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Forums - PC - NEW Age of Empires on the way (KING of SRPG's RETURNS?)!! -- Rumor

Kenryoku_Maxis said:
nojustno said:
Hope it's better than 3

Why do so many people dislike AOE3?  Is it because you have perticular objections to the game or was it just the 'sequel' effect (aka, it wasn't like AOE2 and didn't do what you wanted in a sequel)?

It was pretty much everything a sequel should be, with enhancements in every field and new enhancements to gameplay.  And unlike many RTS games recently, tried to do something new.  Which in my opinion, it did well (yes, the 'deck' system coupled with unique units and things like the Consolate buildings were all great additions).  And even compared to AOEII, each race has more diversity and unique abilities.  From being able to build Daimyos to build units in the field with the Japanese to running over your opponents with Calvary with the Germans, every race has their own unique advantages.  I really think AOEIII and Company of Heroes were two of the more innovative (and fun) RTS games in the last 5 years.  I wish people wouldn't put their love of AOEII in the way of that.  And yes, I love AOEII as well.

 

Anyway...rant over.  With the topic of the thread.  I love AOE.  Favorite RTS series, so I'll definitely be keeping an eye on this.  But I'm hesitant because the original team isn't working on it.  I can only hope it'll either be worked on by a team that is really working to keep the same feeling of the past games or some of the key members of Ensemble Studios.

The pacing wasn't really good. And the feeling of controlling a civilization from the begining in AoE 2 was not there. I think the latter is what hurt the game the most. Even AoM felt like you were building up your civilization from basicaly nothing. Founding colonies doesn't feel the same.

As for more mechanical stuff, it feels like they wanted the game to feel realistic in certain areas, and it made the gameplay suffer (Ships) and in other areas they sacrificed realism for gameplay. It just felt messy.

 

 



I LOVE ICELAND!

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KungKras said:
Kenryoku_Maxis said:
nojustno said:
Hope it's better than 3

Why do so many people dislike AOE3?  Is it because you have perticular objections to the game or was it just the 'sequel' effect (aka, it wasn't like AOE2 and didn't do what you wanted in a sequel)?

It was pretty much everything a sequel should be, with enhancements in every field and new enhancements to gameplay.  And unlike many RTS games recently, tried to do something new.  Which in my opinion, it did well (yes, the 'deck' system coupled with unique units and things like the Consolate buildings were all great additions).  And even compared to AOEII, each race has more diversity and unique abilities.  From being able to build Daimyos to build units in the field with the Japanese to running over your opponents with Calvary with the Germans, every race has their own unique advantages.  I really think AOEIII and Company of Heroes were two of the more innovative (and fun) RTS games in the last 5 years.  I wish people wouldn't put their love of AOEII in the way of that.  And yes, I love AOEII as well.

 

Anyway...rant over.  With the topic of the thread.  I love AOE.  Favorite RTS series, so I'll definitely be keeping an eye on this.  But I'm hesitant because the original team isn't working on it.  I can only hope it'll either be worked on by a team that is really working to keep the same feeling of the past games or some of the key members of Ensemble Studios.

The pacing wasn't really good. And the feeling of controlling a civilization from the begining in AoE 2 was not there. I think the latter is what hurt the game the most. Even AoM felt like you were building up your civilization from basicaly nothing. Founding colonies doesn't feel the same.

As for more mechanical stuff, it feels like they wanted the game to feel realistic in certain areas, and it made the gameplay suffer (Ships) and in other areas they sacrificed realism for gameplay. It just felt messy.

 

 

Well no offense to the holy AOE2, and I'm sure 20 people are going to jump down my throat for this now, but having to build my civilization from the Feudal Age to the Imperial Age every game kind of got old after a while.  They even gave you an option to skip that part, though it left out a lot of the point of the game (building, upgrading and being better at micromanaging than your opponent).  In AOE3, you still have to go through 'periods', but they aren't quite so drastic and meld a little better, allowing for units in the first age to still be useful in the last age with upgrades (and cards).  While some units in AOE2 because useless after the feudal/etc ages like Pikemen or such.

