Kwaad said: First of all, this is the one guy on the market I hate. I'm sorry, but I feel he does more harm to the market than good. HL2. Great game. (when it came out) Next gen graphics? Hell no, it ran on a DX7 backbone, with DX8 and 9 shader layers added on top. The lack of bump-mapping on most objects reallyed showed the archaic techonology used in the engine. (hey, it would work on my 6 year old computer, flawless, when it came out tho) I'm sorry, but here's all I got to say. PC game developers HATE multithreads. Not to mention, Partial-threads, that scale, real time. I bet he REALLY hates the new processors comming to the market. 2, 4, and then 8 and 16 on the horizon. OH NO, THREADS!!! AHHH!!! BAD!!! NOOO~~ New PCs are BAAAD... Must... Use... Old... P4s... must... make... intel... continue... production!!! Make... Microsoft, Re-Create the Original x-Box... Multithreads bad... noo... everything... has... multithreads!! AAAAAAAAAHHHHHH *goes into fetal position in corner* Sorry, but the PS3 isnt very diffrent from a 'next gen' computer. Dont get me wrong, I'm not saying identical. But multithreads are the future, and the entire game industry is based around, 1 VERY fast thread. To add more threads, turns their world upside down. I'm not even gonna say how fast the PS3 is when optimized. Everyone HATES the PS2. It is a hardware failure. Even though it somehow produced FF12 graphics!!! The hardware was slow, and impossible to program for. Yet, FF12 came to the PS2. |
I'm sorry, but here's all I got to say.Â
Oh Kwaad; how you haven't changed... still not reading things your posting about.Â
For starters, Gabe talks about multi-threads in that link and how they are adapting. From what he says in the article, they sound quite excited about the possibilities but he does admit that its a bit of a bigger challenge than what they've done before. But nowhere is he crying in a corner - part of some sort of melodramatic PS3 fans wet dream.
And give me a break, the Cell is not that similar to a multicore X86. Sure, you can simplify it all you want to try and wrap your head around it, but its just not the same. Those little SPEs are a completely different ballgame, and its something you can't just learn overnight. Not only that, but its not something you can learn and then transfer to PC development, or any other platform. Basically, your learning to program in a different way just for the PS3, a system with a very small install base. Thats what I'd call brilliant from a technical perspective.
BTW, at the time HL2 came out, there is no way in hell you had a 6 year old PC that could "run it fine". For starters, it required DX7, meaning at the very oldest the PC would be about 4 years old. How I miss your exaggerations...    Â
Leo-j said: If a dvd for a pc game holds what? Crysis at 3000p or something, why in the world cant a blu-ray disc do the same?
ssj12 said: Player specific decoders are nothing more than specialized GPUs. Gran Turismo is the trust driving simulator of them all.
"Why do they call it the xbox 360? Because when you see it, you'll turn 360 degrees and walk away"