jammy2211 said:
I don't believe you can pin a rule of thumb on marketing costs - Sven of Capcomunity said it was 10-20% I think (Someone correct me if I have forgotten) but in all honestly a games marketing budget will reflect the game. Further a publisher will not use developement costs as an indication of marketing budget- they'll use expected revenue generated. If your 50% figure was correct then DS games like the Imagine series wouldn't have sold at all - they're a fine example of the marketing being far above developement costs. It's a good rule of thumb for high-budget HD games, but there are many other gaming models which it doesn't apply to. Even the Wii market is seeing marketing costs excell ahead of developement costs now. |
I agree. Generally I object to rules of thumb, but they're popular among the people. Two I hate are "a HD game needs to sell 260,000 copies to break even" and "A HD game costs $10 million to develop", although the more correct individuals add the word 'average' in there.
So in the same way it's misleading to cite a specific % number of marketing budget which varies almost as much as the dev budget of HD games.
(and yes of course I agree with "a publisher will not use developement costs as an indication of marketing budget", because naturally the sales potential of the final product not always reflects the total costs of creating it, hence why Halo 3 had insane marketing budget)
But who is Sven of Capcomunity and which kind of games did he mean? All Capcom games?