I can see how many things being different in AOE3 would make the game feel less fun for some people or even slower (a common point of annoyance), but I just don't see where the total distain for the game comes and why so many people keep brining it up like the game was total trash.  I still feel it has more to do with it being the sequel of AOE2, much like how many games have become financially successful, yet gained a 'reputation' as being bad due to following a momumentally popular game (see Smash Bros Brawl, Final Fantasy VIII, etc).

And with the specific point you brought up, ship combat and troop movement, that wasn't exactly fluid in AOE2.  I didn't see much of a change in AOE3, aside from stronger ships.



Six upcoming games you should look into:

 

  

^AoE 3 is by no means a bad RTS.

But that's my theory about why some people are dissapointed with it.



I LOVE ICELAND!

Age of empires is an SRPG?

Anyway, I hope they re-make AoE2. Perfection right there. Except for unit managing during large scale battle.. it would get pretty hectic and neither side could gain ground even if one had superior forces.



And that's the only thing I need is *this*. I don't need this or this. Just this PS4... And this gaming PC. - The PS4 and the Gaming PC and that's all I need... And this Xbox 360. - The PS4, the Gaming PC, and the Xbox 360, and that's all I need... And these PS3's. - The PS4, and these PS3's, and the Gaming PC, and the Xbox 360... And this Nintendo DS. - The PS4, this Xbox 360, and the Gaming PC, and the PS3's, and that's all *I* need. And that's *all* I need too. I don't need one other thing, not one... I need this. - The Gaming PC and PS4, and Xbox 360, and thePS3's . Well what are you looking at? What do you think I'm some kind of a jerk or something! - And this. That's all I need.

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zexen_lowe said:
Falcon095 said:
zexen_lowe said:
Agh, darth, be more careful with titles! You can't call AoE a SRPG!

2 words: MEDIEVAL AGES! Or before. Not after year 1500, please, AoE3 sucked, go back to AoE2. In fact, just take the perfect AoE2 and...I dunno, look if there's something you can improve. But don't change that winning formula.

There's nothing like AoE2 and The Conquerors, and I hope whoever develops this can have the same magic as that game+expansion

This

You agreeing with me? Must be one of those weird days when anything can happen

Hey, it's Age of Empires 2! It's one of the *few* things that unite us



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Kenryoku_Maxis said:
KungKras said:
Kenryoku_Maxis said:
nojustno said:
Hope it's better than 3

Why do so many people dislike AOE3?  Is it because you have perticular objections to the game or was it just the 'sequel' effect (aka, it wasn't like AOE2 and didn't do what you wanted in a sequel)?

It was pretty much everything a sequel should be, with enhancements in every field and new enhancements to gameplay.  And unlike many RTS games recently, tried to do something new.  Which in my opinion, it did well (yes, the 'deck' system coupled with unique units and things like the Consolate buildings were all great additions).  And even compared to AOEII, each race has more diversity and unique abilities.  From being able to build Daimyos to build units in the field with the Japanese to running over your opponents with Calvary with the Germans, every race has their own unique advantages.  I really think AOEIII and Company of Heroes were two of the more innovative (and fun) RTS games in the last 5 years.  I wish people wouldn't put their love of AOEII in the way of that.  And yes, I love AOEII as well.

 

Anyway...rant over.  With the topic of the thread.  I love AOE.  Favorite RTS series, so I'll definitely be keeping an eye on this.  But I'm hesitant because the original team isn't working on it.  I can only hope it'll either be worked on by a team that is really working to keep the same feeling of the past games or some of the key members of Ensemble Studios.

The pacing wasn't really good. And the feeling of controlling a civilization from the begining in AoE 2 was not there. I think the latter is what hurt the game the most. Even AoM felt like you were building up your civilization from basicaly nothing. Founding colonies doesn't feel the same.

As for more mechanical stuff, it feels like they wanted the game to feel realistic in certain areas, and it made the gameplay suffer (Ships) and in other areas they sacrificed realism for gameplay. It just felt messy.

