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Forums - PC - Top 10 Breakthrough PC Games

Kenryoku_Maxis said:
KungKras said:
CommunistHater said:
Starcratft??

It was a Stupid Warcraft clone.

Total Annhilation all the way

So... In what country is Total Anihilation second only to football? (Soccer to americans)

Are Total Anihilantion pros regarded as celebrities?

Can any cool micro even be done in Total Anihilation? How about something as simple as balance?

Ultimately. Which game is the face of all RTS games? !!!!

Look, StarCraft is a good game, but really, its not the best RTS out there.  And while Korea obsesses over it, that's not exactly a good thing.  There have been better RTS games that have come out since, both in innovating the RTS genre and in just plain fun factor.  But beyond that, even when StarCraft was king, some people didn't think it was the end all of RTS.  Age of Empires II was much more interesting to me simply because it was a much bigger game in scope and didn't fall into basically one of three strategies to win.  Nor did the game become so focused on tournament play or intense micromanagement.

But the basic thing is, StarCraft is a 10 year old game and has been overtaken by other RTS games which have surpassed it.  Yes its the most popular and most played, but that doesn't mean it isn't without faults and showing its age.  And if one game gets too big, it can actually hurt a perticular genre when people won't play anything else.

I could never stand AoE2 too much since every faction was basically a copy of every other faction with minimal differences so I'm basically playing the same thing over ad over and over again while in SC you have 3 completely different factions.



Tag(thx fkusumot) - "Yet again I completely fail to see your point..."

HD vs Wii, PC vs HD: http://www.vgchartz.com/forum/thread.php?id=93374

Why Regenerating Health is a crap game mechanic: http://gamrconnect.vgchartz.com/post.php?id=3986420

gamrReview's broken review scores: http://gamrconnect.vgchartz.com/post.php?id=4170835

 

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KungKras said:
Kenryoku_Maxis said:
KungKras said:
CommunistHater said:
Starcratft??

It was a Stupid Warcraft clone.

Total Annhilation all the way

So... In what country is Total Anihilation second only to football? (Soccer to americans)

Are Total Anihilantion pros regarded as celebrities?

Can any cool micro even be done in Total Anihilation? How about something as simple as balance?

Ultimately. Which game is the face of all RTS games? !!!!

Look, StarCraft is a good game, but really, its not the best RTS out there.  And while Korea obsesses over it, that's not exactly a good thing.  There have been better RTS games that have come out since, both in innovating the RTS genre and in just plain fun factor.  But beyond that, even when StarCraft was king, some people didn't think it was the end all of RTS.  Age of Empires II was much more interesting to me simply because it was a much bigger game in scope and didn't fall into basically one of three strategies to win.  Nor did the game become so focused on tournament play or intense micromanagement.

But the basic thing is, StarCraft is a 10 year old game and has been overtaken by other RTS games which have surpassed it.  Yes its the most popular and most played, but that doesn't mean it isn't without faults and showing its age.  And if one game gets too big, it can actually hurt a perticular genre when people won't play anything else.

We obviously value different things in RTS games, so to reach a conclusion about wich game is the best we would have to argue about what aspects of the genre are the most important, wich would be almost impossible. But the guys that made this list obviously put popularity before innovation (That's why they put doom at#1 instead of Wolfenstein3D) Starcraft is the 'Doom' of the RTS games, just like Doom is the 'Doom' of FPS.

Aside from that, there are much more than three strategies in SC. And how is it beginning to show it's age? The only thing that hasn't aged that well in SC is the editor in my opinion.

 

 

I guess I should have specified.  'There's only 3 strategies when you play tournament people who only play Lost Temple all day.'  And really, that's kind of what Starcraft has become, the ultimate method driven, I do this so you counter with that gg RTS.  There's nothing inherently wrong with that.  But I just like more variety and options in an RTS.  And the ability to do something new every game without having to go 'No, can't do that or I'll be defenseless to an early drop...no can't do that or I'll be defenseless to his Tanks...."

 

vlad321 said:
Kenryoku_Maxis said:
KungKras said:
CommunistHater said:
Starcratft??

It was a Stupid Warcraft clone.

