By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Sales - I sincerely hope Sony didn't lose too much money on the PS3 Slim launch.

:enemyglider: said:

Andriasang:

The newly announced slimline PS3 offers a new form factor, a higher capacity hard drive, reduced noise output and a lower price point compared to the current system. There has to be a catch, right? For Sony, there might be.

Today's episode of a general interest TV Tokyo news program called Pipitto! Keizai Koukishin covered Sony's Gamescom announcement of the new PS3 system. To help understand Sony's pricing strategy, the program turned to an analyst at Daiwa Institute of Research who made claims without even knowing what the innards of the system were.

The slide lists the material cost for the PS3 as ¥40,000 [$424]. The announcer explains that a price drop to ¥29,800 [$316] means that Sony's losses will increase with each system they sell. However, if they increase their sales, the material cost will gradually go down, and so too will the losses.

We last heard specifics on PS3's losses in May through a more official source. Back then, Sony CFO Nobuyuki Oneda revealed that Sony was, as of March, still taking a 10% hit on each PS3 sold. Given the PS3's price at the time, 10% would mean a cost to Sony of about ¥44,000 [$461].

The TV Tokyo segment also attempted to explain why Sony was reducing the price of the system despite offering new features like the higher capacity hard drive. The answer came in the form of a graph showing PS3 sales trending below Wii and Xbox 360. The speaker pointed out that the system, even with its new pricing, is still pricier than its rivals (the show listed the 360 at ¥19,800) [$210].

http://www.andriasang.com/e/blog/2009/08/20/ps3_losses/


Kaz didn't say hoped. He said they were. And said they have been since last fiscal year.

"Any idea when Sony is expected to start posting profits on individual consoles? Right now, aren't they essentially taking a huge gamble by assuming SW sales will make up for losses from HW?"

If it were any other poster besides you I would give you a serious answer... but knowing you I won't waste my time



Around the Network

"Kaz didn't say hoped. He said they were. And said they have been since last fiscal year."

Link?



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

LordTheNightKnight said:
Serious_frusting said:
I think the increased software should take care of that ;)

Where are reports of those?

And so what? They lost over $3 billion from relying on software before. Relying on it still is part of the bad idea I mentioned.


Link to back up this claim please

"...the best way to prepare [to be a programmer] is to write programs, and to study great programs that other people have written. In my case, I went to the garbage cans at the Computer Science Center and fished out listings of their operating system." - Bill Gates (Microsoft Corporation)

"Hey, Steve, just because you broke into Xerox's house before I did and took the TV doesn't mean I can't go in later and take the stereo." - Bill Gates (Microsoft Corporation)

Bill Gates had Mac prototypes to work from, and he was known to be obsessed with trying to make Windows as good as SAND (Steve's Amazing New Device), as a Microsoft exec named it. It was the Mac that Microsoft took for its blueprint on how to make a GUI.

 

""Windows [n.] - A thirty-two bit extension and GUI shell to a sixteen bit patch to an eight bit operating system originally coded for a four bit microprocessor and sold by a two-bit company that can't stand one bit of competition.""

It's not a claim. It's actually pretty well known among the gaming community.

But if you want proof: http://news.softpedia.com/news/PlayStation-3-Cost-Sony-3-3-Billion-88957.shtml

Now don't act like I'm making stuff up.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

I think Kaz Hirai is a better CEO than Ken Kutaragi. He will make PS3 more competitive
until it makes a whole lot of money xD



Owner of PS1/PSOne , PS2 phat/slim  , PS3 phat/slim , PS Eye+Move and PSP phat/slim/brite/go (Sony)

The Official PS Vita Thread! Get all your latest PS Vita news here! Come join us!

 


Around the Network

I'm not doubting Kaz is doing a good job though. Considering the situation, he's doing pretty well. But man, still taking a cut just for better sales is still a risk.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

Well, it's making money in the UK. I can't be bothered to find the source, but it's been making money here for a while now. At one point, the PS3's £425 price equalled a crazy $700 equivalent, and even at £300 it was about $520. Now the slim is $412 in the UK according to a quick google based on the current exchange rate.

