Squilliam said:
Only 1/10th of a game studio if that (by numbers) would probably be involved with the interface decisons. A programmer, 3d artist, sound artist etc would have no calling to even know how to program and design a Wiimote interface. If you're an artist, innovation is making a prettier picture. If you're a programmer, innovation is making a game run better and introducing cool features, theres no such innovation if they are working on a Wii game because the tricks are old hat, going through the motions stuff. |
Once again... if your only way to be creative with something is for it to be more powerful... you aren't very creative.
If these people are already hitting a wall with ways to do stuff... they're probably not that creative.
There are plenty of games that use unique art styles that aren't overlypowered.