Total Annhilation all the way

So... In what country is Total Anihilation second only to football? (Soccer to americans)

Are Total Anihilantion pros regarded as celebrities?

Can any cool micro even be done in Total Anihilation? How about something as simple as balance?

Ultimately. Which game is the face of all RTS games? !!!!

Look, StarCraft is a good game, but really, its not the best RTS out there.  And while Korea obsesses over it, that's not exactly a good thing.  There have been better RTS games that have come out since, both in innovating the RTS genre and in just plain fun factor.  But beyond that, even when StarCraft was king, some people didn't think it was the end all of RTS.  Age of Empires II was much more interesting to me simply because it was a much bigger game in scope and didn't fall into basically one of three strategies to win.  Nor did the game become so focused on tournament play or intense micromanagement.

But the basic thing is, StarCraft is a 10 year old game and has been overtaken by other RTS games which have surpassed it.  Yes its the most popular and most played, but that doesn't mean it isn't without faults and showing its age.  And if one game gets too big, it can actually hurt a perticular genre when people won't play anything else.

I could never stand AoE2 too much since every faction was basically a copy of every other faction with minimal differences so I'm basically playing the same thing over ad over and over again while in SC you have 3 completely different factions.

Well in AOE2, each race has differences with unique units (like the British Longbowmen or the Japanese Samurai) but they also get unique advancements (like Chinese can research maximum farming techniques and the Monguls can research all forms of gunpowder tech).  But like any good RTS series, the sequels improved on these features.  AOEIII have much more variety and every race has many more unique features and units.  But to make it even better, you get a 'consulate', to allow you to make pacts with other races and use their units.  Plus you can find 'Native' units on various maps, from Pawnee Indians to Shaolin Monks to Jesuit Missionaries who ride horses and wield guns.

There's really a wide variety in the AOE series.



Six upcoming games you should look into:

 

  

Kenryoku_Maxis said:
vlad321 said:
Kenryoku_Maxis said:
KungKras said:
CommunistHater said:
Starcratft??

It was a Stupid Warcraft clone.

Total Annhilation all the way

So... In what country is Total Anihilation second only to football? (Soccer to americans)

Are Total Anihilantion pros regarded as celebrities?

Can any cool micro even be done in Total Anihilation? How about something as simple as balance?

Ultimately. Which game is the face of all RTS games? !!!!

Look, StarCraft is a good game, but really, its not the best RTS out there.  And while Korea obsesses over it, that's not exactly a good thing.  There have been better RTS games that have come out since, both in innovating the RTS genre and in just plain fun factor.  But beyond that, even when StarCraft was king, some people didn't think it was the end all of RTS.  Age of Empires II was much more interesting to me simply because it was a much bigger game in scope and didn't fall into basically one of three strategies to win.  Nor did the game become so focused on tournament play or intense micromanagement.

But the basic thing is, StarCraft is a 10 year old game and has been overtaken by other RTS games which have surpassed it.  Yes its the most popular and most played, but that doesn't mean it isn't without faults and showing its age.  And if one game gets too big, it can actually hurt a perticular genre when people won't play anything else.

I could never stand AoE2 too much since every faction was basically a copy of every other faction with minimal differences so I'm basically playing the same thing over ad over and over again while in SC you have 3 completely different factions.

Well in AOE2, each race has differences with unique units (like the British Longbowmen or the Japanese Samurai) but they also get unique advancements (like Chinese can research maximum farming techniques and the Monguls can research all forms of gunpowder tech).  But like any good RTS series, the sequels improved on these features.  AOEIII have much more variety and every race has many more unique features and units.  But to make it even better, you get a 'consulate', to allow you to make pacts with other races and use their units.  Plus you can find 'Native' units on various maps, from Pawnee Indians to Shaolin Monks to Jesuit Missionaries who ride horses and wield guns.

There's really a wide variety in the AOE series.

If we're going into series, AOE has 3 while SC has only 1 game, so You can't really argue series here, just games. Also AOE3 was horrendous. Whose idea was it to do the leveling of cities in an RTS game? Whoever it was needs to get fire.

However AOE3 does have more variety, but it's still annoying, my swordsmen are almost the same acros all civilizations except the ones who have a unique unit or 2, meanwhile in SC all units are unique.



