vlad321 said:
Kenryoku_Maxis said:
vlad321 said:
Kenryoku_Maxis said:
KungKras said:
CommunistHater said: Starcratft??
It was a Stupid Warcraft clone.
Total Annhilation all the way |
So... In what country is Total Anihilation second only to football? (Soccer to americans)
Are Total Anihilantion pros regarded as celebrities?
Can any cool micro even be done in Total Anihilation? How about something as simple as balance?
Ultimately. Which game is the face of all RTS games? !!!!
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Look, StarCraft is a good game, but really, its not the best RTS out there. And while Korea obsesses over it, that's not exactly a good thing. There have been better RTS games that have come out since, both in innovating the RTS genre and in just plain fun factor. But beyond that, even when StarCraft was king, some people didn't think it was the end all of RTS. Age of Empires II was much more interesting to me simply because it was a much bigger game in scope and didn't fall into basically one of three strategies to win. Nor did the game become so focused on tournament play or intense micromanagement.
But the basic thing is, StarCraft is a 10 year old game and has been overtaken by other RTS games which have surpassed it. Yes its the most popular and most played, but that doesn't mean it isn't without faults and showing its age. And if one game gets too big, it can actually hurt a perticular genre when people won't play anything else.
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I could never stand AoE2 too much since every faction was basically a copy of every other faction with minimal differences so I'm basically playing the same thing over ad over and over again while in SC you have 3 completely different factions.
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Well in AOE2, each race has differences with unique units (like the British Longbowmen or the Japanese Samurai) but they also get unique advancements (like Chinese can research maximum farming techniques and the Monguls can research all forms of gunpowder tech). But like any good RTS series, the sequels improved on these features. AOEIII have much more variety and every race has many more unique features and units. But to make it even better, you get a 'consulate', to allow you to make pacts with other races and use their units. Plus you can find 'Native' units on various maps, from Pawnee Indians to Shaolin Monks to Jesuit Missionaries who ride horses and wield guns.
There's really a wide variety in the AOE series.
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If we're going into series, AOE has 3 while SC has only 1 game, so You can't really argue series here, just games. Also AOE3 was horrendous. Whose idea was it to do the leveling of cities in an RTS game? Whoever it was needs to get fire.
However AOE3 does have more variety, but it's still annoying, my swordsmen are almost the same acros all civilizations except the ones who have a unique unit or 2, meanwhile in SC all units are unique.
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Leveling cities produces variety each game (because it gives you cards, to produce extra units/techs). You can't claim it makes the game 'suck' and then say 'Starcraft is better because it stays stagnant'. It just makes it seem like you're saying is 'Starcraft is better because AOE sucks'. If that's your opinion, then so be it. Also, Starcraft II is coming soon enough and while no one has played it yet....its not like all the preview videos and details on the game make it seem like the next game is going to innovate anything in the RTS genre. Just pretty much add new units and graphical effects to the same Starcraft triangle model. Which pretty much is the only thing they can do, because changing the 'most popular' RTS system out there is economical suicide.
But whatever, because of the OVERWHELMING bias against AOEIII, then I propose we use Company of Heroes as a better example of an RTS that has surpassed Starcraft in the last 10 years in its genre.
Also, I'd like to point out, while it may seem that all units in Starcraft are 'unique', they are...sort of. Marines are still comperable to Zerglings, who are still comperable to Zelots. And etc on down the line. They all have unique abilities and Str/HP, but they still serve the same purpose for their specific race. And that's what makes Starcraft work. All three races are in a triangle balance with each other (though Terran is arguably overpowered). Why is it so bad that AOE3 has similar units, when there's 14 different races? Or do we have to make up a different kind of swordsman for French troops than Spanish? After you go beyond 4 races, balancing becomes an issue. Again, that's how Starcraft works so well, because it stuck to 3 races.