different. Show me and back it up.
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So you're the "leet PC gamer" I keep hearing about. Thanks for doing my math...
The math? You did the math all right, using spin, and relating it to god knows what.
The real "math" doesn't exist, because we don't have real numbers.
What is "real" according to facts, is that stealing a game's code via download off the internet illegally, is called piracy.
Buying a copy of a game from gamestop is called "buying." It's legal, and those two things aren't the same.
If they were, they would be called the same thing. When you went into gamestop, the guy would say, "What can I pirate for you today?"
Your faulty logic comes in at the point where you assume that the ONLY thing that matters in this conversation is the end result for the videogame publisher. That's simplistic, and totally irrelivant to the overall gaming economy.
What is deceptive about your logic comes when you assume that a single disc copy of the game causes as much money to be lost to the developer of a game, as a single pirate who uploads said game. That is a plain and simple obvious fallacy.
Now, to back it up.
Developers have stated that they have started releasing their PC ports late, so the bulk of their sales(consoles) won't be affected by piracy.
Case in point, Assassin's Creed 2 was just delayed for PC for this very reason.
Developers have also went to great lenghts, adding DRM, and online registration, in order to prevent piracy. On console, developers have the option to require registration(or in Sony's case: burn proprietary disc lables onto the disc when you enter them into the console) but they won't, and don't do it. They fight piracy. They don't fight the used market. Not in any real way, beyond words.
Now Sony has aspirations to move its PSP console to DD, but this is a very small new console, and an experiement. Of course, developers want to make as much money as they can off of a game, but that doesn't mean they consider stealing the game, the same as lending it. No one does. Not even you. I believe you are probably just taking this stance in an effort to defend PC pricing, or piracy itself.