Tag(thx fkusumot) - "Yet again I completely fail to see your point..."

HD vs Wii, PC vs HD: http://www.vgchartz.com/forum/thread.php?id=93374

Why Regenerating Health is a crap game mechanic: http://gamrconnect.vgchartz.com/post.php?id=3986420

gamrReview's broken review scores: http://gamrconnect.vgchartz.com/post.php?id=4170835

 

I was wondering what MMO they would choose for the list. Glad they picked UO. Woot for scamming and ganking!



Hi, this is Vince with Shamwow.

vlad321 said:
Kenryoku_Maxis said:
vlad321 said:
Kenryoku_Maxis said:
KungKras said:
CommunistHater said:
Starcratft??

It was a Stupid Warcraft clone.

Total Annhilation all the way

So... In what country is Total Anihilation second only to football? (Soccer to americans)

Are Total Anihilantion pros regarded as celebrities?

Can any cool micro even be done in Total Anihilation? How about something as simple as balance?

Ultimately. Which game is the face of all RTS games? !!!!

Look, StarCraft is a good game, but really, its not the best RTS out there.  And while Korea obsesses over it, that's not exactly a good thing.  There have been better RTS games that have come out since, both in innovating the RTS genre and in just plain fun factor.  But beyond that, even when StarCraft was king, some people didn't think it was the end all of RTS.  Age of Empires II was much more interesting to me simply because it was a much bigger game in scope and didn't fall into basically one of three strategies to win.  Nor did the game become so focused on tournament play or intense micromanagement.

But the basic thing is, StarCraft is a 10 year old game and has been overtaken by other RTS games which have surpassed it.  Yes its the most popular and most played, but that doesn't mean it isn't without faults and showing its age.  And if one game gets too big, it can actually hurt a perticular genre when people won't play anything else.

I could never stand AoE2 too much since every faction was basically a copy of every other faction with minimal differences so I'm basically playing the same thing over ad over and over again while in SC you have 3 completely different factions.

Well in AOE2, each race has differences with unique units (like the British Longbowmen or the Japanese Samurai) but they also get unique advancements (like Chinese can research maximum farming techniques and the Monguls can research all forms of gunpowder tech).  But like any good RTS series, the sequels improved on these features.  AOEIII have much more variety and every race has many more unique features and units.  But to make it even better, you get a 'consulate', to allow you to make pacts with other races and use their units.  Plus you can find 'Native' units on various maps, from Pawnee Indians to Shaolin Monks to Jesuit Missionaries who ride horses and wield guns.

There's really a wide variety in the AOE series.

If we're going into series, AOE has 3 while SC has only 1 game, so You can't really argue series here, just games. Also AOE3 was horrendous. Whose idea was it to do the leveling of cities in an RTS game? Whoever it was needs to get fire.

However AOE3 does have more variety, but it's still annoying, my swordsmen are almost the same acros all civilizations except the ones who have a unique unit or 2, meanwhile in SC all units are unique.

Leveling cities produces variety each game (because it gives you cards, to produce extra units/techs).  You can't claim it makes the game 'suck' and then say 'Starcraft is better because it stays stagnant'.  It just makes it seem like you're saying is 'Starcraft is better because AOE sucks'.  If that's your opinion, then so be it.  Also, Starcraft II is coming soon enough and while no one has played it yet....its not like all the preview videos and details on the game make it seem like the next game is going to innovate anything in the RTS genre.  Just pretty much add new units and graphical effects to the same Starcraft triangle model.  Which pretty much is the only thing they can do, because changing the 'most popular' RTS system out there is economical suicide.

But whatever, because of the OVERWHELMING bias against AOEIII, then I propose we use Company of Heroes as a better example of an RTS that has surpassed Starcraft in the last 10 years in its genre.

Also, I'd like to point out, while it may seem that all units in Starcraft are 'unique', they are...sort of.  Marines are still comperable to Zerglings, who are still comperable to Zelots.  And etc on down the line.  They all have unique abilities and Str/HP, but they still serve the same purpose for their specific race.  And that's what makes Starcraft work.  All three races are in a triangle balance with each other (though Terran is arguably overpowered).  Why is it so bad that AOE3 has similar units, when there's 14 different races?  Or do we have to make up a different kind of swordsman for French troops than Spanish?  After you go beyond 4 races, balancing becomes an issue.  Again, that's how Starcraft works so well, because it stuck to 3 races.



