Kenryoku_Maxis said:
Well no offense to the holy AOE2, and I'm sure 20 people are going to jump down my throat for this now, but having to build my civilization from the Feudal Age to the Imperial Age every game kind of got old after a while. They even gave you an option to skip that part, though it left out a lot of the point of the game (building, upgrading and being better at micromanaging than your opponent). In AOE3, you still have to go through 'periods', but they aren't quite so drastic and meld a little better, allowing for units in the first age to still be useful in the last age with upgrades (and cards). While some units in AOE2 because useless after the feudal/etc ages like Pikemen or such. I can see how many things being different in AOE3 would make the game feel less fun for some people or even slower (a common point of annoyance), but I just don't see where the total distain for the game comes and why so many people keep brining it up like the game was total trash. I still feel it has more to do with it being the sequel of AOE2, much like how many games have become financially successful, yet gained a 'reputation' as being bad due to following a momumentally popular game (see Smash Bros Brawl, Final Fantasy VIII, etc). And with the specific point you brought up, ship combat and troop movement, that wasn't exactly fluid in AOE2. I didn't see much of a change in AOE3, aside from stronger ships. |
I never got bored with the build up phase. It was so cozy and atmospheric.
I agree with KungKras about the pacing and colonies stuff in AoE III, the building up your own civ from ground up aspect is very important in Age games. Although in AoE II multiplayer I loved DM and scenarios too, because it decreases the risk of people disconnecting before the action really has started. I hate quitters.
AoE III is still a great game. It was just that AoE II was so perfect.







