vlad321 said:
Onyxmeth said:
vlad321 said:
The arguments are also not selective at all. I did the math for you, with piracy the devs get 50 bucks and with tradeins they see 60, the initial buyers. Anything afterwards they don't see. Please, stick to the math. How is it any different. Show me and back it up.
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Come on man. You know you're my buddy Vlad so I won't be harsh, but come on! Obviously with piracy, only one copy would have to be sold and then uploaded onto the internet to spread to every torrent site on the net. Hypothetically, it only takes one copy to spread to the entire PC gaming population. One used copy however, could never spread to the entire console gaming population. A single physical copy can only travel so fast and to so many people. To create a viable used games market, a certain amount of new copies have to be bought first.
That is how it's different.
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So trade-ins are just a smaller scale of piracy. I'm willing to buy that. But it's still very similar. Piracy on a smaller scale is still piracy. If piracy was reduced to 90% would you still call it piracy? I think so.
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With the way they affect the bottom line of publishers, yes it's a smaller scale of piracy. That's what makes piracy so much more dangerous than used games though. It only takes one copy to spread everywhere. Used games will always have to be supported by a healthy new games market to exist. Piracy doesn't have to. I know certain DS games that have been downloaded more than they have been purchased. The used games market could never have that kind of discrepancy for years and years of reselling the same games over and over.