 

 

Well no offense to the holy AOE2, and I'm sure 20 people are going to jump down my throat for this now, but having to build my civilization from the Feudal Age to the Imperial Age every game kind of got old after a while.  They even gave you an option to skip that part, though it left out a lot of the point of the game (building, upgrading and being better at micromanaging than your opponent).  In AOE3, you still have to go through 'periods', but they aren't quite so drastic and meld a little better, allowing for units in the first age to still be useful in the last age with upgrades (and cards).  While some units in AOE2 because useless after the feudal/etc ages like Pikemen or such.

I can see how many things being different in AOE3 would make the game feel less fun for some people or even slower (a common point of annoyance), but I just don't see where the total distain for the game comes and why so many people keep brining it up like the game was total trash.  I still feel it has more to do with it being the sequel of AOE2, much like how many games have become financially successful, yet gained a 'reputation' as being bad due to following a momumentally popular game (see Smash Bros Brawl, Final Fantasy VIII, etc).

And with the specific point you brought up, ship combat and troop movement, that wasn't exactly fluid in AOE2.  I didn't see much of a change in AOE3, aside from stronger ships.

I never got bored with the build up phase. It was so cozy and atmospheric.

I agree with KungKras about the pacing and colonies stuff in AoE III, the building up your own civ from ground up aspect is very important in Age games. Although in AoE II multiplayer I loved DM and scenarios too, because it decreases the risk of people disconnecting before the action really has started. I hate quitters.

AoE III is still a great game. It was just that AoE II was so perfect.



Slimebeast said:
Kenryoku_Maxis said:
KungKras said:
Kenryoku_Maxis said:
nojustno said:
Hope it's better than 3

Why do so many people dislike AOE3?  Is it because you have perticular objections to the game or was it just the 'sequel' effect (aka, it wasn't like AOE2 and didn't do what you wanted in a sequel)?

It was pretty much everything a sequel should be, with enhancements in every field and new enhancements to gameplay.  And unlike many RTS games recently, tried to do something new.  Which in my opinion, it did well (yes, the 'deck' system coupled with unique units and things like the Consolate buildings were all great additions).  And even compared to AOEII, each race has more diversity and unique abilities.  From being able to build Daimyos to build units in the field with the Japanese to running over your opponents with Calvary with the Germans, every race has their own unique advantages.  I really think AOEIII and Company of Heroes were two of the more innovative (and fun) RTS games in the last 5 years.  I wish people wouldn't put their love of AOEII in the way of that.  And yes, I love AOEII as well.

 

Anyway...rant over.  With the topic of the thread.  I love AOE.  Favorite RTS series, so I'll definitely be keeping an eye on this.  But I'm hesitant because the original team isn't working on it.  I can only hope it'll either be worked on by a team that is really working to keep the same feeling of the past games or some of the key members of Ensemble Studios.

The pacing wasn't really good. And the feeling of controlling a civilization from the begining in AoE 2 was not there. I think the latter is what hurt the game the most. Even AoM felt like you were building up your civilization from basicaly nothing. Founding colonies doesn't feel the same.

As for more mechanical stuff, it feels like they wanted the game to feel realistic in certain areas, and it made the gameplay suffer (Ships) and in other areas they sacrificed realism for gameplay. It just felt messy.

 

 

Well no offense to the holy AOE2, and I'm sure 20 people are going to jump down my throat for this now, but having to build my civilization from the Feudal Age to the Imperial Age every game kind of got old after a while.  They even gave you an option to skip that part, though it left out a lot of the point of the game (building, upgrading and being better at micromanaging than your opponent).  In AOE3, you still have to go through 'periods', but they aren't quite so drastic and meld a little better, allowing for units in the first age to still be useful in the last age with upgrades (and cards).  While some units in AOE2 because useless after the feudal/etc ages like Pikemen or such.

I can see how many things being different in AOE3 would make the game feel less fun for some people or even slower (a common point of annoyance), but I just don't see where the total distain for the game comes and why so many people keep brining it up like the game was total trash.  I still feel it has more to do with it being the sequel of AOE2, much like how many games have become financially successful, yet gained a 'reputation' as being bad due to following a momumentally popular game (see Smash Bros Brawl, Final Fantasy VIII, etc).

