Barozi said:
Oh no. They might not have been the big sellers, but all of them sold more than 500k and they weren't expensive to make. |
Sources Please.
Barozi said:
Oh no. They might not have been the big sellers, but all of them sold more than 500k and they weren't expensive to make. |
Sources Please.
ha ha, that's one hell of a theory 
If it wasn't SE we are talking about i might have consider it XD
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Barozi said:
Oh no. They might not have been the big sellers, but all of them sold more than 500k and they weren't expensive to make. |
lol, they were
darthdevidem01 said:
lol, they were |
Well we all know the most expensive part of games are the graphics. In this case SE licensed the UE3 for The Last Remnant. On the other hand Infinite Undiscovery was sponsored by Microsoft and Star Ocean 4 used the same engine as IU.
All of them have over 500k sales and soon 600k+ which makes me think that they have at least broke even with every game. (Probably made a small profit, but that shouldn't be part of this discussion now)
Barozi said:
Well we all know the most expensive part of games are the graphics. In this case SE licensed the UE3 for The Last Remnant. On the other hand Infinite Undiscovery was sponsored by Microsoft and Star Ocean 4 used the same engine as IU. All of them have over 500k sales and soon 600k+ which makes me think that they have at least broke even with every game. (Probably made a small profit, but that shouldn't be part of this discussion now) |
But still no sources? :(
jammy2211 said:
But still no sources? :( |
I could give you sources for Last Remnant using the UE3 and that Infinite Undiscovery is a Microsoft ip ^^
There unfortunately doesn't exist a report on developement costs for any of those games (AFAIK), but there is also no source that it flopped. If ~$15.000.000 isn't enough to break even, then even more studios would have shut their doors by now.
But I could indeed give you a link from "The Source" where an 360 game with average budget breaks even at about 250k-300k. (Which I personally think is too low)
jammy2211 said:
But still no sources? :( |
He doesn't need proof for those points. It's just his theory and speculation.
I dont think there would be much backlash at developers anyways. The backlash would be directed at MS for only having DVD-format on their console.
You can't expect devs to keep nerfing games on one console, and making the other suffer.
If devs do what I suggested, atleast 360 users still get something. And if they want more, they can upgrade to the PS3.
It's not like the 360 version would LOSE anything. It would get everything that was originally intended for it. The PS3 version would simply get MORE because BluRay is capable of holding much more data. Win win situation for everyone IMO
| MrNathanDrake said: I dont think there would be much backlash at developers anyways. The backlash would be directed at MS for only having DVD-format on their console. |
You sir are practiced at the art of stealth trolling. Years and years of practice, or just a natural gift?