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Forums - Sony - Over 200 devs working on MGS4...

fooflexible said:
My biggest problem with this news is that its very telling about ps3 development. This is not a 1st party game, it's one thing for GT or Halo 3 to have an outrageous budget, they want to push systems with huge must have titles, but this is a third party developer they need to make money on these games. Remember when MGS 4 was due out this winter, now they admit to hiring a record breaking staff, they admit to working day and night, and they delayed the game at least 6 months, and who know this may not come until next winter.

There is no wonder as to why Monster Hunter 3 got moved, how many titles do 3rd parties want to slap 200 people on?

I don't believe that teams of this size have become the standard, but I do think that the size of this development team in relation to their expected sales is probably fairly standard for PS3/XBox 360 developement. This causes a lot of potential problems because if your game gets too large of a delay, or underperforms (in terms of sales), you could end up eating a very massive loss as a (reasonably) small company.



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superchunk said:
I would bet that MGS4 will cost Konami around 30m to produce and another million to advertise and distribute.

If they make about $20 per sale, then they would only need to sell about 1.55m units to break even. I bet they are aiming for a 4-5m sell through. So even if they spend 40m at a max, they should still be really profitable here. Based on the numbers below, this is a huge game for them, it is their biggest franchise.

Let's see, MGS games sold historically,

1 = 5.59m
2 = 5.56m
3 = 3.96m

@http://vgchartz.com/worldtotals.php?name=metal+gear&console=&publisher=&sort=Total

holy shite!!! i agree with you superchunk!!! 200 devs just means this'll be the most fantastic game i've ever laid my hands on! =) you guys should also consider sony is taking on some of the burden, most likely advertising costs at the least... this is one of their norms for exclusivity.

This just seems like a huge waste of money. I've got all the PS1/2 Metal Gear games and love them in their own way. I can't help but think they would have been much better off releasing another Metal Gear on the PS2 and then a bunch of other games that took risks on the PSP, DS and Wii. If they make 300 million off the game and it costs them 80 million to make it's not as impressive as making a game that cost 5-10 Million and bringing in 240 million. The risk factor on this game is insane.



Prepare for termination! It is the only logical thing to do, for I am only loyal to Megatron.

superchunk said:

Let's see, MGS games sold historically,

1 = 5.59m
2 = 5.56m
3 = 3.96m

@http://vgchartz.com/worldtotals.php?name=metal+gear&console=&publisher=&sort=Total

those are impressive numbers... but they're based on consoles with an extremely huge install base (100Million+ for both ps2 and ps1).

there are currently only 5M PS3s in people's homes... even if you double it (and that's being generous) and say that there will be 10M by the time the game comes out, do you really think MGS4 will even approach MGS3 numbers?

I'm not saying the game will flop... I'm sure it will do very well... but it will be difficult to match MGS3 in sales if there are only 10M PS3s out there in people's homes.  That's less then 10% of the install based that MGS3 had to work with.



areseris said:
superchunk said:

Let's see, MGS games sold historically,

1 = 5.59m
2 = 5.56m
3 = 3.96m

@http://vgchartz.com/worldtotals.php?name=metal+gear&console=&publisher=&sort=Total

those are impressive numbers... but they're based on consoles with an extremely huge install base (100Million+ for both ps2 and ps1).

there are currently only 5M PS3s in people's homes... even if you double it (and that's being generous) and say that there will be 10M by the time the game comes out, do you really think MGS4 will even approach MGS3 numbers?

I'm not saying the game will flop... I'm sure it will do very well... but it will be difficult to match MGS3 in sales if there are only 10M PS3s out there in people's homes.  That's less then 10% of the install based that MGS3 had to work with.


 

It's a different situation this time out though. MGS4 is coming out really early in the console's life.   Also, this is a console that is lacking big games so far.  It isn't hard to imagine a higher attach rate for this game, I think.

"Human equality is a contingent fact of history. Equality is not true by definition; it is neither an ethical principle (though equal treatment may be) nor a statement about norms of social action. It just worked out that way. A hundred different and plausible scenarios for human history would have yielded other results (and moral dilemmas of enormous magnitude). They didn't happen." - Stephen Jay Gould

Systems I currently own (in order of preference): PS2, SNES, Gamecube, Xbox 360, Genesis, Nintendo DS, PSX, XBOX, Wii, PS3,  Atari 5200, Turbo-Grafx 16, NES, Gameboy, Game Gear, 32X.

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areseris said:
superchunk said:

Let's see, MGS games sold historically,

1 = 5.59m
2 = 5.56m
3 = 3.96m

@http://vgchartz.com/worldtotals.php?name=metal+gear&console=&publisher=&sort=Total

those are impressive numbers... but they're based on consoles with an extremely huge install base (100Million+ for both ps2 and ps1).

there are currently only 5M PS3s in people's homes... even if you double it (and that's being generous) and say that there will be 10M by the time the game comes out, do you really think MGS4 will even approach MGS3 numbers?

I'm not saying the game will flop... I'm sure it will do very well... but it will be difficult to match MGS3 in sales if there are only 10M PS3s out there in people's homes. That's less then 10% of the install based that MGS3 had to work with.


