Kenryoku_Maxis said:
Why do so many people dislike AOE3? Is it because you have perticular objections to the game or was it just the 'sequel' effect (aka, it wasn't like AOE2 and didn't do what you wanted in a sequel)? It was pretty much everything a sequel should be, with enhancements in every field and new enhancements to gameplay. And unlike many RTS games recently, tried to do something new. Which in my opinion, it did well (yes, the 'deck' system coupled with unique units and things like the Consolate buildings were all great additions). And even compared to AOEII, each race has more diversity and unique abilities. From being able to build Daimyos to build units in the field with the Japanese to running over your opponents with Calvary with the Germans, every race has their own unique advantages. I really think AOEIII and Company of Heroes were two of the more innovative (and fun) RTS games in the last 5 years. I wish people wouldn't put their love of AOEII in the way of that. And yes, I love AOEII as well.
Anyway...rant over. With the topic of the thread. I love AOE. Favorite RTS series, so I'll definitely be keeping an eye on this. But I'm hesitant because the original team isn't working on it. I can only hope it'll either be worked on by a team that is really working to keep the same feeling of the past games or some of the key members of Ensemble Studios. |
The pacing wasn't really good. And the feeling of controlling a civilization from the begining in AoE 2 was not there. I think the latter is what hurt the game the most. Even AoM felt like you were building up your civilization from basicaly nothing. Founding colonies doesn't feel the same.
As for more mechanical stuff, it feels like they wanted the game to feel realistic in certain areas, and it made the gameplay suffer (Ships) and in other areas they sacrificed realism for gameplay. It just felt messy.
I LOVE ICELAND!