And with the specific point you brought up, ship combat and troop movement, that wasn't exactly fluid in AOE2.  I didn't see much of a change in AOE3, aside from stronger ships.

I never got bored with the build up phase. It was so cozy and atmospheric.

I agree with KungKras about the pacing and colonies stuff in AoE III, the building up your own civ from ground up aspect is very important in Age games. Although in AoE II multiplayer I loved DM and scenarios too, because it decreases the risk of people disconnecting before the action really has started. I hate quitters.

AoE III is still a great game. It was just that AoE II was so perfect.

Another aspect of AoEIII and why its inferior to AoEII that is often overlooked is that in AoEIII you really have to stick to the same civ in multiplayer to get access to the best shipments etc. You can't really just go "I feel like playing as the Spanish this time". You have to pick and civ and then build them up through multiple scenarios rather then juts being able to pick depending on how you want to play. I used to decide which civ I played in AoEII based on who I was playing against and what their strategy was. In AoEIII I couldn't do that, although I got relatively good at the British Villager Boom tactic (for me at least).



Scoobes said:
Slimebeast said:
Kenryoku_Maxis said:
KungKras said:
Kenryoku_Maxis said:
nojustno said:
Hope it's better than 3

Why do so many people dislike AOE3?  Is it because you have perticular objections to the game or was it just the 'sequel' effect (aka, it wasn't like AOE2 and didn't do what you wanted in a sequel)?

It was pretty much everything a sequel should be, with enhancements in every field and new enhancements to gameplay.  And unlike many RTS games recently, tried to do something new.  Which in my opinion, it did well (yes, the 'deck' system coupled with unique units and things like the Consolate buildings were all great additions).  And even compared to AOEII, each race has more diversity and unique abilities.  From being able to build Daimyos to build units in the field with the Japanese to running over your opponents with Calvary with the Germans, every race has their own unique advantages.  I really think AOEIII and Company of Heroes were two of the more innovative (and fun) RTS games in the last 5 years.  I wish people wouldn't put their love of AOEII in the way of that.  And yes, I love AOEII as well.

 

Anyway...rant over.  With the topic of the thread.  I love AOE.  Favorite RTS series, so I'll definitely be keeping an eye on this.  But I'm hesitant because the original team isn't working on it.  I can only hope it'll either be worked on by a team that is really working to keep the same feeling of the past games or some of the key members of Ensemble Studios.

The pacing wasn't really good. And the feeling of controlling a civilization from the begining in AoE 2 was not there. I think the latter is what hurt the game the most. Even AoM felt like you were building up your civilization from basicaly nothing. Founding colonies doesn't feel the same.

As for more mechanical stuff, it feels like they wanted the game to feel realistic in certain areas, and it made the gameplay suffer (Ships) and in other areas they sacrificed realism for gameplay. It just felt messy.

 

 

Well no offense to the holy AOE2, and I'm sure 20 people are going to jump down my throat for this now, but having to build my civilization from the Feudal Age to the Imperial Age every game kind of got old after a while.  They even gave you an option to skip that part, though it left out a lot of the point of the game (building, upgrading and being better at micromanaging than your opponent).  In AOE3, you still have to go through 'periods', but they aren't quite so drastic and meld a little better, allowing for units in the first age to still be useful in the last age with upgrades (and cards).  While some units in AOE2 because useless after the feudal/etc ages like Pikemen or such.

I can see how many things being different in AOE3 would make the game feel less fun for some people or even slower (a common point of annoyance), but I just don't see where the total distain for the game comes and why so many people keep brining it up like the game was total trash.  I still feel it has more to do with it being the sequel of AOE2, much like how many games have become financially successful, yet gained a 'reputation' as being bad due to following a momumentally popular game (see Smash Bros Brawl, Final Fantasy VIII, etc).

And with the specific point you brought up, ship combat and troop movement, that wasn't exactly fluid in AOE2.  I didn't see much of a change in AOE3, aside from stronger ships.

I never got bored with the build up phase. It was so cozy and atmospheric.

