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RolStoppable said:
Slimebeast said:
RolStoppable said:
Slimebeast said:
Does TP have motion controls no?

Do u want next Zelda to have motion controls?

TP had tacked on motion controls. Swing the Wiimote any way you like to swing the sword. No distinction between horizontal or vertical moves, that's still done with the analog stick like in previous 3D Zelda games. The IR pointing was great. Motion controls were only good for fishing and the roll ball minigame.

I guess pretty much everyone wants the real Wii Zelda to have motion controls with Wii Motion Plus support.


Oh. Do u make a distinction between 'IR pointing' as one control method and 'motion controls' as another?

Yes, because pointing isn't really a motion. You barely move your hand while pointing. IR pointing is also much easier to implement in games.

Handling the bow is very easy in TP, you press the B button to change the perspective and then point at the screen and press B again to shoot an arrow. In Mario & Sonic at the Olympic Games you press A+B and pull the Wiimote back to get the arrow ready, point at the screen and tilt the Nunchuk to bring the second cursor over the Wiimote cursor for better accuracy. Then you let A+B go to shoot the arrow.

The same action, but done with different controls (IR vs. IR plus motion). Of course the way that it is done in M&S wouldn't suit a Zelda game, because you have to be able to hit your target quickly. For M&S's archery it works very well though and it would also be way too easy to get good results with only pointing at the screen.

Getting motion controls right is really a hard thing to do, because most games fail to do it. On the other hand, nobody has to worry that the IR pointing won't work well, unless a game is made by a crappy developer.

Thanks Rol. That was a great xplanation.

But did u just describe Wii Motion Plus there (with the Mario and Sonic olympic archery)?

Btw, how can Mario and Sonic be in the same game. They are from different publishers.