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Forums - Sony - The Official Ratchet and Clank Future: A Crack in Time Thread

I just finished Quest for Booty. It was short, but fun. I liked how it changed the classic R&C gameplay a little- focusing more on platforming and less on combat. The story was awesome, too.

I also played a bit of RFOM, and it shocks me just how much better than Resistance 2 it is. Fall of Man is actually original, it's innovative. Resistance 2 was Halo without the FPS experience and talent required to create Halo.

I would still rank Tools of Destruction above Quest for Booty, but reviewers suck for not realising how awesome QFB is.



(Former) Lead Moderator and (Eternal) VGC Detective

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Kantor said:
I just finished Quest for Booty. It was short, but fun. I liked how it changed the classic R&C gameplay a little- focusing more on platforming and less on combat. The story was awesome, too.

I also played a bit of RFOM, and it shocks me just how much better than Resistance 2 it is. Fall of Man is actually original, it's innovative. Resistance 2 was Halo without the FPS experience and talent required to create Halo.

I would still rank Tools of Destruction above Quest for Booty, but reviewers suck for not realising how awesome QFB is.

I'm glad you enjoyed it. It is lacking without challenge mode, skill points, gold bolts, etc, but for what's there, it's a really fun game. The 3 levels of difficulty add some replay value, and I'd recommend it to anyone who doesn't already hate R&C.

This makes me sad, but you have good reason to hate R2. No weapon wheel is terrible, I like the old health system, the old method of story telling (though I agree with MM that there needs to be at least cutscenes). I'd also like to see some of the old weapons back that made FoM so great; you see a lot of cool stuff in R2, but why would they leave out some of the coolest weapons from the original? The only other thing I'd have them do is adding in co-op for the campaign while keeping the awesome co-op in R2, but making it better (more maps, scenarios, etc). I never spend much time with the multiplayer in either game; outside of Warhawk I'm not a huge fan of most multiplayer games.



insomniac17 said:
Kantor said:
I just finished Quest for Booty. It was short, but fun. I liked how it changed the classic R&C gameplay a little- focusing more on platforming and less on combat. The story was awesome, too.

I also played a bit of RFOM, and it shocks me just how much better than Resistance 2 it is. Fall of Man is actually original, it's innovative. Resistance 2 was Halo without the FPS experience and talent required to create Halo.

I would still rank Tools of Destruction above Quest for Booty, but reviewers suck for not realising how awesome QFB is.

I'm glad you enjoyed it. It is lacking without challenge mode, skill points, gold bolts, etc, but for what's there, it's a really fun game. The 3 levels of difficulty add some replay value, and I'd recommend it to anyone who doesn't already hate R&C.

This makes me sad, but you have good reason to hate R2. No weapon wheel is terrible, I like the old health system, the old method of story telling (though I agree with MM that there needs to be at least cutscenes). I'd also like to see some of the old weapons back that made FoM so great; you see a lot of cool stuff in R2, but why would they leave out some of the coolest weapons from the original? The only other thing I'd have them do is adding in co-op for the campaign while keeping the awesome co-op in R2, but making it better (more maps, scenarios, etc). I never spend much time with the multiplayer in either game; outside of Warhawk I'm not a huge fan of most multiplayer games.

That's a good point, I missed the skill points and gold bolts. Not Gadgetron, funnily enough. QFB was different. In a good way.

I don't hate R2, I just don't particularly like it. It wasn't bad, and I've played worse FPS (Far Cry 2 comes to mind). Resistance Fall of Man is undoubtedly better. I could actually follow the story (though I'm on the first level). Resistance 2's story was a complete and utter mess. It went nowhere, made no sense, and was completely non-understandable. A narrator would have done wonders for that game. Especially a British one

Online campaign co-op would be nice in a Resistance game. Not like R2 co-op which, while the best part of the game, wasn't fantastic. R2 was, literally Halo 3 with worse multiplayer, no vehicles, worse weapons, worse graphics (surprisingly-it runs in 720p to Halo's 640p), and a worse story. Pretty much every aspect of the game was worse than Halo 3, and the comparison can be made because it is a cheap knockoff of the game. It had more in common with Halo than it did with RFOM. If they do make a Resistance 3, I hope they forget everything they did in the second game, and work on improving some of the flaws in the first.

We've veered off topic a little, but that's okay, whatever gets us closer to 1425 posts!



(Former) Lead Moderator and (Eternal) VGC Detective

Here's a trailer showing off some of the weapons. I dunno if it's already been posted in here somewhere, but I thought it was funny.

EDIT: Looks like it's from that Weapons 101 thing Brian Allgeier did. The RYNO V looks pretty epic!



That looks great, I can't wait



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Have you seen the hands-on on Gamespot??


This game will be massive



Kantor said:
I just finished Quest for Booty. It was short, but fun. I liked how it changed the classic R&C gameplay a little- focusing more on platforming and less on combat. The story was awesome, too.

I also played a bit of RFOM, and it shocks me just how much better than Resistance 2 it is. Fall of Man is actually original, it's innovative. Resistance 2 was Halo without the FPS experience and talent required to create Halo.

I would still rank Tools of Destruction above Quest for Booty, but reviewers suck for not realising how awesome QFB is.

Told ya so :)



they need to trophy patch R&C:ToD and Quest for booty, before the release of R&C:crack in time....that way people can replay the game, refresh the their memory before they get stuck into a crack in time.

R&C:ToD is a great game, one that deserves trophies, so people can display on their trophy list and be proud that such a great game is on their list, hell it may even encourage others to buy it, if they've seen it on their friends trophy list.

I don't care what people say, R&C:ToD NEEDS a trophy patch.



I got three games in the last three days- I just got Prototype today as a gift.

inFamous > Prototype > Quest for Booty > RFOM.



(Former) Lead Moderator and (Eternal) VGC Detective

Destroyer_of_knights said:
they need to trophy patch R&C:ToD and Quest for booty, before the release of R&C:crack in time....that way people can replay the game, refresh the their memory before they get stuck into a crack in time.

R&C:ToD is a great game, one that deserves trophies, so people can display on their trophy list and be proud that such a great game is on their list, hell it may even encourage others to buy it, if they've seen it on their friends trophy list.

I don't care what people say, R&C:ToD NEEDS a trophy patch.

The thing about R&C is that you don't need trophies. With the exception of Quest for Booty, all of the Insomniac R&C games have had skill points, gold bolts, and various other collectibles like, in ToD's case, the RYNO IV holo-plans. You want to gather bolts to get better weapons, play challenge mode to get up to V10 on everything, collect all the gold bolts to unlock the skins, and get all the skill points to unlock the cheats. You don't need a little grey box to pop up in the top right- the trophies are right there in the game. And they might not boost your trophy score, but isn't that a secondary feature of trophies, the first being to keep you coming back to the game? At least, that's the way I look at it. Some of the higher ranked Trophy League members would disagree with me.



(Former) Lead Moderator and (Eternal) VGC Detective