MGS2 did not have the benefit of a 100 million PS2 install base on day 1. There were about 10 million PS2s in people's hands when MGS2 came out in Nov. '01, just one year after the launch of the PS2. By the time MGS4 comes out, there will be about 8-10 million PS3s in people's hands. You can also argue that the PS2's library was far better than the PS3's at the launch point of MGS2 and MGS4 respectively. By the time MGS2 came out, huge titles like Twisted Metal Black and Gran Turismo 3 were already out and FFX was but 2 months from being released. So, is it really that outrageous for MGS4, the final MGS, to sell similarly to MGS2?



My Top 5:

Shadow of the Colossus, Metal Gear Solid 3, Shenmue, Skies of Arcadia, Chrono Trigger

My 2 nex-gen systems: PS3 and Wii

Prediction Aug '08: We see the PSP2 released fall '09. Graphically, it's basically the same as the current system. UMD drive ditched and replaced by 4-8gb on board flash memory. Other upgrades: 2nd analog nub, touchscreen, blutooth, motion sensor. Design: Flip-style or slider. Size: Think Iphone. Cost: $199. Will be profitable on day 1.

jman8 said:

MGS2 did not have the benefit of a 100 million PS2 install base on day 1. There were about 10 million PS2s in people's hands when MGS2 came out in Nov. '01, just one year after the launch of the PS2. By the time MGS4 comes out, there will be about 8-10 million PS3s in people's hands. You can also argue that the PS2's library was far better than the PS3's at the launch point of MGS2 and MGS4 respectively. By the time MGS2 came out, huge titles like Twisted Metal Black and Gran Turismo 3 were already out and FFX was but 2 months from being released. So, is it really that outrageous for MGS4, the final MGS, to sell similarly to MGS2?


Sony shipped 19.5 Million consoles as of September 31st 2001 and had only shipped 8.24 Million units in North America ... That means that when Metal Gear Solid 2 was shipped the North American userbase of the PS2 was similar in size to the total userbase of the XBox 360 (currently).



Thanks for that info, Happy. I just remember Sony touting at the time that they had shipped 10 million units before the GC or Xbox even launched, but I guess that was shipped to America only. I still don't think it's outrageous for MGS4 to hit numbers like the previous titles simply because MGS4 defines the PS3 more than MGS2 defined the PS2. Like I said, there were already a host of huge titles released for the PS2 by the time MGS2 came out, which is just not true for MGS4 and the PS3. Therefore, a very large percentage of PS3 owners are gonna buy the finale of the series.



My Top 5:

Shadow of the Colossus, Metal Gear Solid 3, Shenmue, Skies of Arcadia, Chrono Trigger

My 2 nex-gen systems: PS3 and Wii

Prediction Aug '08: We see the PSP2 released fall '09. Graphically, it's basically the same as the current system. UMD drive ditched and replaced by 4-8gb on board flash memory. Other upgrades: 2nd analog nub, touchscreen, blutooth, motion sensor. Design: Flip-style or slider. Size: Think Iphone. Cost: $199. Will be profitable on day 1.

Namco Bandai's Takasu Says PS3 Game Titles Must Sell 500,000

By Masaki Kondo

Nov. 30 (Bloomberg) -- Namco Bandai Holdings Inc., Japan's second-biggest maker of video-game software, must sell at least half a million copies of a game for Sony Corp.'s PlayStation 3 console to make money on the title, said President Takeo Takasu.

Graphics for the high-definition games cost about 1 billion yen ($8.6 million) to create, more than double that for Nintendo Co.'s Wii titles, Takasu said in a Tokyo interview Nov. 28.


http://www.bloomberg.com/apps/news?pid=20601101&sid=az3neI1eJui8&refer=japan

Story is about a year old. It talks about the cost originally to make PS3 games, according to namco prez. Obviously this figure is just relating to graphics. So I see it as reasonable to see a company like Konami spending around 40 million to complete Metal Gear solid 4. From Concept to completion, voice acting, score department etc. Anyone else find any good info?



I think that article title is a bit deceiving simply because budgets can vary so much between any two games. While costs are definitely a lot higher now than in the last generation, I think there are ways to keep them from spiraling out of control like some people fear. The biggest thing developers will have to do be diligent about is recycling game engines. These days I don't think you can just build a single full game from the ground up and plan on keeping a tight budget. You have to either pick an engine off the shelf like the Unreal Engine, or when you're building a game, you have to have plans for sequels and build your engine so that it is versatile enough for use in other unrelated potential titles. Also, the more and more familiar devs become with the hardware the less manpower they'll need to pull off a game. So I don't think we have to worry too much.



My Top 5:

Shadow of the Colossus, Metal Gear Solid 3, Shenmue, Skies of Arcadia, Chrono Trigger

My 2 nex-gen systems: PS3 and Wii

Prediction Aug '08: We see the PSP2 released fall '09. Graphically, it's basically the same as the current system. UMD drive ditched and replaced by 4-8gb on board flash memory. Other upgrades: 2nd analog nub, touchscreen, blutooth, motion sensor. Design: Flip-style or slider. Size: Think Iphone. Cost: $199. Will be profitable on day 1.