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Forums - PC - L4D2 is $20 cheaper on PC than 360

You can lend, borrow and sell a game on PC almost as easy... renting is something that console gamers bring up, yet is almost no different from piracy since you're not only not supporting the developers, but you're also giving money to people who are hurting them.

No, you can't lend, borrow, and sell games on PC nearly as easily. Especially when they are DLC.

Renting is no different from piracy, lol? You know the developers are paid by Gamefly to allow their games to be rented, right? Some developers don't even allow their games to be on there, very rarely. So, paying a developer for the right to rent their game, in the united states, is the same as stealing a game off the internet, and not paying the developer, the rental agency, or anyone involved with the gaming community a red cent? How's that work shio? Aren't you just completely biased, lol?



I don't need your console war.
It feeds the rich while it buries the poor.
You're power hungry, spinnin' stories, and bein' graphics whores.
I don't need your console war.

NO NO, NO NO NO.

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Lostplanet22 said:

That doesn't count for all countries;..Their are countries where it is now forbidden to rent games.

There are probably countries where it is legal to molest goats. Who are we to suppose their motivations?



I don't need your console war.
It feeds the rich while it buries the poor.
You're power hungry, spinnin' stories, and bein' graphics whores.
I don't need your console war.

NO NO, NO NO NO.

ZenfoldorVGI said:
shio said:
 

Too bad you couldn't buy Bioshock and Assassin's Creed for $5 on Consoles, while many people bought them on PC (I got Bioshock $5 btw).

 

ZenfoldorVGI said:
 

.

Good for you, I don't have to pay $50 every year to be allowed to play online. I don't need to pay an extra tax for being able to play the superior versions. Hell, my PC even

Too bad the console versions of games are so dumed-down that they just can't grab you for years (or even decades) like PC games do. Maybe if the X360 version's hardest mode wasn't just the easy mode of the PC version you could've seen the difference.

It's fine though. I have so many professional exclusive games with high bugdets to play on consoles, provided by 1st and 2nd parties, that I don't need to play the same game for years.

Keep having fun with your exclusives though. All that money you save can go towards those games.

...Oh, BTW, since you got Assassin's Creed for 5 bucks....they just announced that the PC version of AC2 was delayed until 2010.

You always have Blizzard and Witcher 2 though. Meh, next gen.

 

I'm fine with not getting exclusive 1st party games and sticking with games that last forever. When the consoles get something as high quality as say.... Deus Ex (people still replay it everywhere 10 years later), X-COM (same, almost 20 years), Diablo 2, Warcraft, Starcraft, Half-Life. Come talk to me. So far there hasn't been a single huge game outside of platformers and fighing on the consoles, certianly not 1st party ones. I have yet to play a good FPS or RPG game on a console. All are too kiddy and simplified for the audience/controller (compare Morrowind to Oblivion, Oblivion sucked the big one and Morrowing was absolutely awesome).

 

As for your logic of spending money = stimulating economy. Which economy are you exactly stimulating? Yes you get more money but what the hell do you do with it? Buy more used games so devs don't see any more money anyways. It doesn't matter if there is exchange of money or not, the publishers and devs still don't see any of the money, a la piracy.

The arguments are also not selective at all. I did the math for you, with piracy the devs get 50 bucks and with tradeins they see 60, the initial buyers. Anything afterwards they don't see. Please, stick to the math. How is it any different. Show me and back it up.



Tag(thx fkusumot) - "Yet again I completely fail to see your point..."

HD vs Wii, PC vs HD: http://www.vgchartz.com/forum/thread.php?id=93374

Why Regenerating Health is a crap game mechanic: http://gamrconnect.vgchartz.com/post.php?id=3986420

gamrReview's broken review scores: http://gamrconnect.vgchartz.com/post.php?id=4170835

 

vlad321 said:
ZenfoldorVGI said:
vlad321 said:
We've discussed this before.

Used games = piracy.

If you wanna go that way, I can get my games for free, saving far more money.

Completely insulting bullshit, imo.

A. Piracy is illegal, used game trading isn't.

B. With rentals, publishers are paid for rights, like with rental movies.

C. Selling a phsical item you bought isn't theft.

D. Downloading a piece of illegal software you don't own, is.

E. Gaming companies form and do business with game trading companies, encouraging the trading. If they didn't want it, they could simply not support Gamestop with their business.

F. The game industry has taken vast incredible steps to try and reduce piracy on all consoles.

G. You can pirate games on a console too. It does not involve buying used games.

H. With ANY used game, the game manufacturer got paid for that copy of the game. Full price. The outlet paid that price when they purchased it from the publisher.

