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areseris said:
superchunk said:

Let's see, MGS games sold historically,

1 = 5.59m
2 = 5.56m
3 = 3.96m

@http://vgchartz.com/worldtotals.php?name=metal+gear&console=&publisher=&sort=Total

those are impressive numbers... but they're based on consoles with an extremely huge install base (100Million+ for both ps2 and ps1).

there are currently only 5M PS3s in people's homes... even if you double it (and that's being generous) and say that there will be 10M by the time the game comes out, do you really think MGS4 will even approach MGS3 numbers?

I'm not saying the game will flop... I'm sure it will do very well... but it will be difficult to match MGS3 in sales if there are only 10M PS3s out there in people's homes. That's less then 10% of the install based that MGS3 had to work with.


MGS2 did not have the benefit of a 100 million PS2 install base on day 1. There were about 10 million PS2s in people's hands when MGS2 came out in Nov. '01, just one year after the launch of the PS2. By the time MGS4 comes out, there will be about 8-10 million PS3s in people's hands. You can also argue that the PS2's library was far better than the PS3's at the launch point of MGS2 and MGS4 respectively. By the time MGS2 came out, huge titles like Twisted Metal Black and Gran Turismo 3 were already out and FFX was but 2 months from being released. So, is it really that outrageous for MGS4, the final MGS, to sell similarly to MGS2?



My Top 5:

Shadow of the Colossus, Metal Gear Solid 3, Shenmue, Skies of Arcadia, Chrono Trigger

My 2 nex-gen systems: PS3 and Wii

Prediction Aug '08: We see the PSP2 released fall '09. Graphically, it's basically the same as the current system. UMD drive ditched and replaced by 4-8gb on board flash memory. Other upgrades: 2nd analog nub, touchscreen, blutooth, motion sensor. Design: Flip-style or slider. Size: Think Iphone. Cost: $199. Will be profitable on day 1.