starcraft said:
wholikeswood said:
How good of you to lump together these multiplats into one figure - makes for such a fair table!
Assassin's Creed 360: 4.52m Assassin's Creed PS3: 3.44m Saints Row: 1.98m Crackdown: 1.51m Prototype 360: 0.85m inFamous: 0.84m Prototype PS3: 0.56m Godfather 2 360: 0.47m Godfather 2 PS3: 0.36m
Now when I look at that, I see Prototype 360 and inFamous neck-and-neck, with both likely to end up approximately on par with Crackdown. Seems like fairly "mid-tier" sales to me.
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I think the reasonable methodology lies somewhere between the two of you. It may be wrong to lump the two platforms together, but at the same time history has led us to the assumption that on these two consoles exclusives are normally capable of more than multiplatform games (with some exceptions).
That said, I doubt either inFamous or Prototype (360) will reach Crackdown levels.
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I believe it is wrong to parse out titles by platform, when it's the same game. It relies on the false assumption that exclusivity does nothing for the sales of a game. Had InFamous been multi-plat, one can only assume it would of done better, as almost every multi-plat has behaved that way: Lower sales on any given one console, but more overall.
Look at the comparables among exclusive sandbox titles - Crackdown and Saints Row. If you want to argue parsed out sales by platform, then you have to go back to comparables, which would be new, exclusive sandbox IPs. Of which, it skews the comparison further against InFamous. Look at Saints Row 1 and 2 for a valid comparative argument: SR1 was exclusive to the 360, and sold just at 2 million copies. Saints Row 2 was multi-plat, and has sold better, but the X360 version has taken a sizable hit in terms of sales. With such data available, why and how would you argue parsed sales?