jammy2211 said:
Slimebeast said:
jammy2211 said:
Slimebeast said:
JEDE3 said: You are saying it's better to use customer sales as an indication of what the retailer pays while you don't take sales that the retailer are doing and bargin bins on games that flop into consideration.... then you call yourself the king? Lol. |
For this thread it's better to use common sense.
It's mathematically impossible that retailers pay $48 if consumers are paying less than $50 for their PS360 games.
I know very well the retailer figures, but the error the sources do is to reveal only the most costly examples (like "we had to pay $52 for a GTA game once!", thereby not giving a proper representation of reality.
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Can you state any sort of source of give us any credibility as to why you're right and our figures our wrong. I've no interest in ebing right or wrong here - my numbers come from an online video game blog - I just want to get the numbers and figures right for my own interests and am happy to listen to you, but so far you've not given me a reason why your figures are legit.
Just to add, I work in the UK video games press and have a good idea how the UK retail industry works. It's very possible that how the UK market works is completely different to America and by comparing the two I'm completely going the wrong route. I've yet to have someone tell me who knows better, and can claim to though.
$48 is a very nice average, and I think is the right figure for most games first shipment. End of the day retailers choose how much of a game they order and they're very good at knowing how much a game will sell and how much to order.
Random Fact; I don't know if this applies to the USA market (I'm positive it does), but you know those video game charts you see in Gamespot? The 'top 20' games? They're not in order of the best sellers. Hell no, publishers pay to get those slots. Same with the Music retail industry, DVD industry etc.
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I've figured it all out through blog/forum comments like these: http://www.cheapassgamer.com/forums/archive/index.php/t-526.html
And some magazine sources in print.
Well, that's your answer in green. If the game is a $60 game, the first shipment for small retail stores is $48 on average.
- But what about the returns? The special deals when a game underperforms and is over-shipped, a retailer can get a rebate on a future shipment as a compensation, this will bring down the average.
- If first shipment is let's say 60% of a game's lifetime sales on average @$48, but the other shipments are 40% at $40, the average lifetime sales price drops by $3.
- big retail chains and the biggest online stores get cheaper wholesale prices, it's always like that with other wares (electronics and everything). For obvious reasons (negotiation power etc). They say Walmart is 30% of US gaming market (according to the NPD threads here on VGC). Add Bestbuy and Amazon + more online retail and it plays a big role in bringing down the average price further with a few $.
- The following is not affecting FF13, but when speaking of games on average: not all PS360 games are $60. Some cost $50 as new.
So I believe $48 is the typical default list price from wholesale distributor, if the retailer has no special deals. But we're not discussing list price here, we're trying to deduct the average revenue from each copy sold over a lifetime when figuring out if a game breaks even.
My side note: people on this site even ignore bundled copies - they'll calculate Uncharted as 2.5 million x $35 and believe the game made huge profit, ignoring the fact that Sony/Naught dog didn't get a dime from the 1 million copies that were bundled with a PS3 console.
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Well everything here sounds in-line with what I'd suggest for the UK market and adds up right. I don't think we've disagreed on anything so it's nice to see we both are right ;).
Perhaps where there was some discrepency is you're trying to broadcast figures, as you say, that don't apply to a game like FFXIII when this thread is about FFXIII. I mean this more beyond then just beyond the games retail price - Publishers know when they're game will make big bucks for a retail just as first hand sales, and they'll squeeze every penny (cent? :P) out of the retail market for what it's worth. You can bet Take 2 made more then $48 (neglecting costs) off of every GTAIV sale, same with Konami and MGS, Capcom and Resdient Evil etc. I'd assume this was more a negotiation on the sort of marketing / store placement issues I addressed earlier.
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Ok, cool.
I'll admit that I didn't account for the fact that super games like FF13 will squeeze a few extra dollars from each copy.
Still, $48 sounds very much to me, at least on average lifetime since there's usually a platinum edition or something like that, which will be counted and cited as a games lifetime sales on this site.
Let's assume MGS4 will have 4.8 million copies sold 'lifetime' (say a year from now) - I dont like that people will assume it's $48 if that sales number includes a few hundred thousand bundled copies, and a few hundred thousand platinum version sales (in addition to the possible cheaper than $48 late shipments).
Oblivion, my favorite game: it's at 4.6 million copies PS360 right now on VGC databse (ioi hasnt updated it's Euro numbers), but I know lots of them are the cheaper GOTY version etc (last week the game sold 18,000 copies in the USA alone, according to VGC). Now, I don't want to fool myself and lie to myself and have the false impression that Oblivion made $35 x 4.6 million = $161 million in revenue (as the majority on this site would calculate it). More realistic IMO is 4.6 million x $25 = $115 million, and the difference is very significant.