It's a similar situation in the rest of Europe, too.



My Blog, Please Have A Read:

http://Proseandconsoles.blogspot.com

http://arstechnica.com/gaming/news/2009/08/sony-still-losing-money-with-the-ps3-slim.ars

"If you're just talking about the hardware alone, the quick answer is yes. That makes good headlines, but I don't actually know that that's the true nature of the business that we're all in, whether it's PlayStation, Xbox or the Wii. I think the better indicator is to look at the business as a whole platform, to ask: are you profitable in terms of the hardware, software and peripherals. And the answer to that question is yes on a gross profit level since the last fiscal year."

obvious there are more costs to running a business than just PS3 HW.



JEDE3 said:

http://arstechnica.com/gaming/news/2009/08/sony-still-losing-money-with-the-ps3-slim.ars

"If you're just talking about the hardware alone, the quick answer is yes. That makes good headlines, but I don't actually know that that's the true nature of the business that we're all in, whether it's PlayStation, Xbox or the Wii. I think the better indicator is to look at the business as a whole platform, to ask: are you profitable in terms of the hardware, software and peripherals. And the answer to that question is yes on a gross profit level since the last fiscal year."

obvious there are more costs to running a business than just PS3 HW.

This has always been SCE's business model since the PS1. The current generation differs primarily because it started with the largest discrepancy between manufacturing cost and retail cost yet seen to date. A $240 net loss per unit is ridiculous for something expected to sell in the millions.

Less than three years later, SCE has managed to whittle that down to under $40, which would also be about as ridiculous (being able to scale down manufacturing costs so quickly) if it weren't so likely that this was all a part of the long term plan from the beginning.

The the key discrepancy limiting success was the delayed acceptance rate relative to the last generation, not surprising given the 2X difference in initial retail price.

But the reason why the focus by so many has been directed at the losses per unit, is that some tie this directly to SCE's ability to stay in the hardware business. And let's face it; some, for whatever personal reasons, are actually hoping to see SCE exit the business and will naturally focus on what they see as proof this has to happen.

Of course, everyone knows it's not the profit per hardware unit that makes a platform successful, rather the ability to draw continued development support from the broadest spectrum of third parties. It's really only when that support dries up that a platform is finished, other than any major management level incompetence.



greenmedic88 said:
JEDE3 said:

http://arstechnica.com/gaming/news/2009/08/sony-still-losing-money-with-the-ps3-slim.ars

"If you're just talking about the hardware alone, the quick answer is yes. That makes good headlines, but I don't actually know that that's the true nature of the business that we're all in, whether it's PlayStation, Xbox or the Wii. I think the better indicator is to look at the business as a whole platform, to ask: are you profitable in terms of the hardware, software and peripherals. And the answer to that question is yes on a gross profit level since the last fiscal year."

obvious there are more costs to running a business than just PS3 HW.

This has always been SCE's business model since the PS1. The current generation differs primarily because it started with the largest discrepancy between manufacturing cost and retail cost yet seen to date. A $240 net loss per unit is ridiculous for something expected to sell in the millions.

Less than three years later, SCE has managed to whittle that down to under $40, which would also be about as ridiculous (being able to scale down manufacturing costs so quickly) if it weren't so likely that this was all a part of the long term plan from the beginning.

The the key discrepancy limiting success was the delayed acceptance rate relative to the last generation, not surprising given the 2X difference in initial retail price.

But the reason why the focus by so many has been directed at the losses per unit, is that some tie this directly to SCE's ability to stay in the hardware business. And let's face it; some, for whatever personal reasons, are actually hoping to see SCE exit the business and will naturally focus on what they see as proof this has to happen.

Of course, everyone knows it's not the profit per hardware unit that makes a platform successful, rather the ability to draw continued development support from the broadest spectrum of third parties. It's really only when that support dries up that a platform is finished, other than any major management level incompetence.

I don't think anyone WANTS to see SCE leave. However, given the fact that they're STILL losing money on each console sold AND the fact that they're taking a huge gamble by assuming that SW/peripheral sales will make up for their losses, it's not an impossible outcome.