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Forums - Nintendo - Unamed Source: Zelda Trailer Coming in October

Demotruk said:
Slimebeast said:
RolStoppable said:
Slimebeast said:
Does TP have motion controls no?

Do u want next Zelda to have motion controls?

TP had tacked on motion controls. Swing the Wiimote any way you like to swing the sword. No distinction between horizontal or vertical moves, that's still done with the analog stick like in previous 3D Zelda games. The IR pointing was great. Motion controls were only good for fishing and the roll ball minigame.

I guess pretty much everyone wants the real Wii Zelda to have motion controls with Wii Motion Plus support.


Oh. Do u make a distinction between 'IR pointing' as one control method and 'motion controls' as another?


Of course. You can't aim well with motion controls, the pointer is used for archery.

Does it have a red laser dot that u point on the screen, then press a button to fire a bullet or an arrow?



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A cursor, yes.



A game I'm developing with some friends:

www.xnagg.com/zombieasteroids/publish.htm

It is largely a technical exercise but feedback is appreciated.

This could be true, that is when Ninty holds it's conference.
Hopfully it will be somthing like the TP E3 04 trailer.



tag:"reviews only matter for the real hardcore gamer"

RolStoppable said:
Slimebeast said:
RolStoppable said:
Slimebeast said:
Does TP have motion controls no?

Do u want next Zelda to have motion controls?

TP had tacked on motion controls. Swing the Wiimote any way you like to swing the sword. No distinction between horizontal or vertical moves, that's still done with the analog stick like in previous 3D Zelda games. The IR pointing was great. Motion controls were only good for fishing and the roll ball minigame.

I guess pretty much everyone wants the real Wii Zelda to have motion controls with Wii Motion Plus support.


Oh. Do u make a distinction between 'IR pointing' as one control method and 'motion controls' as another?

Yes, because pointing isn't really a motion. You barely move your hand while pointing. IR pointing is also much easier to implement in games.

Handling the bow is very easy in TP, you press the B button to change the perspective and then point at the screen and press B again to shoot an arrow. In Mario & Sonic at the Olympic Games you press A+B and pull the Wiimote back to get the arrow ready, point at the screen and tilt the Nunchuk to bring the second cursor over the Wiimote cursor for better accuracy. Then you let A+B go to shoot the arrow.

The same action, but done with different controls (IR vs. IR plus motion). Of course the way that it is done in M&S wouldn't suit a Zelda game, because you have to be able to hit your target quickly. For M&S's archery it works very well though and it would also be way too easy to get good results with only pointing at the screen.

Getting motion controls right is really a hard thing to do, because most games fail to do it. On the other hand, nobody has to worry that the IR pointing won't work well, unless a game is made by a crappy developer.

Thanks Rol. That was a great xplanation.

But did u just describe Wii Motion Plus there (with the Mario and Sonic olympic archery)?

Btw, how can Mario and Sonic be in the same game. They are from different publishers.



Demotruk said:
Slimebeast said:
RolStoppable said:
Slimebeast said:
Does TP have motion controls no?

Do u want next Zelda to have motion controls?

TP had tacked on motion controls. Swing the Wiimote any way you like to swing the sword. No distinction between horizontal or vertical moves, that's still done with the analog stick like in previous 3D Zelda games. The IR pointing was great. Motion controls were only good for fishing and the roll ball minigame.

I guess pretty much everyone wants the real Wii Zelda to have motion controls with Wii Motion Plus support.


Oh. Do u make a distinction between 'IR pointing' as one control method and 'motion controls' as another?


Of course. You can't aim well with motion controls, the pointer is used for archery.

Sorry to quibble, but archery in Wii Sports Resort has shown that aiming can work pretty damn well if you're using a gyroscope instead of an accelerometer. ;)



"The worst part about these reviews is they are [subjective]--and their scores often depend on how drunk you got the media at a Street Fighter event."  — Mona Hamilton, Capcom Senior VP of Marketing
*Image indefinitely borrowed from BrainBoxLtd without his consent.

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cool rumor but i doubt itll happen



famousringo said:

Sorry to quibble, but archery in Wii Sports Resort has shown that aiming can work pretty damn well if you're using a gyroscope instead of an accelerometer. ;)

I was going to mention Motion Plus, but I didn't think it was important.

 

It works well enough for Wii Sports Resort, but I think I'd prefer to have games utilize the more precise pointing of IR in most cases. Aiming is more of an abstraction in WSR archery. (and I know, it's not perfect with IR either, but it's closer).



A game I'm developing with some friends:

www.xnagg.com/zombieasteroids/publish.htm

It is largely a technical exercise but feedback is appreciated.

It's almost a given Zelda Wii will release in 2010 holidays, so it would be reasonable to see some short trailers as of now.



 

 

 

 

 

This is why I don't buy Ninty anymore. No original 1st party IPs. Same with Hollywood. Remakes, prequels, and sequels.



theres actually quite a few new IPs announced. theres also endless ocean 2 and disaster although the last 1 didnt make it to NA



 nintendo fanboy, but the good kind

proud soldier of nintopia