Kenryoku_Maxis said:
Well in AOE2, each race has differences with unique units (like the British Longbowmen or the Japanese Samurai) but they also get unique advancements (like Chinese can research maximum farming techniques and the Monguls can research all forms of gunpowder tech). But like any good RTS series, the sequels improved on these features. AOEIII have much more variety and every race has many more unique features and units. But to make it even better, you get a 'consulate', to allow you to make pacts with other races and use their units. Plus you can find 'Native' units on various maps, from Pawnee Indians to Shaolin Monks to Jesuit Missionaries who ride horses and wield guns. There's really a wide variety in the AOE series. |
If we're going into series, AOE has 3 while SC has only 1 game, so You can't really argue series here, just games. Also AOE3 was horrendous. Whose idea was it to do the leveling of cities in an RTS game? Whoever it was needs to get fire.
However AOE3 does have more variety, but it's still annoying, my swordsmen are almost the same acros all civilizations except the ones who have a unique unit or 2, meanwhile in SC all units are unique.
Tag(thx fkusumot) - "Yet again I completely fail to see your point..."
HD vs Wii, PC vs HD: http://www.vgchartz.com/forum/thread.php?id=93374
Why Regenerating Health is a crap game mechanic: http://gamrconnect.vgchartz.com/post.php?id=3986420
gamrReview's broken review scores: http://gamrconnect.vgchartz.com/post.php?id=4170835