I. Even Jaffe doesn't want to stop game selling and trading, he just thinks publisher should get a cut of GAMESTOPs profits.

JJJ!!! Money changes hands when selling. It promotes the industry and stimulates interest in the game, and the gaming economy. NO MONEY changes hands with piracy. It's out and out stealing. You pay for NOTHING.

Just because in your mind, you want to justify piracy, or try to marginalize the pro console arguments, doesn't make renting a game piracy.

I'm not sure if we've "discussed" it before, but I do remember a handful of PC fans trying to claim this and then getting flamed to hell and back by every self respecting anti-piracy member of this forum.

It's an ignorant argument, and it amounts to calling anyone whose ever traded in a game, a pirate, and putting us on the same level as pirates, and it's bullshit, insulting, and SHOULD constitute a BAN.

Here let me do the math for you:

On consoles:

1 guy pays 60 bucks, develpers get 60 bucks. He sells it to veryone. Total dev got: 60 bucks

 

On PC:

1 guy buys it for 50 bucks and shares it online with everyone else. Total dev got: 50 bucks

 

So I guess you are right. Developers get about 10 bucks more buy selling to consoles than by selling to PCs.

I eagerly await your riposte to this.

 

P.S. I did put anyone who has traded games in the equal of a pirate. If you feel offended that's your own damn problem. Truth is not an insult.

This is where I stopped taking you seriously, because it is impossible to sell a console game to "everyone."  At best you can pass it around your circle of friends, then hock it on ebay or at Gamestop, but many more copies than one will be sold. 



vlad321 said:
 

I'm fine with not getting exclusive 1st party games and sticking with games that last forever. When the consoles get something as high quality as say.... Deus Ex (people still replay it everywhere 10 years later), X-COM (same, almost 20 years), Diablo 2, Warcraft, Starcraft, Half-Life.

Oh, yes, the consoles have NEVER had games that good. Zelda SERIES, Final Fantasy SERIES, Mario Series, Chrono Trigger, ICO, SotC, Metal Gear Solid, Secret of Mana, Symphony of the Night, LBP, Gran Turismo, Devil May Cry, Tekken Tag, Metroid: Prime, Silent Hill 2, FFTactics, Disgaea, Resident Evil, Resident Evil 4, Elite Beat Agents, Tales series, Demon Souls, Virtua Fighter, God of War, Forza, Dragon Quest, and soon Dragon Age origins.

No, we console gamers sure don't know good games. We are also very simple, and unable to compete with epic long term games like X-COM. Their vast complexities astound us.

I'd MUCH rather have games from 20 years ago that last a long time, than new AAA exclusive games every other month. I'd also rather have beef jerky and a campfire instead of a professional chef and a mansion.

As for your logic of spending money = stimulating economy.

.....BY MY LOGIC, LOL!? Really, how far are we gonna take this "opinion" thing?

/bow



I don't need your console war.
It feeds the rich while it buries the poor.
You're power hungry, spinnin' stories, and bein' graphics whores.
I don't need your console war.

NO NO, NO NO NO.

Around the Network
De85 said:

This is where I stopped taking you seriously, because it is impossible to sell a console game to "everyone."  At best you can pass it around your circle of friends, then hock it on ebay or at Gamestop, but many more copies than one will be sold. 

lol, yeah, I pointed that one out earlier. :)



I don't need your console war.
It feeds the rich while it buries the poor.
You're power hungry, spinnin' stories, and bein' graphics whores.
I don't need your console war.

NO NO, NO NO NO.

vlad321 said:
 

I did the math for you, with piracy the devs get 50 bucks and with tradeins they see 60, the initial buyers. Anything afterwards they don't see. Please, stick to the math. How is it any different. Show me and back it up.

So you're the "leet PC gamer" I keep hearing about. Thanks for doing my math...

The math? You did the math all right, using spin, and relating it to god knows what.

The real "math" doesn't exist, because we don't have real numbers.

What is "real" according to facts, is that stealing a game's code via download off the internet illegally, is called piracy.

Buying a copy of a game from gamestop is called "buying." It's legal, and those two things aren't the same.

If they were, they would be called the same thing. When you went into gamestop, the guy would say, "What can I pirate for you today?"

Your faulty logic comes in at the point where you assume that the ONLY thing that matters in this conversation is the end result for the videogame publisher. That's simplistic, and totally irrelivant to the overall gaming economy.

What is deceptive about your logic comes when you assume that a single disc copy of the game causes as much money to be lost to the developer of a game, as a single pirate who uploads said game. That is a plain and simple obvious fallacy.

