| Arius Dion said:
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Or perhaps you're imagining a situation which doesn't exist. If the foundation for making games in particular genres was there, the publishers would throw money at it. But those numbers are not there, outside of a select few genres -- which basically means the typical Wii consumer doesn't want it.
Publishers are giving Wii owners exactly what they have bought in the past. Games like The Conduit have no peers on the Wii -- why are Wii consumers not falling all over it, since it stands amongst a very few titles as one of the only good shooters on the Wii? Maybe is it not because the game was poor, but rather... because they didn't want it?
There are plenty of party, card, fitness, character license titles, etc. games on the Wii -- the publishers are more than excited to fuel such endeavors, and the teams that pull them off are well... pretty uninspired, since they're not making anything really very original. A few genres, like Horror, even have a following, and the publishers are more than willing to find (internal, i.e. the idea came from the publisher's marketing/sales division, not the team) devs to put pre-existing Horror franchises on the console, albeit in limited fashion.
Actually, there has been an interesting departure from this typical behavior recently, via WiiWare, which is right next to self-publishing, and inevitably low budget/high return per unit (without retail involvement). There's lots of fun to be had there, for anyone wanting to make something on a small scale.
Publishers embrace the "Wii games are cheap to make" philosophy whole-heartedly. That also means that Wii games are cheaply made, just in case you weren't aware. That's why devs/media/etc. are always knocking the Wii -- they don't appreciate cheap entertainment, from any perspective, like the average Wii consumer does.












