I agree with KungKras about the pacing and colonies stuff in AoE III, the building up your own civ from ground up aspect is very important in Age games. Although in AoE II multiplayer I loved DM and scenarios too, because it decreases the risk of people disconnecting before the action really has started. I hate quitters.

AoE III is still a great game. It was just that AoE II was so perfect.

Another aspect of AoEIII and why its inferior to AoEII that is often overlooked is that in AoEIII you really have to stick to the same civ in multiplayer to get access to the best shipments etc. You can't really just go "I feel like playing as the Spanish this time". You have to pick and civ and then build them up through multiple scenarios rather then juts being able to pick depending on how you want to play. I used to decide which civ I played in AoEII based on who I was playing against and what their strategy was. In AoEIII I couldn't do that, although I got relatively good at the British Villager Boom tactic (for me at least).

What do u mean build them up through multiple scenarios?



Slimebeast said:
Scoobes said:
Slimebeast said:

I never got bored with the build up phase. It was so cozy and atmospheric.

I agree with KungKras about the pacing and colonies stuff in AoE III, the building up your own civ from ground up aspect is very important in Age games. Although in AoE II multiplayer I loved DM and scenarios too, because it decreases the risk of people disconnecting before the action really has started. I hate quitters.

AoE III is still a great game. It was just that AoE II was so perfect.

Another aspect of AoEIII and why its inferior to AoEII that is often overlooked is that in AoEIII you really have to stick to the same civ in multiplayer to get access to the best shipments etc. You can't really just go "I feel like playing as the Spanish this time". You have to pick and civ and then build them up through multiple scenarios rather then juts being able to pick depending on how you want to play. I used to decide which civ I played in AoEII based on who I was playing against and what their strategy was. In AoEIII I couldn't do that, although I got relatively good at the British Villager Boom tactic (for me at least).

What do u mean build them up through multiple scenarios?

I meant multiple games. You had to play a load of games to level up your home city and select the best shipments. Whilst that was all well and good it meant you couldn't be spontaneous and pick another civ on a whim, or cater your civ choice based on your oponent (in AoEII I'd choose based on my oponent). A lot of my mates (in AoEII) liked to have an army heavy on infantry so I'd go for Byzantines so my cavalry could destroy them. In AoEIII I can't just choose my civ like that if I wanted the best shipments, even if I did enjoy building up a deck of amazing shipments. I chose the British everytime as I had them on Lvl 60 whilst all the other civs were on Lvl 6 or something lower.



Scoobes said:
Slimebeast said:
Scoobes said:
Slimebeast said:

I never got bored with the build up phase. It was so cozy and atmospheric.

I agree with KungKras about the pacing and colonies stuff in AoE III, the building up your own civ from ground up aspect is very important in Age games. Although in AoE II multiplayer I loved DM and scenarios too, because it decreases the risk of people disconnecting before the action really has started. I hate quitters.

AoE III is still a great game. It was just that AoE II was so perfect.

Another aspect of AoEIII and why its inferior to AoEII that is often overlooked is that in AoEIII you really have to stick to the same civ in multiplayer to get access to the best shipments etc. You can't really just go "I feel like playing as the Spanish this time". You have to pick and civ and then build them up through multiple scenarios rather then juts being able to pick depending on how you want to play. I used to decide which civ I played in AoEII based on who I was playing against and what their strategy was. In AoEIII I couldn't do that, although I got relatively good at the British Villager Boom tactic (for me at least).

What do u mean build them up through multiple scenarios?

I meant multiple games. You had to play a load of games to level up your home city and select the best shipments. Whilst that was all well and good it meant you couldn't be spontaneous and pick another civ on a whim, or cater your civ choice based on your oponent (in AoEII I'd choose based on my oponent). A lot of my mates (in AoEII) liked to have an army heavy on infantry so I'd go for Byzantines so my cavalry could destroy them. In AoEIII I can't just choose my civ like that if I wanted the best shipments, even if I did enjoy building up a deck of amazing shipments. I chose the British everytime as I had them on Lvl 60 whilst all the other civs were on Lvl 6 or something lower.


Huh? Is there a level system in AoE3 multiplayer that is stored on the main servers? I dont remember that from when I played (a very short time compared to my decade in AoE II).