Slimebeast said:
I dont know, maybe 30-35% is a better rule of thumb. How should I know, these numbers arent official. But we have to assume something, everyone does that. And you are not very constructive, you just mock and laugh while contributing nothing. But I dont see you protesting when the others suggested $5 millon and other laughable figures for big games like Motorstorm, Uncharted and Resistance. |
I don't believe you can pin a rule of thumb on marketing costs - Sven of Capcomunity said it was 10-20% I think (Someone correct me if I have forgotten) but in all honestly a games marketing budget will reflect the game. Further a publisher will not use developement costs as an indication of marketing budget- they'll use expected revenue generated. If your 50% figure was correct then DS games like the Imagine series wouldn't have sold at all - they're a fine example of the marketing being far above developement costs.
It's a good rule of thumb for high-budget HD games, but there are many other gaming models which it doesn't apply to. Even the Wii market is seeing marketing costs excell ahead of developement costs now.







