By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Sony - SONY still thinking of name and control options for Motion device

Sony Still Pondering Names, Options For Motion Controller [Tokyo Game Show 2009]

September 26, 2009 by admin  
Filed under Syndication

It’s simply dubbed the Wand Controller. For the time being, that is. “There are several candidates for the name of the controller,” said Sony Computer Entertainment Worldwide Studios head Shuhei Yoshida . While still undecided, those names are making their way through Sony, being run up the flagpole and getting feedback from various internal departments. “The SIXAXIS and the DualShock 3 — while great product names — are based on the actual tech,” Yoshida explained. “The name we pick for the Wand Controller maybe won’t be so techy.” The reason is this: Sony is hoping to appeal to a casual and core market, so the company needs a name that can convey an image or a brand to both groups. And for Yoshida, the Wand Controller could very well expand the PS3 user base in the same way that the Eye Top did for the PS2. That’s not to say, it’s a casual only peripheral. “Hardcore gamers are surprised how accurate and responsive the Wand is,” the exec added. At Sony Japan’s press conference, Capcom producer Jun Takeuchi and his demo demoed a Wand version of Resident Evil 5, called Resident Evil 5 Alternative Edition. Later, Takeuchi joked that Sony should call the Wand Controller the Alternative Controller to do a clever marketing tie-up with RE5 Alternative Edition. The RE title was controlled by the Wand in one hand and the the PS3 DualShock 3 in the other hand, using the buttons and analog thumbstick as a make-shift Nunchuk. There have been rumblings that Sony is currently working on a proper Nunchuk peripheral — that it is already in the design phase. Yoshida was unwilling to confirm this secondary peripheral, but did concede that using the PS3 DualShock 3 as a Nunchuk was “the cheapest solution”. Yoshida wasn’t being glib: While the PS3 DualShock 3 might not make the most attractive Nunchuk solution, it does appear to work. Meaning? Meaning that gamers won’t be forced to shell out for yet another peripheral. Pic ]

More:
Sony Still Pondering Names, Options For Motion Controller [Tokyo Game Show 2009]

* well hopefully this stops some of the whining, theres seems to be a nunchuck in development as we speak..im hopin for a half siaxaxis


Around the Network

I knew that using the DualShock 3 with the remote could'nt have been the final design.

Let's hope they know that the idea blew and they do change it.



They have.... 6 months....



4 ≈ One

CGI-Quality said:
Well, Sony will style it out, which they're good at. I never believed the current "Wand" was the final model...

And the precision is actually the selling point for me for these controls. I think the "Wand", so far, has the best precision I've seen...

I hope that the actually part of design gets a slight makeover...that damn ball at the end looks stupid t

As chad warden would say... "It looks like a @###$"

But no really, they need to tweak it and rename it, because IMO NATAL makes it look like a joke atm.



Around the Network

Just call it Motion. It's short, to the point, and it sounds good.

As for the "nunchuk", I think it should just be an analog stick, and maybe a trigger. Nothing too complicated. You have to be able to use it with one hand.



(Former) Lead Moderator and (Eternal) VGC Detective

i think this wand+ds3
its alot like the booberang control.
it will get stylish before release.



I hope SONY makes it look nicer

+ nunchuck.....make it wireless

I don't want the wand & nunchuck connected.



All hail the KING, Andrespetmonkey

heres my idea...take the left side of the DS3, remove direction buttons, replace with analog..done



They need to either put an analog stick on the wand, or release a nunchuck. At this moment, they should call it the PS3WiiMote. They don't have 6 months if they are expecting any 3rd party support. 3rd parties aren't going to invest millions in game development around a poorly thought out design.



Thanks for the input, Jeff.