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For all this talk of creativity, can anyone name ONE example of creativity on a PS3/360 game which wouldn't be possible on a lower-specced console?



My Mario Kart Wii friend code: 2707-1866-0957

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NJ5 said:
For all this talk of creativity, can anyone name ONE example of creativity on a PS3/360 game which wouldn't be possible on a lower-specced console?

Fallout 3

Halo 3

Rage

Bioshock

Grand Theft Auto IV

Fable 2

etc.

You mentioned creativity, not innovation.



Tease.

Squilliam said:
NJ5 said:
For all this talk of creativity, can anyone name ONE example of creativity on a PS3/360 game which wouldn't be possible on a lower-specced console?

Fallout 3

Halo 3

Rage

Bioshock

Grand Theft Auto IV

Fable 2

etc.

You mentioned creativity, not innovation.

Mmmm I think all those games would be possible on a lower-specced console (which is what I asked). But I see what you did there...

 



My Mario Kart Wii friend code: 2707-1866-0957

i would say to nj5 gta 4 tbh

the scope of the game alone

plus katt williams! when will you get that on 'a lower specced system'?

never.



Last year's game of the year turned out to be Silent Hill : Shattered Memories (online GOTY was COD 6).  This year's GOTY leader to me is Heavy Rain.

Wii Friend Code: 4094-4604-1880-6889

Squilliam said:
Kasz216 said:

Have you... ever even seen a wii?  Point and click, really?

Little white box... revolutionized the industry... motion controls that everyone is hastily copying...?

Anything?

If your only way of making things more impressive is by utilizing more impressive technology....

Can you really call yourself creative?

I'm going to say.... no.  In fact... that actually makes you the exact opposite of creative.  Relying on technology is the exact opposite of challenging.

In fact, these people seem like well... people who suck at being creative and hate challenges because they're upset they can't do the same things they've been doing with more power.

Only 1/10th of a game studio if that (by numbers) would probably be involved with the interface decisons. A programmer, 3d artist, sound artist etc would have no calling to even know how to program and design a Wiimote interface. If you're an artist, innovation is making a prettier picture. If you're a programmer, innovation is making a game run better and introducing cool features, theres no such innovation if they are working on a Wii game because the tricks are old hat, going through the motions stuff.

Once again... if your only way to be creative with something is for it to be more powerful... you aren't very creative.

If these people are already hitting a wall with ways to do stuff... they're probably not that creative.

There are plenty of games that use unique art styles that aren't overlypowered.



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Pyramid Head said:
i would say to nj5 gta 4 tbh

the scope of the game alone

plus katt williams! when will you get that on 'a lower specced system'?

never.

Nothing I saw in GTA4 would be hard to port to a last gen console, except for the graphical quality of course. I don't think they achieved any of the creative parts of GTA4 due to the power of the PS360... They achieved because... they were creative.

 

 



My Mario Kart Wii friend code: 2707-1866-0957

KungKras said:
gansito said:
i hate EA sports division for monopolizing the NFL and killing the 2k football games.

I hate EA even more for killing Westwood, the creator of RTS games.

I hate EA alot more for killing bullfrog, the creator of Dungeon Keeper



If it isn't turnbased it isn't worth playing   (mostly)

And shepherds we shall be,

For Thee, my Lord, for Thee. Power hath descended forth from Thy hand, That our feet may swiftly carry out Thy command. So we shall flow a river forth to Thee And teeming with souls shall it ever be. In Nomine Patris, et Filii, et Spiritūs Sancti. -----The Boondock Saints

Kasz216 said:
Squilliam said:

Only 1/10th of a game studio if that (by numbers) would probably be involved with the interface decisons. A programmer, 3d artist, sound artist etc would have no calling to even know how to program and design a Wiimote interface. If you're an artist, innovation is making a prettier picture. If you're a programmer, innovation is making a game run better and introducing cool features, theres no such innovation if they are working on a Wii game because the tricks are old hat, going through the motions stuff.

Once again... if your only way to be creative with something is for it to be more powerful... you aren't very creative.

If these people are already hitting a wall with ways to do stuff... they're probably not that creative.

There are plenty of games that use unique art styles that aren't overlypowered.

Art styles are a design decision. They are not made by the individual artist.

There are walls for example, if you want a round wheel as an artist you'll have to make a PC/Xbox 360/PS3 game. If you don't mind a flintstones wheel then im sure you could make a Wii game or a PS2 game. No matter how good you are, you aren't going to make that Wii wheel any rounder without asking the other guys to make a sacrafice on your behalf to have a round wheel. It has nothing to do with creativity, or the ability/inability to create a round wheel.

Of course you know, you could grab that artist by the collar and ask him why he can't make the Wii games wheel round!!!



Tease.

KungKras said:
@ Procrastinato

Yeah, because developers are supposed to make games for themselves instead of the consoumers. And they really need to be creative when making sports games, lol.


Cereal box art is made for the buyer, bro.  Real art is made by the artist, as an expression.

Most artists make art for cereal boxes.  I'm not denying that. And also, the talented artists?  They don't make cereal box art.  If someone gave them a serious commission to make some... maybe they'd do it, or maybe they'd walk off.  Without the big money, you think the talented artits will do it at all?

You're basically saying "The Wii provides work, thus dev teams should be grateful".  I'm calling BS on that.  You can hire newbies for cheap, and rake them over the coals to work on Wii factory churn, sure.  No one is going to be able to twist a talented dev's arm into making Wii stuff though, without some serious investment -- which, if you've been following the news, isn't something that happens on the Wii.  The Wii is oh-so-cheap for the publishers to make games on.  I wonder why...



 

Squilliam said:
Kasz216 said:
Squilliam said:

Only 1/10th of a game studio if that (by numbers) would probably be involved with the interface decisons. A programmer, 3d artist, sound artist etc would have no calling to even know how to program and design a Wiimote interface. If you're an artist, innovation is making a prettier picture. If you're a programmer, innovation is making a game run better and introducing cool features, theres no such innovation if they are working on a Wii game because the tricks are old hat, going through the motions stuff.

Once again... if your only way to be creative with something is for it to be more powerful... you aren't very creative.

If these people are already hitting a wall with ways to do stuff... they're probably not that creative.

There are plenty of games that use unique art styles that aren't overlypowered.

Art styles are a design decision. They are not made by the individual artist.

There are walls for example, if you want a round wheel as an artist you'll have to make a PC/Xbox 360/PS3 game. If you don't mind a flintstones wheel then im sure you could make a Wii game or a PS2 game. No matter how good you are, you aren't going to make that Wii wheel any rounder without asking the other guys to make a sacrafice on your behalf to have a round wheel. It has nothing to do with creativity, or the ability/inability to create a round wheel.

Of course you know, you could grab that artist by the collar and ask him why he can't make the Wii games wheel round!!!

So what your telling me is these people in fact are never creative and aren't allowed to be creative.   Which you know... still proves him wrong.

These people aren't "tortured artists".  They're people who are making what people tell them to make.  They're glorified assembley workers.

No different then any other worker who does what his boss says.