Six upcoming games you should look into:

 

  

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Kenryoku_Maxis said:
Also, I'd like to point out, while it may seem that all units in Starcraft are 'unique', they are...sort of.  Marines are still comperable to Zerglings, who are still comperable to Zelots.  And etc on down the line.  They all have unique abilities and Str/HP, but they still serve the same purpose for their specific race.  And that's what makes Starcraft work.  All three races are in a triangle balance with each other (though Terran is arguably overpowered).  Why is it so bad that AOE3 has similar units, when there's 14 different races?  Or do we have to make up a different kind of swordsman for French troops than Spanish?  After you go beyond 4 races, balancing becomes an issue.  Again, that's how Starcraft works so well, because it stuck to 3 races.

I'm not going to try to comment on "StarCraft vs. AoE/CoH" because it's trench warfare and I don't even know the other ones too well.  And to be honest, it's been a long time since I played StarCraft.  Nevertheless:

Your assertion that Zerglings/Marines/Zealots are all 'basically the same' just because they're the cheapest basic combat unit is just wrong.  Zerglings require different tactics to use effectively compared to using Marines of Zealots.  Marines can shoot at air units while the other two can't, and Marines are ranged and the other two aren't.  Ranged fire is a HUGE difference -- not just because a ranged unit gets "free" hits before the other unit closes, but because it's easier to gang up without having to be physically adjacent to the target.  The Zealot, meanwhile, although behaving similarly to the Zergling, is a massively stronger unit.

I'd say the Hydralisk is closer to being a counterpart to the Marine than the Zergling is, or rather the Marine is in between the two of them in power.  Which just proves that there is no direct equivalent.  You can't just use the same tactics with another race. 

It's true that with huge numbers of races, balancing completely different unit types would become an unreasonably difficult task to ask of a game maker -- but why does that give the game a pass?  It's their fault for insisting on tons of races, knowing that that would be a consequence.  Or you can argue that the unique units/abilities that the races DO get make up for it when there are so many to pick from -- but if so, say that instead of making excuses. 



Tag (courtesy of fkusumot): "Please feel free -- nay, I encourage you -- to offer rebuttal."
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My advice to fanboys: Brag about stuff that's true, not about stuff that's false. Predict stuff that's likely, not stuff that's unlikely. You will be happier, and we will be happier.

"Everyone is entitled to his own opinion, but not his own facts." - Sen. Pat Moynihan
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The old smileys: ; - ) : - ) : - ( : - P : - D : - # ( c ) ( k ) ( y ) If anyone knows the shortcut for , let me know!
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I have the most epic death scene ever in VGChartz Mafia.  Thanks WordsofWisdom! 

I never met anyone who thought Starcraft was better than Age of Empires I or II during all my years playing on the Zone.



^ The Twilight Zone?



Tag (courtesy of fkusumot): "Please feel free -- nay, I encourage you -- to offer rebuttal."
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My advice to fanboys: Brag about stuff that's true, not about stuff that's false. Predict stuff that's likely, not stuff that's unlikely. You will be happier, and we will be happier.

"Everyone is entitled to his own opinion, but not his own facts." - Sen. Pat Moynihan
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
The old smileys: ; - ) : - ) : - ( : - P : - D : - # ( c ) ( k ) ( y ) If anyone knows the shortcut for , let me know!
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
I have the most epic death scene ever in VGChartz Mafia.  Thanks WordsofWisdom! 

@ Kenryoko maxis.

Just to point out facts, there are several openings in Starcraft for each race, including rushes and economy openings, some opeinings counter other openings while others are more safe. From these openings, there are several ways to transition to mid-game depending on what the oponent is doing (there is still choice) And after that, there are several ways to play out late game. Creativity is always a factor when playing Starcraft, it's risky to try something new, but it just might work, many new tactics have been popularized quite recently. Just to point out that there are always choices you can make.



I LOVE ICELAND!

Final-Fan said:
^ The Twilight Zone?

No, you silly.

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