KylieDog said:
thekitchensink said:
SaviorX said:
thekitchensink said: I really don't get why they wouldn't implement MotionPlus support. |
I don't get how they could or why they would.
|
Um... sword-fighting game...
|
So?
The only time motion controls were used for sword fighting in the first game was finishing moves, all that was needed was a single swipe across the screen which Motion+ brings no benefit to at all. The tilt for the upper/lower stance doesn't benefit from Motion+ and the wrestling moves wouldn't either.
If the game can support classic controller then it really shows just how pointless Motion+ would be.
|
Yeah, I think a lot of us were hoping that the game design would evolve past button-mashing punctuated by gestures. It made sense with the limited fidelity of the accelerometer, but when the big gameplay advancement is being able to press a button to switch to canned attack moves with two swords, it's a little disappointing.
I'm still on-board for Travis shenanigans and Suda-brand insanity, but this is a missed opportunity to do something new. It's clear that the goal was to refine all the shortcomings of the first game and not to push any new boundaries.
Red Steel 2 is still looking quite promising.

"The worst part about these reviews is they are [subjective]--and their scores often depend on how drunk you got the media at a Street Fighter event." — Mona Hamilton, Capcom Senior VP of Marketing
*Image indefinitely borrowed from BrainBoxLtd without his consent.