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Kasz216 said:
Squilliam said:

Only 1/10th of a game studio if that (by numbers) would probably be involved with the interface decisons. A programmer, 3d artist, sound artist etc would have no calling to even know how to program and design a Wiimote interface. If you're an artist, innovation is making a prettier picture. If you're a programmer, innovation is making a game run better and introducing cool features, theres no such innovation if they are working on a Wii game because the tricks are old hat, going through the motions stuff.

Once again... if your only way to be creative with something is for it to be more powerful... you aren't very creative.

If these people are already hitting a wall with ways to do stuff... they're probably not that creative.

There are plenty of games that use unique art styles that aren't overlypowered.

Art styles are a design decision. They are not made by the individual artist.

There are walls for example, if you want a round wheel as an artist you'll have to make a PC/Xbox 360/PS3 game. If you don't mind a flintstones wheel then im sure you could make a Wii game or a PS2 game. No matter how good you are, you aren't going to make that Wii wheel any rounder without asking the other guys to make a sacrafice on your behalf to have a round wheel. It has nothing to do with creativity, or the ability/inability to create a round wheel.

Of course you know, you could grab that artist by the collar and ask him why he can't make the Wii games wheel round!!!



Tease.