Now, to back it up.

Developers have stated that they have started releasing their PC ports late, so the bulk of their sales(consoles) won't be affected by piracy.

Case in point, Assassin's Creed 2 was just delayed for PC for this very reason.

Developers have also went to great lenghts, adding DRM, and online registration, in order to prevent piracy. On console, developers have the option to require registration(or in Sony's case: burn proprietary disc lables onto the disc when you enter them into the console) but they won't, and don't do it. They fight piracy. They don't fight the used market. Not in any real way, beyond words.

Now Sony has aspirations to move its PSP console to DD, but this is a very small new console, and an experiement. Of course, developers want to make as much money as they can off of a game, but that doesn't mean they consider stealing the game, the same as lending it. No one does. Not even you. I believe you are probably just taking this stance in an effort to defend PC pricing, or piracy itself.



I don't need your console war.
It feeds the rich while it buries the poor.
You're power hungry, spinnin' stories, and bein' graphics whores.
I don't need your console war.

NO NO, NO NO NO.

vlad321 said:

The arguments are also not selective at all. I did the math for you, with piracy the devs get 50 bucks and with tradeins they see 60, the initial buyers. Anything afterwards they don't see. Please, stick to the math. How is it any different. Show me and back it up.

Come on man. You know you're my buddy Vlad so I won't be harsh, but come on! Obviously with piracy, only one copy would have to be sold and then uploaded onto the internet to spread to every torrent site on the net. Hypothetically, it only takes one copy to spread to the entire PC gaming population. One used copy however, could never spread to the entire console gaming population. A single physical copy can only travel so fast and to so many people. To create a viable used games market, a certain amount of new copies have to be bought first.

That is how it's different.



Tag: Became a freaking mod and a complete douche, coincidentally, at the same time.



Onyxmeth said:
vlad321 said:
 

The arguments are also not selective at all. I did the math for you, with piracy the devs get 50 bucks and with tradeins they see 60, the initial buyers. Anything afterwards they don't see. Please, stick to the math. How is it any different. Show me and back it up.

Come on man. You know you're my buddy Vlad so I won't be harsh, but come on! Obviously with piracy, only one copy would have to be sold and then uploaded onto the internet to spread to every torrent site on the net. Hypothetically, it only takes one copy to spread to the entire PC gaming population. One used copy however, could never spread to the entire console gaming population. A single physical copy can only travel so fast and to so many people. To create a viable used games market, a certain amount of new copies have to be bought first.

That is how it's different.

So trade-ins are just a smaller scale of piracy. I'm willing to buy that. But it's still very similar. Piracy on a smaller scale is still piracy. If piracy was reduced to 90% would you still call it piracy? I think so.



Tag(thx fkusumot) - "Yet again I completely fail to see your point..."

HD vs Wii, PC vs HD: http://www.vgchartz.com/forum/thread.php?id=93374

Why Regenerating Health is a crap game mechanic: http://gamrconnect.vgchartz.com/post.php?id=3986420

gamrReview's broken review scores: http://gamrconnect.vgchartz.com/post.php?id=4170835

 

vlad321 said:
Onyxmeth said:
vlad321 said:
 

The arguments are also not selective at all. I did the math for you, with piracy the devs get 50 bucks and with tradeins they see 60, the initial buyers. Anything afterwards they don't see. Please, stick to the math. How is it any different. Show me and back it up.

Come on man. You know you're my buddy Vlad so I won't be harsh, but come on! Obviously with piracy, only one copy would have to be sold and then uploaded onto the internet to spread to every torrent site on the net. Hypothetically, it only takes one copy to spread to the entire PC gaming population. One used copy however, could never spread to the entire console gaming population. A single physical copy can only travel so fast and to so many people. To create a viable used games market, a certain amount of new copies have to be bought first.

That is how it's different.

So trade-ins are just a smaller scale of piracy. I'm willing to buy that. But it's still very similar. Piracy on a smaller scale is still piracy. If piracy was reduced to 90% would you still call it piracy? I think so.

With the way they affect the bottom line of publishers, yes it's a smaller scale of piracy. That's what makes piracy so much more dangerous than used games though. It only takes one copy to spread everywhere. Used games will always have to be supported by a healthy new games market to exist. Piracy doesn't have to. I know certain DS games that have been downloaded more than they have been purchased. The used games market could never have that kind of discrepancy for years and years of reselling the same games over and over.



Tag: Became a freaking mod and a complete douche, coincidentally, at the same time.