jlauro said:
It would also not doing anything that a good TV doesn't do automatically. Of course, it would make a cheap hi-res TV look better...
They could also do something via the USB ports such that it used the wii for the DVD and to handle the controls and periphials. It would not make sense for a long term box, but could be a way to offer a cheaper "upgrade" option to the install base when the new system comes out. Put more limitations (no upgrade to media, etc...) that it really doesn't make sense, but you never know with marketting and some companies...
It's likely the next Nintendo box will be at a minimum 1080p, and will be better able to handle it than the 360 and PS3. It's now a lot easier and cheaper to provide the resources to do 1080p right then it was 3 years ago, even more so when they decide to launch a new console.
1080p is under 6 times the processing as 480p. The Wii handles 480p better than the 360 and PS3 handle 1080p.
Given Moore's law... Expect double every 2 years... So, let's say the next Wii launches in 3 more years in 2012. That would be 3 doublings over those 6 years. So, using commodity parts, 1080p will be nothing special.
They might not wait until 2012 for the next console. That said, they don't need to in order for 1080p to be economical. They could do it today if they settle for 360 level processing power.
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I would agree to this but... The only hardware component which follows Moore's law anymore is GPU, everything else is behind Moore's law already. CPU has only almost followed Moore's law by adding more cores. Single-core performance has only doupled in last 5-6 years if even that (in clockspeeds, less than doupled. There were 3 GHz processors in 2003 and even now only few processors have faster clockspeed). They are starting to reach physical limits with CPU so only way to increase performance has been to add processor cores and improve algorithms. Memory, HDD (if you don't count SSD) and other components have had even slower development.
Then again, biggest bottle-necks against 1080p in 360 and PS3 are memory size (not speed, just size. 512 MB is little for 1080p) and media speed (optical media on 360 and PS3 is way too slow). Both of which should be easy to solve even now.