Xoj said: ^ their whole jrpg line up. GTA4 and fallout DLC. and if rumors are too, a port of MG:Rising, considering the said they would "break the bank for E3 2009". they are not ashamed of it.
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“^ their whole jrpg line up.”
That makes no sense...most of the JRPG line-up was all new IP...sooo what "popular" franchise?
GTA4 and Fallout...sure...M$ secured exclusive deal with the developer, but I doubt it was a cash exchange, especially with Fallout DLC, since it wasn't exclusive to the 360.
Metal Gear...dunno...might have something to do with the Publisher/Developer looking at the sales distribution, and making a decision that double the sales, at the very least is a better deal for them. Let's look at the math...
- Devil May Cry 4 : 360-1.15M/PS3 - 1.26
- Resident Evil 4: 360-2.31/PS3- 2.43/Wii - 1.60
As those are two prominent franchises to jump to the 360. Basically, had those developers NOT brought those games to the 360, they would have passed on $70 to $130 million in brand revenue…so I’m not sure what more convincing M$ would need to get them to multi-plat there game. Any 3rd developer that works a game exclusive, and DOESN’T get some support from the console maker is smoking crack! Some point to Valve, but they do so, because they aren’t interested in expanding their studio size…and they consider themselves a PC programming firm. They tried to port a game to the PS3 and so I think they are in the best position to understand their GAP in capability. If they already have all of their teams focused on stuff in the works, people are basically asking them to go out, and get talent to work on PS3…why…better sales, but they are a studio under a conglomerate, so what does that really mean for them? Square Enix is a Japanese firm that made the early decision to invest in the 360…THAT probably why there were so many 360 games in the pipeline…